Homebrew [RELEASE] ctrQuake - Quake 1 port

MrHuu

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Here's the 3dsx with stereoscopic 3d support.

Is this build with the same source available on your GIT? Or did you make any changes afterwards?

Anyway, I can't thank you enough for the awesome polished ports you've provided in the past! (and future..!?)
 

MasterFeizz

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Is this build with the same source available on your GIT? Or did you make any changes afterwards?

Anyway, I can't thank you enough for the awesome polished ports you've provided in the past! (and future..!?)

Same as in the git. For the hardware rendering version I have started from scratch but that version isn't public yet.

Thank you for the kind words. And yes, future ports are coming.
 

alonzondavis

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I have both ctrquake 1 and 2, how come the circle pad sensitivity and overall movement in quake 2 is far superior then to quake 1's circle pad movement? in quake 1, the c stick even moves better then the circle pad, I feel the c stick should be what the circle pad should been.
Movement in quake 2 for both the circle pad and c stick are amazing, would it just be a simple as like adding the config file from quake 2 to quake 1 to make the circle pad feel more like quake 2's?
 

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