Hacking [RELEASE] UAE4ALL - Amiga emulator

Deleted member 42501

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I removed it because I think emulation with frameskip is horribly stuttery and only gives a very small speed up. I’d personally rather not play a game at all, or play it on a different system, then play it with frameskip.

But, yes, I can put the option it back in a future release if you really want to play games that way.

Fully agree. It nerfs more than it helps so good riddance.
 

rsn8887

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I already posted this in the UAE4All Switch thread, so here is the same news for Vita owners:

New update v1.96. Download here: https://github.com/rsn8887/uae4all2/releases/latest

Changelog

1.96
  • increase maximum displayed lines from 270 to 286, useful for overscan games like Babeanoid
  • fix cia overlay in AGA mode, fixes Reshoot-R hang at title screen
  • add instruction manual to Vita livearea screen
Follow me on Twitter to stay up to date with all releases, like here:
 

Lineacero

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[QUOTE = "davidgilmour, post: 8704145, miembro: 64259"] Pregunta.

¿Puedo reasignar los botones para que UP se convierta en un botón (para saltar) [/ QUOTE]
Yes
 

rsn8887

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There are default controls that already map a button to up (jump).

And you can also enable custom controls in the menu. Then you have complete control over all the mappings for all players.

(Screenshot from Switch Version but Vita is similar)

708ACCBC-5763-4D49-8677-7DAADB6F4EA4.jpeg
 
Last edited by rsn8887,

skarmachild

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Can someone help me getting this set up ? I got UAE set up on PC and Wii before but I have trouble with the program recognising the OS DISK.
 

Garcimak

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@skarmachild late on this but :

Needed info regarding bioses could be found here,
https://github.com/rsn8887/uae4all2/releases/
for me it was a matter of finding kick12.rom
and kick13.rom matching MD5 in "ux0:/data/uae4all/kickstarts" to load adf.

Typhoon Thompson

i have a problem with this particuliar game, stuck on the blue loading screen.
tested version are Quartex loader based.

i saw this was already spotted and fixed back in 25 September 2001
Toni Wilen
WinUAE developer

I debugged this problem and the problem is caused by track loader that tries to load from track 80 (infinite loop in trackloader because disk DMA never finds any sync words) Game works if I make WinUAE ignore steps outside normal track range. (0-79)

Game works on real A500... Unfortunately I don't have working track display so I don't know if it really tries to load from track 80 or UAE drive emulation steps to wrong location or something like that.

and fixes where later made,
Code:
WinUAE 0.8.21 Release 4
==============================================================================
- EXPERIMENTAL: added configurable input device (mouse, joystick, keyboard) support
- EXPERIMENTAL: added OpenGL mode (for best results set lores and disable line-doubling)
- printer support fixed (Bernd Roesch)
- MIDI updates (Bernd Roesch, Alfred J. Faust)
- custom chipset updates (Superfrog,Exile,Apocalypse,Rainbow Islands,Torvak the Warrior...)
- disk emulation fixes (Typhoon Thompson,SuperDuper,S.T.A.G...)
- CPU idle patch (no more 100% CPU usage)

+++++++++++++++++++++++++++++++++++++++++++++++
so i wonder if the same could applied here or maybe something is wrong with my setup ?

@cpasjuste and rsn8887 thank you for polishing this wonderful emulator
It's my favourite with scummVM on this system. (reartouch support is a bless on vita)
i can't praise enough its fexibility for any amiga fan.
 
Last edited by Garcimak,

Garcimak

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Thanks for your support rsn :)
btw, is arcadia system eventually supported or could be run through this emu ?
another game i had problem with is 'impact 95'
wich has an annoying residual superficial tone.
Now maybe this could solved by using WHDLoad too.
 
Last edited by Garcimak,

rsn8887

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I can confirm that the Typhoon Thompson .adf version doesn’t work (hangs at blue screen with Quartex text), but the .hdf version from Ransom’s pack works fine.
 

BinarySoup

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I just bought a second hand Vita mainly to use this emulator and I've got to say I'm not disappointed. :) Thank you so much to @cpasjuste and @rsn8887 for their continued hard work. So far everything I've tried seems to work perfectly including booting from a workbench 3.1 'hard drive' folder that I'd previously used with FS-UAE on Windows.

I encountered one issue where workbench only deleted the .info files and not the folders themselves but I've not been able to reproduce the issue so not sure what caused it. I was able to then delete the invisible folders left using Dopus within the emulator or Vitashell.

I'm not sure what else the emulator needs but still look forward to any updates. Keep up the great work. :)
 

awaawaawa73

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Hi,
I’m trying with the 1.99 mod.
Running hdf is too fast.
I do. It find any option to fix this.
Anyone have some idea?
 

Lineacero

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Good to all comrades. My son has erased the sd card where I had the Uae4All2 emulator Psvita games ...... I am very sad and angry ..... I had it with a very nice launcher with its covers and all the games. Could someone give me a link to get it, to enjoy this wonderful emulator? Thanks to all fellow-friends.:(
 

awaawaawa73

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Hi,
After my sd broken I had to reinstall all.
I installed uae4all 1.99 and put kickstart in the right folder.
I set A1200 and boothdfile File1 and a game.hdf.
When I start the dos windows appear but the hdf does not start.
I miss some file?
 
Last edited by awaawaawa73,

awaawaawa73

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Hi,
After my sd broken I had to reinstall all.
I installed uae4all 1.99 and put kickstart in the right folder.
I set A1200 and boothdfile File1 and a game.hdf.
When I start the dos windows appear but the hdf does not start.
I miss some file?

hi no one can help me ?
 

Garcimak

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@awaawaawa73
your hdf is maybe corrupt ?
i'm playing typhoon hdf in HD File1 slot with latest 1.99 vita port

@rsn8887
seems 1.99 doesn't handle the zipped adf files anymore
edit : fresh folder installation did the trick, touch keyboard is great, thank you !!
 
Last edited by Garcimak,

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