Gaming [Quick Look] Everything

SonyUSA

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David O'Reilly's latest project is a game about literally everything. A humorous narrator who sounds like he's giving a lecture from a liberal arts class in the 1950's tries to explain that you are entirely insignificant, yet invaluably important at the same time-- and that you are not only a part of everything, but that you ARE everything. Sound weird? Well, wait until you've played it!

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The goal of the game isn't immediately clear
, and to be honest there isn't really a goal at all except to "become" everything. The game (if you can call it that) is very short once you unlock all of your abilities, such as Descending and Ascending (methods of moving your scale or scope by large magnifications), and the ability to transform into anything you have previously become.

The narrative offers very thought-provoking insights into the scope of the universe and all the things that make it up. When you magnify down past the microscopic level, you end up viewing solar systems hidden away inside fractal arrangements. Vice versa, zooming up past galaxies brings you into the fractal world, which is contained inside atoms and will bring you back up into micro-organism level-- in other words, the universes contained inside one another are endless and infinitely traversable.

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Once you've picked up enough narratives and collectibles (there are a LOT, so completionists may have a good time with this title), you are tasked to return to one specific area from the infinite possibilities of universes you have already traversed. I would consider this the "end" of the game, and I won't spoil the puzzle element, but there is in fact a fairly easy way to return to your point of origin. Going into this end-game is a nightmarish hell, as the objects you find there put it, filled with all sorts of crazy and random things. Upon completing a few more puzzle-like sequences, you find that you can now become the game itself. Entering yourself as the game just drops you down into yourself-- it's very trippy.

Everything moves in a hilarious fashion; as if a 12 year old borrowed his mom's credit card to buy Game Maker Studio when it was on sale via Humble Bundle and could only figure out how to load pre-made models into the world. It's too hard to explain, but you can check it out for yourself from the trailer below.

To finish the game of Everything, you must become nothing... weird, right? It will all make sense if you play it. Beating the game congratulates you for completing the Tutorial, and gives you a few more powers that you can goof around with, and a shower of fireworks while you play. There seems to be a lot more narrative that I have yet to unlock, but I feel like it's just extra stuff to explore after the fact.





 
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