Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

wicksand420

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He used the official (leaked) SDK when we were doing the RPX test for SNES injections.
What's the problem with the current RPX Studio?
It decompresses the file correctly, but when you compress it, it breaks the file, i tried it with both rpx and rpl, i decompressed a rpx, then re-compressed the same file and checked it with the original file and it totally changed the file
 
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ShadowOne333

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It decompresses the file correctly, but when you compress it, it breaks the file, i tried it with both rpx and rpl, i decompressed a rpx, then re-compressed the same file and checked it with the original file and it totally changed the file
That was fixed some days ago, I bumped an old issue and BullyWiiPlaza fixed it, it was a wrong byte near 0x460 being changed from A0 to C0 after compression.
Try again with the latest build:
https://github.com/BullyWiiPlaza/RPL-Studio
 
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wicksand420

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How are you re-encrypting the RPX to make them into installable files?
NUSPacker with encrypt

But i'm not building them to test yet, i'm testing the rpx tool for stability, essentially you should be able to decompress and re-compress and end up with the same file right?

By the way @ShadowOne333 we cant see your awesome donkey kong gif anymore
 
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ShadowOne333

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NUSPacker with encrypt
Essentially, yes, but...
Check the recompressed RPX.
Iirc, the exact offset of the important byte is 0x463, you should have A0 in there, if not change it to that.
Also, I remember seeing another change in the recompressed rpx.

Two lines of HEX code were being copied right below when they finish, although I don't remember exactly were, all I know is that those duplicated lines didn't affect a thing when launching a recompressed RPX through Loadiine from my tests.

I could I go further into details, but that'd have to wait until tomorrow's afternoon since it's late and will be busy in the morning.

But be sure to let me know if by encrypting them and installing them from the RPL Studio compressed file works or not either way, I'm curious to know since I haven't used it for installable channels.
 
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wicksand420

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Essentially, yes, but...
Check the recompressed RPX.
Iirc, the exact offset of the important byte is 0x463, you should have A0 in there, if not change it to that.
Also, I remember seeing another change in the recompressed rpx.

Two lines of HEX code were being copied right below when they finish, although I don't remember exactly were, all I know is that those duplicated lines didn't affect a thing when launching a recompressed RPX through Loadiine from my tests.

I could I go further into details, but that'd have to wait until tomorrow's afternoon since it's late and will be busy in the morning.

But be sure to let me know if by encrypting them and installing them from the RPL Studio compressed file works or not either way, I'm curious to know since I haven't used it for installable channels.
No problem man, I'm just puttering around right now any way, Have a good one, I'll let you know how it goes.
 
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ShadowOne333

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No problem man, I'm just puttering around right now any way, Have a good one, I'll let you know how it goes.
Sure thing :)
Try doing the NUS thing with a recompressed RPX despite the inconsistencies, and then let me know how it goes.
I'll try to help with what I can as soon as I get back tomorrow.
 
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shadow256

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@FIX94 : Do you think it could be possible to emulate the Wiimote+Nunchuk with the Gamepad with a particular patch in Nfs2iso2nfs? This could be intresting for games like Lego Lord Of The Rings witch should be played with Wiimote+Nunchuk but without Wiimote mooves needed during the game.
 

pedro702

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@FIX94 : Do you think it could be possible to emulate the Wiimote+Nunchuk with the Gamepad with a particular patch in Nfs2iso2nfs? This could be intresting for games like Lego Lord Of The Rings witch should be played with Wiimote+Nunchuk but without Wiimote mooves needed during the game.
you still need ir pointer to aim for the stuff for long range stuff like arrows and such wich would make the game unplyable when you needed to aim for a bullseye to continue...
 

shadow256

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you still need ir pointer to aim for the stuff for long range stuff like arrows and such wich would make the game unplyable when you needed to aim for a bullseye to continue...
Ah OK, thank. I've never played this game, it was someone on an other forum who have asked this question to me and I have found the idea intresting.
 

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you still need ir pointer to aim for the stuff for long range stuff like arrows and such wich would make the game unplyable when you needed to aim for a bullseye to continue...
Doesn't the gamepad have an ir pointer? lol.

Edit: or is it just for the TV remote? lol
 

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