Happy Christmas to all!
A question, which Mame core is reccomended to use? Is there a way right now on Wii U to emulate 3D games like Soul Calibur or Tekken 2?
Games like that wouldnt run on WiiU Retroarch at anywhere near fullspeed As for recommended Mame Core I'd stick to Mame 2003, it's easier to find a 2003 romset.Anyone please?
Games like that wouldnt run on WiiU Retroarch at anywhere near fullspeed As for recommended Mame Core I'd stick to Mame 2003, it's easier to find a 2003 romset.
from your lpl playlist or just your rom folder? A good alternative to either is to use the favourites menu: select rom>add to favorites and use that for the games you play most regularly.Is there a way to delete a rom in menu? I would like to shorten my rom lists as i play them, so the games i only play are the ones i like.
Well from my rom folder, but ill try that favorites thing. In the end i used vgbagx to play then and used my computer to delete then.from your lpl playlist or just your rom folder? A good alternative to either is to use the favourites menu: select rom>add to favorites and use that for the games you play most regularly.
So now that overlays are a thing,
how do I set up a keyboard overlay where I can actually see the keys layout instead of a white screen?
# VICE joystick mapping file
#
# A joystick map is read in as patch to the current map.
#
# File format:
# - comment lines start with '#'
# - keyword lines start with '!keyword'
# - normal line has 'joynum inputtype inputindex action'
#
# Keywords and their lines are:
# '!CLEAR' clear all mappings
#
# inputtype:
# 0 axis
# 1 button
# 2 hat
# 3 ball
#
# Note that each axis has 2 inputindex entries and each hat has 4.
#
# action [action_parameters]:
# 0 none
# 1 port pin joystick (pin: 1/2/4/8/16 = u/d/l/r/fire)
# 2 row col keyboard
# 3 map
# 4 UI activate
# 5 path&to&item UI function
#
# // RETRO B Y SLT STA UP DWN LEFT RGT A X L R L2 R2 L3 R3
# // INDEX 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
# 0/1 left analog 2/3 right analog
!CLEAR
# LIBRETRO_JOYPAD00
0 0 0 1 1 8 /* Lstick->L = Joy1->L */
0 0 1 1 1 4 /* Lstick->R = Joy1->R */
0 0 2 1 1 2 /* Lstick->D = Joy1->D */
0 0 3 1 1 1 /* Lstick->U = Joy1->U */
0 0 4 1 0 8 /* Rstick->L = Joy0->L */
0 0 5 1 0 4 /* Rstick->R = Joy0->R */
0 0 6 1 0 2 /* Rstick->D = Joy0->D */
0 0 7 1 0 1 /* Rstick->U = Joy0->U */
0 1 0 1 1 16 /* Button->B = Joy1 Fire */
0 1 1 2 0 1 /* Button->Y = RETURN */
0 1 2 4 /* Button->SELECT = UI MENU */
0 1 3 5 Autostart image /* Button->START = AUTOSTART MENU */
0 1 4 2 0 7 /* Button->PAD_UP = CURSOR UP/DOWN */
0 1 5 2 7 7 /* Button->PAD_DOWN = RUN/STOP */
0 1 6 2 0 2 /* Button->PAD_LEFT = CURSOR LEFT/RIGHT */
0 1 7 2 7 4 /* Button->PAD_RIGHT = SPACE */
0 1 8 2 0 0 /* Button->A = DEL */
0 1 9 2 7 5 /* Button->X = C= */
0 1 10 5 Machine settings&Joystick settings&Swap joystick ports /* Button->L =-> Swap Joy ports */
0 1 11 5 Speed settings&Warp mode /* Button->R =Warp Mode */
0 1 12 5 Virtual keyboard /* Button->R2 =-> Virtual Keyboard */
0 1 13 1 0 16 /* Button->L2 =->Joy0 Fire */
0 1 14 0 /* Button->R3 =-> Nothing (SDL mouse Left) */
0 1 15 0 /* Button->L3 =-> Nothing (SDL mouse Right) */
well I waited a while and I guess that person isn't coming back. so my issue with Retroarch at the moment is that after launching it through the HBL or the forwarder it seems to work fine. I can't navigate the menus, though. Does it require the WiiU gamepad for menu navigation? The battery in mine died recently, so I only have a Pro controller, Wiimote+ and the Mayflash GC adapter for controller options at this time.
I figured maybe something broke in the configs, so I went ahead and deleted my entire Retroarch folder on the SD. With a clean install I still get no input, even though the screen stills throws up a 'xx controller connected in port xx' tooltip whenever Retroarch starts up. Do I need to delete something else off the SD card?
hate to bug folks about it, but is nobody able to help me with my issue? I have tried everything short of wiping the entire SD card to fix this problem, and I'm approaching the point where I might need to if I want to play anything with Retroarch. Waiting on a replacement gamepad battery to ship and maybe that's the problem, but until then I get to mess around with this until I can figure it out
has anyone tried latest nightlies?
Input overlay are not working for now (last time I've checked, not sure why). edit: i mean the input part.
Was a little busy so i haven't time to made Christmas gifts maybe later ...
in the meantime here a little WIP testing core (vice3.1) using my sdl-libretro implementation + some tweaks.
Of course at your own risk...
WiiU pad is hard coded by default like this:
(you can change this behavior using an map file sdl-joymap-C64.vjm and load it trough the menu )Code:# VICE joystick mapping file # # A joystick map is read in as patch to the current map. # # File format: # - comment lines start with '#' # - keyword lines start with '!keyword' # - normal line has 'joynum inputtype inputindex action' # # Keywords and their lines are: # '!CLEAR' clear all mappings # # inputtype: # 0 axis # 1 button # 2 hat # 3 ball # # Note that each axis has 2 inputindex entries and each hat has 4. # # action [action_parameters]: # 0 none # 1 port pin joystick (pin: 1/2/4/8/16 = u/d/l/r/fire) # 2 row col keyboard # 3 map # 4 UI activate # 5 path&to&item UI function # # // RETRO B Y SLT STA UP DWN LEFT RGT A X L R L2 R2 L3 R3 # // INDEX 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 # 0/1 left analog 2/3 right analog !CLEAR # LIBRETRO_JOYPAD00 0 0 0 1 1 8 /* Lstick->L = Joy1->L */ 0 0 1 1 1 4 /* Lstick->R = Joy1->R */ 0 0 2 1 1 2 /* Lstick->D = Joy1->D */ 0 0 3 1 1 1 /* Lstick->U = Joy1->U */ 0 0 4 1 0 8 /* Rstick->L = Joy0->L */ 0 0 5 1 0 4 /* Rstick->R = Joy0->R */ 0 0 6 1 0 2 /* Rstick->D = Joy0->D */ 0 0 7 1 0 1 /* Rstick->U = Joy0->U */ 0 1 0 1 1 16 /* Button->B = Joy1 Fire */ 0 1 1 2 0 1 /* Button->Y = RETURN */ 0 1 2 4 /* Button->SELECT = UI MENU */ 0 1 3 5 Autostart image /* Button->START = AUTOSTART MENU */ 0 1 4 2 0 7 /* Button->PAD_UP = CURSOR UP/DOWN */ 0 1 5 2 7 7 /* Button->PAD_DOWN = RUN/STOP */ 0 1 6 2 0 2 /* Button->PAD_LEFT = CURSOR LEFT/RIGHT */ 0 1 7 2 7 4 /* Button->PAD_RIGHT = SPACE */ 0 1 8 2 0 0 /* Button->A = DEL */ 0 1 9 2 7 5 /* Button->X = C= */ 0 1 10 5 Machine settings&Joystick settings&Swap joystick ports /* Button->L =-> Swap Joy ports */ 0 1 11 5 Speed settings&Warp mode /* Button->R =Warp Mode */ 0 1 12 5 Virtual keyboard /* Button->R2 =-> Virtual Keyboard */ 0 1 13 1 0 16 /* Button->L2 =->Joy0 Fire */ 0 1 14 0 /* Button->R3 =-> Nothing (SDL mouse Left) */ 0 1 15 0 /* Button->L3 =-> Nothing (SDL mouse Right) */
You don't need the default C64 data , they are embedded .
You can create an sd:/retroarch/cores/system/data folder , it will be used to create the vicerc (also place to store your custom sdl-joymap-C64.vjm) if you wish to save your configuration changes.
(like setup an IDE64 env at startup loading the idedos.crt and the ide.cfa disk ...)
https://ufile.io/0lkg2
Just don't forget to copy the x64sdl2_libretro.info in sd:/retroarch/cores/info
Remember it is WIP and maybe buggy !
Oh, i forgot, never hit PAUSE button in menu, You have been warned !!!
https://github.com/libretro/RetroArch/issues/6025Should there be something special? ô___o
And that fixed the issue for me. Thank you!I am not super familiar with Retroarch WiiU, so I apologize if I am wrong. I'm pretty sure the WiiU port defaults to exclusive menu navigation by whatever is controller 1. Until your battery comes in, I think you will have to manually open the config file on your SD card and set all_users_control_menu = true. I linked a sample config file (line 649). Next time you boot retroarch you should be able to set your alternative controller to input device #1. Best of luck!
https://github.com/libretro/RetroArch/blob/eb3d8c88043c9a9e0c36d607593af1523d94766b/retroarch.cfg