D
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If only there were a way to not play these kinds of games, but alas it's not possible because we're forced to purchase all games that're released...
So, sarcasm aside, I see no issue with cinematic games at all, I think the more options the better.
Developers want to tell grander and deeper stories and aren't always sure the best way to do this, it's not the stories it's the implementation.
People saying final fantasy has now turned into long cutscenes must be forgetting the old ones.
Regularly taken out of gameplay in ffvii to read text for 15 minutes was never a complaint, yes 13 goes a tad overboard with it but I'd say the cutscenes lengths are the same overall. It's jut 13 didn't have great content.
JRPGS especially are long Winded, it's a genre I adore but implementation is often bad.
Tales of games are a great example of this, cutscenes are largely very static, characters simply stand stiff most of the time, even doing it the bravely default way would work better IMHO and that's still simple as hell.
Some stories blend seemlessly with gameplay whilst others do not, mgs having all it's optional codecs is fine, but having 15-20 minutes of needles exposition is not.
So, sarcasm aside, I see no issue with cinematic games at all, I think the more options the better.
Developers want to tell grander and deeper stories and aren't always sure the best way to do this, it's not the stories it's the implementation.
People saying final fantasy has now turned into long cutscenes must be forgetting the old ones.
Regularly taken out of gameplay in ffvii to read text for 15 minutes was never a complaint, yes 13 goes a tad overboard with it but I'd say the cutscenes lengths are the same overall. It's jut 13 didn't have great content.
JRPGS especially are long Winded, it's a genre I adore but implementation is often bad.
Tales of games are a great example of this, cutscenes are largely very static, characters simply stand stiff most of the time, even doing it the bravely default way would work better IMHO and that's still simple as hell.
Some stories blend seemlessly with gameplay whilst others do not, mgs having all it's optional codecs is fine, but having 15-20 minutes of needles exposition is not.