I just commited some changes and released a new version that should fix the memory leak
Will give it a try now.
I just commited some changes and released a new version that should fix the memory leak
I just commited some changes and released a new version that should fix the memory leak
DUKE NUKEM first pleaseDuke Nukem and Descent are next on the list, if no one gets to them first
Hey @MasterFeizz,
I want to build a CIA for it, could you add "loading pak0.pak from romfs" to your source, please?
Will place the pak-file directly inside of the cia.
Don't find the position of the COde where it loads the pak-files
i know but my SD Card is overloaded already with thousands of sub-folders xDIf you want to make a CIA, you don't need to use Romfs at all, just put the shareware pak (in the id1 folder) on the root of the SD card.
Sure it should be a "optional Feature" for someone like meIf he allows for CIA builds with your romfs idea, I'd certainly hope that's optional, I'd like to be able to play more than shareware.
If you want to make a CIA, you don't need to use Romfs at all, just put the shareware pak (in the id1 folder) on the root of the SD card (so it's at sdmc:/id1/pak0.pak).
Sure it should be a "optional Feature" for someone like me
And If I want to add more pak-files, I just need to rebuild the cia
or just add it to the source and comment it outI can make the code try to load from SD first and fallback to RomFS, i think that would be the best option. But I can't test it since i only have a N3DS on 9.4
This is a port of vanilla 'winQuake', spectre3ds is a modified version of quakewhat's the diference between this port and elhobbs' one?
https://github.com/elhobbs/spectre3ds