hatoving ''Attila Kuti'' has ported the first Android game Geometry Dash with FMOD for the Vita.
https://github.com/hatoving/gdash-vita
How to get the FMOD.suprx files for PS Vita homebrew ports :
Legally obtain one of these games. It doesn't matter which one you pick; all of them should work fine.
PCSE01426
PCSE01188
PCSE01010
- Install (if you haven't already) and open up FAGDec via VitaShell.
- Scroll down to and select the game you installed (for example, PCSE01188 = I Am The Hero.)
- Let it finish looking for the modules and select the path that ends with libfmodstudio.suprx with X.
- Press O to go back to the main menu, press START and select START DECRYPT (SELF) to start the decrypting process with START.
- Once it's finished (indicated by the [!] Done message in the log), open up VitaShell and go to the path where the decrytped plugins are located. You can find it by scrolling a bit by the log messages; there should be a log that goes something like: Outpath: (PATH HERE.)
(Tip: hold down left/right to see a full view of either list if you can't see the full path.)
- In VitaShell, copy libfmodstudio.suprx from the path mentioned before and place it in ur0:data/.
- Congrats; you got FMOD Studio on your Vita.
*
Thanks hatoving !
WARNING ! Do NOT use NONPDRM data files to create the FMOD plugin !
All VITA data files gets corrupt after that, only Format and install all again can Fix the Problem.
Use only Original Data Files.
EXTRA : on reddit is a final decryptet plugin for download and it works. so when someone has problems, take it fast as possible.
https://github.com/hatoving/gdash-vita
How to get the FMOD.suprx files for PS Vita homebrew ports :
Legally obtain one of these games. It doesn't matter which one you pick; all of them should work fine.
PCSE01426
PCSE01188
PCSE01010
- Install (if you haven't already) and open up FAGDec via VitaShell.
- Scroll down to and select the game you installed (for example, PCSE01188 = I Am The Hero.)
- Let it finish looking for the modules and select the path that ends with libfmodstudio.suprx with X.
- Press O to go back to the main menu, press START and select START DECRYPT (SELF) to start the decrypting process with START.
- Once it's finished (indicated by the [!] Done message in the log), open up VitaShell and go to the path where the decrytped plugins are located. You can find it by scrolling a bit by the log messages; there should be a log that goes something like: Outpath: (PATH HERE.)
(Tip: hold down left/right to see a full view of either list if you can't see the full path.)
- In VitaShell, copy libfmodstudio.suprx from the path mentioned before and place it in ur0:data/.
- Congrats; you got FMOD Studio on your Vita.
*
Thanks hatoving !
Post automatically merged:
WARNING ! Do NOT use NONPDRM data files to create the FMOD plugin !
All VITA data files gets corrupt after that, only Format and install all again can Fix the Problem.
Use only Original Data Files.
EXTRA : on reddit is a final decryptet plugin for download and it works. so when someone has problems, take it fast as possible.
Last edited by peter8,