Homebrew gbaemu4ds: GBA emulator for DS(i) (DSi Entry)

Is the graphic better if you use the sc Version and the upper screen on a 3DS

  • I can't do that (have no 3DS) (have not tested that)

    Votes: 110 40.3%
  • Yes

    Votes: 48 17.6%
  • No

    Votes: 26 9.5%
  • I don't know

    Votes: 89 32.6%

  • Total voters
    273

Snappo

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spinal_cord said:
SifJar said:
I errored when trying to compile. Is there a specific version of libnds/devkitARM I should be using to compile this?

I'm using the latest build. It worked fine (although it took a while) for me.
On a DSi, or DS Lite? SifJar was trying it on a DS Lite so I'm wondering too.
 

tj_cool

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Arp1 said:
spinal_cord said:
SifJar said:
I errored when trying to compile. Is there a specific version of libnds/devkitARM I should be using to compile this?

I'm using the latest build. It worked fine (although it took a while) for me.
On a DSi, or DS Lite? SifJar was trying it on a DS Lite so I'm wondering too.
He's talking about the compiling.
 

SifJar

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spinal_cord said:
SifJar said:
I errored when trying to compile. Is there a specific version of libnds/devkitARM I should be using to compile this?

I'm using the latest build. It worked fine (although it took a while) for me.
I probably don't have the latest builds...AFAIK, the latest libfat doesn't like my flash card so I never upgraded any of the other stuff either. I'll maybe try doing that.

BTW, at the OP: Is there any reason you haven't posted a .NDS binary? Or any objection you have to someone else doing so?
 

ichichfly

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SifJar said:
spinal_cord said:
SifJar said:
I errored when trying to compile. Is there a specific version of libnds/devkitARM I should be using to compile this?

I'm using the latest build. It worked fine (although it took a while) for me.
I probably don't have the latest builds...AFAIK, the latest libfat doesn't like my flash card so I never upgraded any of the other stuff either. I'll maybe try doing that.

BTW, at the OP: Is there any reason you haven't posted a .NDS binary? Or any objection you have to someone else doing so?

it is because i use nitroFS because i don't have a flashcard

so you have to inject the gba in the nds. I do that by recompile it and change the gba.gba file in nitrofiles

ADD: i managed to get the speed to 1/10 in most games in my emulator by using some hw instead of software but the sprite are no more working update as soon as the bug is fixed (it is still to slow)
 

Jamstruth

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Interesting. When I read the OP i thought someone was bullshitting and that this was just a joke some people were going along with.
I'd love to test this (though i don't have any GBA homebrew to test with will have to try and find some) but remember compiler hell when I once tried getting them setup so will have to wait for a possible browser version.

Edit: Argh, now I remember why I hate compilers I can never get them to work. I open the makefile and tell it to "make" in programmer's notepad. It says ""make": *** No targets specified and no makefile found. Stop."
 

SifJar

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ichichfly said:
SifJar said:
spinal_cord said:
SifJar said:
I errored when trying to compile. Is there a specific version of libnds/devkitARM I should be using to compile this?

I'm using the latest build. It worked fine (although it took a while) for me.
I probably don't have the latest builds...AFAIK, the latest libfat doesn't like my flash card so I never upgraded any of the other stuff either. I'll maybe try doing that.

BTW, at the OP: Is there any reason you haven't posted a .NDS binary? Or any objection you have to someone else doing so?

it is because i use nitroFS because i don't have a flashcard

so you have to inject the gba in the nds. I do that by recompile it and change the gba.gba file in nitrofiles

ADD: i managed to get the speed to 1/10 in most games in my emulator by using some hw instead of software but the sprite are no more working update as soon as the bug is fixed (it is still to slow)

It uses NitroFS? Didn't realise that. I didn't put a ROM in the folder, could that be the reason for my errors?
 

loco365

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I'm still boggled, even after reading it, as to how to compile it. :/ I'd really love to try this. Is it dragged over makefile?
 

WiiUBricker

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Awesome work. I have injected Arkanoid in the emulator and it works. Still slow, but it works.
I have uploaded my compiled binary for those that couldnt compile it themselfes. If this is not allowed or not appreciated, please tell me and I will remove the link immediately: http://uploading.com/files/9c2aaa59/gbaemu2.nds

Good luck for the bounty
smile.gif
 

spinal_cord

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to fix the color problem, the following values should be changed in the main.cpp -

systemRedShift = 0;
systemGreenShift = 6;
systemBlueShift = 11;

Should be

systemRedShift = 0;
systemGreenShift = 5;
systemBlueShift = 10;
 

jamespoo

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personuser said:
jamespoo said:
just used this to play pokemon on the orginal ds and it works but sometimes it dose freeze for half a sec every 20sec or so

was that a COMMERCIAL pokemon game? and what was the rom size?

The creator claimed it only played homebrew under 2mb.

Pokemon Emerald Version
 

heartgold

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jamespoo said:
personuser said:
jamespoo said:
just used this to play pokemon on the orginal ds and it works but sometimes it dose freeze for half a sec every 20sec or so

was that a COMMERCIAL pokemon game? and what was the rom size?

The creator claimed it only played homebrew under 2mb.

Pokemon Emerald Version

Buttt...the limit for now is 2MB, is it not?
 

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