Homebrew [RELEASE] ctrQuake - Quake 1 port

Psi-hate

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I am running this on O3DS and the framerate is pretty solid! Sure every few times there'll be a barely noticeable 25fps for a few seconds but other than that, it works perfectly! (Circle Pad support would definitely make this easier for precision and the dpad for camera. ;) )
 

daxtsu

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I just commited some changes and released a new version that should fix the memory leak

No crashes in the demo so far, but I'm going to let it run another 20 minutes or so just to see.

Edit: And right as I wrote that, it crashed. Bah. It does run for a good 5 or more minutes longer though, so you're making progress.

Edit 2: It appears to be random how long it runs..I timed it with a stopwatch and it ran for just under 6 minutes this time. Odd..

Edit 3: It's not random. It always crashes after about 00:05:53 (5 mins, 53 seconds), when using 64MB mode (in other words, when I'm having my N3DS acting as an O3DS). With 124MB (in other words "native" N3DS mode) it crashes after about 8 minutes.
 
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daxtsu

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Hey @MasterFeizz,
I want to build a CIA for it, could you add "loading pak0.pak from romfs" to your source, please?
Will place the pak-file directly inside of the cia.
Don't find the position of the COde where it loads the pak-files

If you want to make a CIA, you don't need to use Romfs at all, just put the shareware pak (in the id1 folder) on the root of the SD card (so it's at sdmc:/id1/pak0.pak).
 

daxtsu

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If he allows for CIA builds with your romfs idea, I'd certainly hope that's optional, I'd like to be able to play more than shareware. :P
 

MasterFeizz

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If you want to make a CIA, you don't need to use Romfs at all, just put the shareware pak (in the id1 folder) on the root of the SD card (so it's at sdmc:/id1/pak0.pak).
Sure it should be a "optional Feature" for someone like me :P
And If I want to add more pak-files, I just need to rebuild the cia ;)

I can make the code try to load from SD first and fallback to RomFS, i think that would be the best option. But I can't test it since i only have a N3DS on 9.4
 

xXDungeon_CrawlerXx

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I can make the code try to load from SD first and fallback to RomFS, i think that would be the best option. But I can't test it since i only have a N3DS on 9.4
or just add it to the source and comment it out ;)
Will out-comment SD-Loading and use RomFS.
Just ad

//---Here is SD Loading ----
<Code>

//--Here is RomFS Loading--
//<Code>

Something like this, easy editable :)
 

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