Homebrew [RetroArch] Nightly builds here!

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CeeDee

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The 3D classics aren't emulated though. They're ports.
Genesis's Sonic 2 3D Classic is an emulator, I know that for sure. I think, even if they claim they're ports, they're emulation. There's an injection tutorial on a 3DS iso site.

While you're here, could you build the NXEngine port of Retroarch on either a newer or older (1.0.0.1) version of Retroarch? 1.0.0.2 has some game breaking glitches that make you unable to progress in the game.
 

teampleb

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Can you guys run gpsp? It always crashes when I open a rom.
Yes we can. Did you put the bios in SD://retroarch/cores/system/gba_bios.bin?

Genesis's Sonic 2 3D Classic is an emulator, I know that for sure. I think, even if they claim they're ports, they're emulation. There's an injection tutorial on a 3DS iso site.

While you're here, could you build the NXEngine port of Retroarch on either a newer or older (1.0.0.1) version of Retroarch? 1.0.0.2 has some game breaking glitches that make you unable to progress in the game.
Ask @Radius4 if he can do it.
 

aliaspider

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sj33

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There should actually be no functional difference between .cia and .3dsx on an O3DS. They're just file formats.

On the N3DS, the NinjHax 2.1/IronHax/etc. exploit provides access to additional services and resources. I'd love to know the technical reason why .cia doesn't also provide access to these.
 

aliaspider

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the environment where you start them from and the way they are loaded are different.
NH2 provides access to less services, not more, otherwise we would have dynarec working there.
 
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piratesephiroth

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There should actually be no functional difference between .cia and .3dsx on an O3DS. They're just file formats.

On the N3DS, the NinjHax 2.1/IronHax/etc. exploit provides access to additional services and resources. I'd love to know the technical reason why .cia doesn't also provide access to these.
@aliaspider had figured a way to use those services, @shinyquagsire23 even got CitrAGB to work fine as a CIA after that.
 
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