@Substance12 I get warnings during the final two make commands,
I mean it still compiles, but the game bugs the fuck out. Hahaa...
EDIT: The included demo works fine, but my game skips parts and crashes due to enough linear memory
EDIT 2:
Um. Apparently it doesn't handle keyheld right. It is constantly registering A and B, which is why it skipped the intro part. As for the menu, I commented the controls part of the update, and then it spam plays the bgm (during the update function it checks if the bgm is playing, and if not, it plays.) It appears to not be performing boolean checks right... So I comment the music out, and it runs, but no control or music. Will keep messing with it.
EDIT 3: It must be my build, it's not working lol. isPlaying() never gives the right answer, love.keyboard.isDown('a') always returns true. gg
EDIT 4 GG: Nah, apparently I'm doing something wrong, since does the same thing with your Picroxx build. Wtf :v