Well not sure, depends on the games I suppose. So r12 is the only stable one for now.So rev14 IS working then?
Well not sure, depends on the games I suppose. So r12 is the only stable one for now.So rev14 IS working then?
I say just leave rev12 up. It would save a lot of "Downgrade to rev12" posts, lol.Well not sure, depends on the games I suppose. So r12 is the only stable one for now.So rev14 IS working then?
But it is not.Yes it is. It's a custom MIOS.DML is not a cMIOS, by the way. The topic title is very misleading.
[14:13] now they've done it, they are calling DML a cMIOS
I think the next big step is to incorporate DML support in Game Loaders with USB support (in both DiscEX and wbfs formats)
NB:GC isos can be converted to wbfs with latest wit tools and can appear in postloader on the FAT partition
you can't use, usb loading at this time or ever (i don't think ).. mem2 can't run both at the same time. (d-lite,an usb loading). i'll let some one more tech savy pickit from here, or search the post (page1.) to get your answer why it will not work.I think the next big step is to incorporate DML support in Game Loaders with USB support (in both DiscEX and wbfs formats)
NB:GC isos can be converted to wbfs with latest wit tools and can appear in postloader on the FAT partition
It's simple, Crediar doesn't like DML being called a cMIOS, so stop calling it that. Simple enough?
Topic suggestions are welcome, here's one from me:
Dios Mios Lite - Play gamecube games from sd card(no usb loading!)
It's not the best, so waiting for some other suggestions before renaming the topic 100 times, that would be nice.
What about NMM is it compatible with DML at the moment?
neek2o currently doesn't work with DML r12+, however i've heard from ModMii newest official beta tester (AndrewAshleyRupert) that DML on neek2o works via postloader
The problem is not necessarily that it is in there and can be used, the instructions to enable it are vague at best. And I quote:What about NMM is it compatible with DML at the moment?
As I'm pretty sure has been stated countless times in this thread, NMM is integrated in the source of DML, it just needs to be enabled. Feel free to download the source and enable it if you want it before it gets enabled in the official builds (assuming it ever does).
CPatterns[j].Found = (u32)ptr + i;
// If this is a patch group set all others of this group as found aswell
if( CPatterns[j].Group )
{
for( k=0; k < sizeof(CPatterns)/sizeof(FuncPattern); ++k )
{
if( CPatterns[k].Group == CPatterns[j].Group )
{
if( !CPatterns[k].Found ) //Don't overwrite the offset!
CPatterns[k].Found = -1; // Usually this holds the offset, to determinate it from a REALLY found pattern we set it -1 which still counts a logical TRUE
//dbgprintf("Setting [%s] to found!\n", CPatterns[k].Name );
}
}
}
//If by now no CARDProbe is found it won't be so set it to found to prevent CARDProbe B false hits
if( CPatterns[j].Patch == CARDRead )
{
for( k=0; k < sizeof(CPatterns)/sizeof(FuncPattern); ++k )
{
if( CPatterns[k].Patch == CARDProbe )
{
if( !CPatterns[k].Found ) //Don't overwrite the offset!
CPatterns[k].Found = -1;
}
}
}
That's fine, I'm just saying by definition it's a cMIOS, since you are modifying MIOS.It's simple, Crediar doesn't like DML being called a cMIOS, so stop calling it that. Simple enough?