This just came in my e-Mail inbox:
ADDED 9.5.2014 by Qtis:
Added 10.5.2014 by Cyan:
Today we are very proud to present Gateway firmware 2.2 "OMEGA" which is packing quite a few of highly anticipated features!
(Links on bottom of this email)
So let's take a look:
* Online support
That's right, now you can play online with your friends!
As we hinted in our previous firmware release, the current "scene" dumps are missing critical data which is needed for online support.
Our game card dumper however does create proper dumps, and will allow you to play online.
To play online you will need a game dumped with our Game Card dumper and you must rename the file extension from .3DS to .3DZ in order to avoid
accidental activation of online support.
As always, use online play at your own risk. Since online play is linked to a genuine Game Card,
we do not recommend that multiple users go online with the same game dump simultaneously as it will most likely result in a future online ban.
We cannot help you if your 3ds console gets banned from online play.
* Homebrew support
It was about time this happened, so now you can develop and run homebrew games and applications just like the real deal!
In particular, we would like to thank smea for his contributions, otherwise none of this would be possible.
You can find a sample homebrew 3ds game in our downloads section, and we hope to see many more!
Note that the ctrulib homebrew library is not yet completely stable, as can be seen in the graphical artifacts and when closing the homebrew application.
* Savegame backup and restore
Some users have requested the ability to backup and restore savegames from retail cards, so here it is!
Simply launch the Gateway menu by holding L and you will see two new icons for savegame backup and restore.
The savegame will be stored on the regular 3DS SD card.
* Improved Game Card Dumper
We fixed a minor bug that caused some Game Cards not to be detected by our dumper. This should now work.
ADDED 9.5.2014 by Qtis:
Failure to mention in any of the documentation is the oversight I'm referring to, as pertinent information regarding a major game changer like this should be laid out completely to accommodate the lowest common denominator in terms of subject matter knowledge. It would have taken them a couple seconds to type out the following sentence (which needs to be added to the OP), and everyone would have known about the issue.
WARNING: Personal dumps will not read the saves of scene dumps and will overwrite the existing save file.
Not everyone knows every little detail about the inner workings of the 3DS, and Gateway should take that into consideration when drafting their documentation.
Added 10.5.2014 by Cyan:
saves made on gateway with games in .3ds format can be shared no problem as we always have but only for people using the game in .3ds format
saves made on gateway using .3DZ format must be shared with the unique cart ID that was used to make the save
saves dumped from a retail card can be used on gateway if shared with the unique cart ID but this one is where it gets most confusing firstly for 6.x crypto saves this only applies if the game was run in emunand only, also the saves have to be from a game that usually uses either nand saving OR a 512kb save chip i.e mario Kart will work if dumped from retail and shared with unique cart ID but ocarina of time will not as its save chip is 128kb and gateway only uses 512kb for all games