Sorry for this late response, but currently I'm REALLY busy and barely have anytime for coding. The best way is to open an issue on Github - I'll work on these as far as I have time - but a least I won't forget about them.
Just wondering if it's possible to install HID to VPAD as a channel on the Wii U Menu? It would be very nice to eliminate the step of launching the Homebrew Channel every time. Thanks!
Thats currently not possible due multiple reason. At first the whole application would need to be rewritten to a .rpx instead of .elf file.
How can I set up muy switch pro controller as a wii u pro contoller? I have de switchpro.ini within controller folder, but the program doesn't recognise the controller itself.
HID to VPAD should recognize the Switch Pro Controller via USB even without any .ini file. Do you use the newest version of hid to vpad?
Hi, I finally try this hidtovpad with ps3 gamepad, and be beside the stable version, the only version that doesn't crash is the nightly 3041cc7.
The problem is.
Is HIDtoVPAD compatible with Mocha? 'cause if I run first mocha then hidtovpad crash, if I run first hidtovpad mocha crash (sometimes even hbl or browser).
I just want to play darksider with ps3 gamepad and switchoff this damn gamepad but (here's another thing) gamecon (and hb that switchoff gamepad) once it's loaded, I can't load any other homebrew again hidtovpad/mocha crash.
Maybe I am noob and I didn't know that I can't run more than one patch at time, but I'd like to know....thank you
Once you enter the homebrew launcher, ALL current patches will be resettet (not the CFW things though). So when you load HID to VPAD and then enter the HBL to load mocha, all HBL stuff will be unloaded.
First run mocha then HID to VPAD, this _should_ work fine. If not, please name me the exact hid to vpad/mocha/hbl version you've been using so I can reproduce the issue.
how to do it with a rock candy wired xbox 360 controller no matter what i try nothing happens
The Xbox 360 Controller is NO HID device and HID to VPAD only support HID devices. The only reason why the Xbox 360 Controller works with the network client is because it's emulation a HID Device. Native support without the network client won't happen, sorry
Hi everyone.
Would it be possible to add "motion controls" compatibility for gamepads which support it in a future update? The Switch Pro Controller as an example.
I read the full post, but found no info about if something like that could be possible or not in future releases.
Thank you.
I started to work an motion control implemenation for the Dualshock 4 Controller and had kinda success.(
https://twitter.com/MaschellDev/status/900372028213088256)
Like I said in the Tweet: it's far from perfect (and only working using the network client). The reason is, that the Wii U Gamepad has some sensors that are missing in common game controllers (like an compass, magnet stuff etc.) I tried to reconstruct as much as I could with the acceleration and gyro sensor, but that only hacking.
I don't know if have access to the motion sensors of the Switch Controller yet, but the last time I looked into it, I had no access.
At this point in time I'm willing to say keyboard support is wank at best, this is the config I'm trying to set up and it won't work unless i press all buttons down at once, tried multiple keyboards all do the same exact thing.
[Keyboard]
[IgnoreDefault]
VPAD_BUTTON_UP=KEYBOARD_D
VPAD_BUTTON_RIGHT=KEYBOARD_F
VPAD_BUTTON_Y=KEYBOARD_J
VPAD_BUTTON_X=KEYBOARD_K
VPAD_BUTTON_A=KEYBOARD_N
VPAD_BUTTON_B=KEYBOARD_V
To be honest I didn't spent much time in testing the keyboard function very well in the latest version. Can you tell me which HID to VPAD version you are using?
Is it necessary to have the actual controller and have it powered on and synched on the controller X spot for the usb hid to work? I'm asking cause it's very annoying to keep it on while you're playing, and if you forget and it goes off then you end up cursing cause it stopped working.
I don't understand your question?
In general I tried to make HID to VPAD as easy to use as possible (also when using the network client). You can attach/detach/reattach your USB devices at any time and it just should work as expected.
There is only one case (afaik) were things could go "wrong":
- When you have like 4 Controllers of the same type connected to the console (same vid/pid).
- Map them in a random order to pro controllers.
- Detach them
- Switch the Application
- And attach them again.
In this case, the order of the controller MIGHT be screwed up.
Wait, so does this not work with Haxchi? So if I launch Haxchi first and then HID to VPAD, will it not work? Because I'm wanting to use this to play multiplayer N64 game backups but I need to run Haxchi before I can run those backups.
* Is there anything I can do on my end to get the newer model of DS4 to work without whatever this network client thing is?
* What can I do to adjust deadzones? My deadzones for my gamecube controllers are too large, at least for whichever one is registered as the earliest player.
* Is there a way to turn off rumble?
- The new DS4 model doesn't get recognized on the Wii U as a HID device, there is less I can do about it (without impelementing my own HID stack).
- The deadzone can be adjusted using the configuration files. You can find more information in the wiki (
https://github.com/Maschell/controller_patcher/wiki/5.a-Controller-|-Configurate-the-GameCube-controller)
- The rumble can be disabled in the settings of hid to vpad.
Hello,
I have an offical gc adapter, and I really would like to play Mario Kart 8 with the same layouts as Mario Kart Double Dash (Press X to use items instead of L button).
Do you know what should I change to the config file ini ?
If I have many ini files for gc, is there a way to choose the config file or should I just change the config file each time I play with my computer.
Thanks in advance.
Something like
Code:
[vid=0x057e,pid=0x0337]
VPAD_BUTTON_L = GC_BUTTON_X
should trigger the L button on the gamepad when ever you press X on the game cube controller. Look at the wiki for more information (
https://github.com/Maschell/control...troller-|-Configurate-the-GameCube-controller)
Currently only ONE .ini file is supported. I also had plans about a system with multiple .ini's (and maybe a way to share them), but I don't know when I will have time for this feature
Sorry again for the late response. In a few weeks I _should_ have some more time