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This the PS3 remake.
I don't know how you can transfer saves between the PSX remake and PS3 remake.
You use the N64 Transfer Pak.
This the PS3 remake.
I don't know how you can transfer saves between the PSX remake and PS3 remake.
This the PS3 remake.
I don't know how you can transfer saves between the PSX remake and PS3 remake.
You...
I...
...okay, I'm blind to sarcasm at times, but please let this be sarcasm. Otherwise some slaps may or may not have to be dealt out. A lot.
Incidentally, calling the re-releases and spin-offs remakes might be pushing the definition a little.
On topic - I got the Steam version earlier. It's a relatively lazy port (it definitely didn't look this blocky, background-wise, on my PS3/PS1 version), with crappier music. The music issue, however, can be resolved (just replace the sound files. Seriously as easy as that. There's a sticky'd thread with download links for the full music packs on the Steam forums for the game). All in all, nice to have on my PC, but I'll likely stick with my original version.
I looked this up the other day and it is remastered supposedly but it looks like a mix between psx and direct3d graphics... would have been interesting if it was an actual remaster rather than this. But it was a good game a LONG time ago when these were the graphics of the day.
The default soundtrack was horrible (surprise surprise), but thanks to the large modding community, it's literally a matter of swapping out audio files.
I haven't played the PC version in some years but afaik it probably used mp3s or wav files or something so yeah probably just drag and drop.
No, like the PS1 version, the PC version used midi files. People were unsatisfied with this, because the instruments didn't sound exactly like the PS1 instruments.I haven't played the PC version in some years but afaik it probably used mp3s or wav files or something so yeah probably just drag and drop.
It's not perfect though. The way the mod works breaks a few things, for example the the scene with the dancing chocobos.Already installed a mod. If hackers do a better job than Square, that's just sad
No, like the PS1 version, the PC version used midi files. People were unsatisfied with this, because the instruments didn't sound exactly like the PS1 instruments.
It's not perfect though. The way the mod works breaks a few things, for example the the scene with the dancing chocobos.
The achievement list for this game
End of Part I: Complete the first part of the game
End of Part II: Complete the second part of the game
End of Game: Complete Final Fantasy VII
Master Materia: Reach the maximum level of any Materia
Master of Gil: 99,999,999 Gil
Top Level: Reach level 99 with any character
Knights of the Round: Get materia Knights of the Round
Omnislash: Get Cloud's last Limit Break
Catastrophe: Get Barret's last Limit Break
Chaos: Get Vincent's last Limit Break
Great Gospel: Get Aeris's last Limit Break
Highwind: Get Cid's last Limit Break
Final Heaven: Get Tifa's last Limit Break
All Creation: Get Yuffie's last Limit Break
Cosmo Memory: Get Red XIII's last Limit Break
Slots: Get Cait Sith's last Limit Break
Bahamut Zero: Get materia Bahamut Zero
Ultimate Weapon: Defeat the Ultimate Weapon
Diamond Weapon: Defeat the Diamond Weapon
Ruby Weapon: Defeat the Ruby Weapon
Emerald Weapon: Defeat the Emerald Weapon
Vincent: Get Vincent on your team
Yuffie: Get Yuffie on your team
Materia Overlord: Master all Materias
Battle Square: Start a battle in Battle Square
Golden Feather: Get a Gold Chocobo
Won First Battle: Win your first battle
Braver: Use Cloud's first Limit Break
Big Shot: Use Barrett's first Limit Break
Galian Beast: Use Vincent's first Limit Break
Healing Wind: Use Aeris's first Limit Break
Boost Jump: Use Cid's first Limit Break
Beat Rush: Use Tifa's first Limit Break
Greased Lightning: Use Yuffie's first Limit Break
Sled Fang: Use Red XIII's first Limit Break
Dice: Use Cait Sith's first Limit Break
But yeah the Yamaha software synth won't install on 64-bit 7, which is one of the reasons an updated release might be seen as wanted.