Final Fantasy VII Now On Steam

Dr. Ivo Robotnik

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This the PS3 remake.


I don't know how you can transfer saves between the PSX remake and PS3 remake.



You...

I...

...okay, I'm blind to sarcasm at times, but please let this be sarcasm. Otherwise some slaps may or may not have to be dealt out. A lot.

Incidentally, calling the re-releases and spin-offs remakes might be pushing the definition a little.

On topic - I got the Steam version earlier. It's a relatively lazy port (it definitely didn't look this blocky, background-wise, on my PS3/PS1 version), with crappier music. The music issue, however, can be resolved (just replace the sound files. Seriously as easy as that. There's a sticky'd thread with download links for the full music packs on the Steam forums for the game). All in all, nice to have on my PC, but I'll likely stick with my original version.
 
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the_randomizer

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You...

I...

...okay, I'm blind to sarcasm at times, but please let this be sarcasm. Otherwise some slaps may or may not have to be dealt out. A lot.

Incidentally, calling the re-releases and spin-offs remakes might be pushing the definition a little.

On topic - I got the Steam version earlier. It's a relatively lazy port (it definitely didn't look this blocky, background-wise, on my PS3/PS1 version), with crappier music. The music issue, however, can be resolved (just replace the sound files. Seriously as easy as that. There's a sticky'd thread with download links for the full music packs on the Steam forums for the game). All in all, nice to have on my PC, but I'll likely stick with my original version.


Same here, got the game, replaced the music with the original PSX version, runs like a charm. Looks like they fixed the issue where the text wasn't fast in the one from last year, plus the ATB bar moves faster as well. Sure, the static backgrounds look as bad as the PSX version, but that's why they have mods :P

Plus the z-buffer results in much smoother battle animations.
 

Amber Lamps

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I looked this up the other day and it is remastered supposedly but it looks like a mix between psx and direct3d graphics... would have been interesting if it was an actual remaster rather than this. But it was a good game a LONG time ago when these were the graphics of the day.
 

the_randomizer

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I looked this up the other day and it is remastered supposedly but it looks like a mix between psx and direct3d graphics... would have been interesting if it was an actual remaster rather than this. But it was a good game a LONG time ago when these were the graphics of the day.


The default soundtrack was horrible (surprise surprise), but thanks to the large modding community, it's literally a matter of swapping out audio files.
 

M[u]ddy

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I haven't played the PC version in some years but afaik it probably used mp3s or wav files or something so yeah probably just drag and drop.
No, like the PS1 version, the PC version used midi files. People were unsatisfied with this, because the instruments didn't sound exactly like the PS1 instruments.
Already installed a mod. If hackers do a better job than Square, that's just sad:rofl2:
It's not perfect though. The way the mod works breaks a few things, for example the the scene with the dancing chocobos.
 

the_randomizer

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No, like the PS1 version, the PC version used midi files. People were unsatisfied with this, because the instruments didn't sound exactly like the PS1 instruments.

It's not perfect though. The way the mod works breaks a few things, for example the the scene with the dancing chocobos.


The PC version of the OST was horrible in comparison. The PS1 version used PSF format and Uematsu did a good job. The "remastered" version does Uematsu a disservice.
 

Rydian

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The PC version used MIDI, and yes MIDI sounds different with different soundfonts... that's why the PC version's install disc included the specific soundfont that the game was made for, which makes it sound like the PSX version.

I can pop my install disc in and grab screenshots and info if you all want. The PC version only sounds bad if you're using a pirated one that doesn't include the actual install disc's data, or if you skim in the install procedure and don't install the additional software (or get the Yamaha XG soundbank installed, but don't make it the active one for MIDI generation).
 
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Mikesahhh

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The achievement list for this game
End of Part I: Complete the first part of the game
End of Part II: Complete the second part of the game
End of Game: Complete Final Fantasy VII
Master Materia: Reach the maximum level of any Materia
Master of Gil: 99,999,999 Gil
Top Level: Reach level 99 with any character
Knights of the Round: Get materia Knights of the Round
Omnislash: Get Cloud's last Limit Break
Catastrophe: Get Barret's last Limit Break
Chaos: Get Vincent's last Limit Break
Great Gospel: Get Aeris's last Limit Break
Highwind: Get Cid's last Limit Break
Final Heaven: Get Tifa's last Limit Break
All Creation: Get Yuffie's last Limit Break
Cosmo Memory: Get Red XIII's last Limit Break
Slots: Get Cait Sith's last Limit Break
Bahamut Zero: Get materia Bahamut Zero
Ultimate Weapon: Defeat the Ultimate Weapon
Diamond Weapon: Defeat the Diamond Weapon
Ruby Weapon: Defeat the Ruby Weapon
Emerald Weapon: Defeat the Emerald Weapon
Vincent: Get Vincent on your team
Yuffie: Get Yuffie on your team
Materia Overlord: Master all Materias
Battle Square: Start a battle in Battle Square
Golden Feather: Get a Gold Chocobo
Won First Battle: Win your first battle
Braver: Use Cloud's first Limit Break
Big Shot: Use Barrett's first Limit Break
Galian Beast: Use Vincent's first Limit Break
Healing Wind: Use Aeris's first Limit Break
Boost Jump: Use Cid's first Limit Break
Beat Rush: Use Tifa's first Limit Break
Greased Lightning: Use Yuffie's first Limit Break
Sled Fang: Use Red XIII's first Limit Break
Dice: Use Cait Sith's first Limit Break
 

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P1020803.jpg


image.png


But yeah the Yamaha software synth won't install on 64-bit 7, which is one of the reasons an updated release might be seen as wanted.
 

the_randomizer

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The achievement list for this game
End of Part I: Complete the first part of the game
End of Part II: Complete the second part of the game
End of Game: Complete Final Fantasy VII
Master Materia: Reach the maximum level of any Materia
Master of Gil: 99,999,999 Gil
Top Level: Reach level 99 with any character
Knights of the Round: Get materia Knights of the Round
Omnislash: Get Cloud's last Limit Break
Catastrophe: Get Barret's last Limit Break
Chaos: Get Vincent's last Limit Break
Great Gospel: Get Aeris's last Limit Break
Highwind: Get Cid's last Limit Break
Final Heaven: Get Tifa's last Limit Break
All Creation: Get Yuffie's last Limit Break
Cosmo Memory: Get Red XIII's last Limit Break
Slots: Get Cait Sith's last Limit Break
Bahamut Zero: Get materia Bahamut Zero
Ultimate Weapon: Defeat the Ultimate Weapon
Diamond Weapon: Defeat the Diamond Weapon
Ruby Weapon: Defeat the Ruby Weapon
Emerald Weapon: Defeat the Emerald Weapon
Vincent: Get Vincent on your team
Yuffie: Get Yuffie on your team
Materia Overlord: Master all Materias
Battle Square: Start a battle in Battle Square
Golden Feather: Get a Gold Chocobo
Won First Battle: Win your first battle
Braver: Use Cloud's first Limit Break
Big Shot: Use Barrett's first Limit Break
Galian Beast: Use Vincent's first Limit Break
Healing Wind: Use Aeris's first Limit Break
Boost Jump: Use Cid's first Limit Break
Beat Rush: Use Tifa's first Limit Break
Greased Lightning: Use Yuffie's first Limit Break
Sled Fang: Use Red XIII's first Limit Break
Dice: Use Cait Sith's first Limit Break

Am I the only one who finds those "achievements" to be trivial?

P1020803.jpg


image.png


But yeah the Yamaha software synth won't install on 64-bit 7, which is one of the reasons an updated release might be seen as wanted.

Unfortunately, Square Enix butchered and/or didn't even bother to use the original soundtrack. Back in 1998, that was seen as reasonable as they couldn't emulate the sound that well. But this is 2013, there is no reason not to use the original soundtrack. Well too bad for them, many installed the music mod that uses the PSX version :P

But I remember that soundfont back in the day, it sounded very close to the PSX version.
 

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