Homebrew Hi-Resolution DS Emulation

Dr.Hacknik

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The DesMuMe mainline added texture filtering beside of high resolution support.

Animal Crossing:


Big Bang Mini:


FFCC - Ring of Fates:


Final Fantasy Fables:


Golden Sun DS:


Mario Kart DS:


Metroid Prime Hunters:


Okami Den:


Starfox Command:


Super Mario 64 DS:


The Legend of Zelda - Phantom Hourglass


The Legend of Zelda - Spirit Tracks



Viewtiful Joe - Double Trouble:
Wow, Spirit Tracks looks a lot like Windwaker in terms of Graphics + Models.
 

froggestspirit

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For what it's worth, the "GPD XD" runs this very nice with full screen (I map a button to swap screens). It's nice to play these games in full speed and high res
 
D

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No idea if anyone else got this problem, But i use this version of DesMuMe as default, can't go back to the other one, too.. low-res.. but, i have an issue with certain games displaying colours wrong

High Resolution OFF
suMYyBN.png

And High Resolution ON

QhboRqa.png

EDIT: Must be one of the bugs with OpenGL, but SoftRasterizer runs so slowly..
 
Last edited by ,

Edgarska

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No idea if anyone else got this problem, But i use this version of DesMuMe as default, can't go back to the other one, too.. low-res.. but, i have an issue with certain games displaying colours wrong

High Resolution OFF
suMYyBN.png

And High Resolution ON

QhboRqa.png

EDIT: Must be one of the bugs with OpenGL, but SoftRasterizer runs so slowly..

Does it happen only with sprite based games? Anyway, you should probably just turn off high resolution in games like that, since it doesn't help at all.
 
D

Deleted User

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Does it happen only with sprite based games? Anyway, you should probably just turn off high resolution in games like that, since it doesn't help at all.
No idea, this is the only sprite based game i play
 

Food

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Judging by the release date on the last rev the project might be dead in terms of updates,
I tested "Mario Hoops 3-on-3" Using my low end gaming setup which consists of the following =
Gtx 960 4GB
Core i3 4160
8GB DDR3 Ram

Used 4X Res and got around 32FPS on average the program it's self is nice it is just not optimized very well.
 

TotalInsanity4

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Judging by the release date on the last rev the project might be dead in terms of updates,
I tested "Mario Hoops 3-on-3" Using my low end gaming setup which consists of the following =
Gtx 960 4GB
Core i3 4160
8GB DDR3 Ram

Used 4X Res and got around 32FPS on average the program it's self is nice it is just not optimized very well.
Did you try the latest official DeSmuMe build?
 

mariX

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So I was going around on the Google Machine last night, and found out some awesome bootleg games and eventually, this. Some user of Desmume decided to make a modified build that renders high resolution versions of your favorite DS games. Here's one screenshot to show you the stark difference:

fyFlk4V.png

Want the build of Desmume that includes hi-res? Go nuts:
32-bit and 64-bit builds: http://shikaver01.webcrow.jp/desmume_x432r/index.html


However, SoftRasterizer is the best option to use at the moment. OpenGL is currently semi-broken with this and seems to only work with some games.

To enable Hi-Res:
1. Start Desmume
2. Go to Config -> High Resolution 3D Renderer, then choose from X2, X3, or X4, you can play with the other settings to your liking
3. ???
4. Profit!
HA! I love South Park
 

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