Anyone have a suggestion for which build to use. From experience, "stable" hasn't not always been the most stable.
I am using fba 0.2.97.42 not 43. My romset name is fba_libreto_v0.2.97.42_no_clones.
For Shaders you need something related re nintendo development stuff (SDK or Something i dont really know that much about it ) and a way to compile it to use with retroarch so it is currently not possible to use shaders for end users.Hi Guys. I got the latest nightly build working but no filters and no shaders. I even get the option to download the shaders from the updater menu but they don't show up. How do I get video filers and shaders working? Do I need a specific version or Retroarch for Wii U?
For Shaders you need something related re nintendo development stuff (SDK or Something i dont really know that much about it ) and a way to compile it to use with retroarch so it is currently not possible to use shaders for end users.
Will the UNIVERSE BIOS for Neo Geo work on RA?
How do you get it to work?Yes works for me.
Try with the MAME 2003 Plus core, I believe that one fixed sound issues with early Nintendo arcade gamesDoes anyone know if audio samples for games such as Donkey Kong and Galaga are currently supported in Mame? Ive seen a few people in this thread mention having trouble getting this to work, and despite trying to place these in multiple directories on my sd card Ive had no luck at all getting it working. If anyone has this working and can tell me the actual directory to put these, or if there is a setting I need to enable etc I'd appreciate it, thanks!
Ive confirmed that the rom and sample file is all good on my rasperry pi, and so far have tried the placing the audio samples in following directories with no luck
Edit - So have just rechecked this and finally got it working. For anyone else who might have this issue the correct path to place audio sample is in this folder
sd:\retroarch\cores\savefiles\mame2003\samples
The easiest way to check is load up donkey kong and make sure you hear a sound when mario jumps
E.g When you have the audio sample file placed here
sd:\retroarch\cores\savefiles\mame2003\samples\dkong.zip
You will hear the sound of mario jumping. Anywhere else and there will be no sound for the jump
Try with the MAME 2003 Plus core, I believe that one fixed sound issues with early Nintendo arcade games
I just download them whenever I feel like it, but I think I haven't had any issues with the brief times I tried them out.Hey, been meaning to ask, how has the recent builds of RA been? I've been way out of the loop
By playlists.How do you get the FBA 0.2.97.42 core to display the actual ROM names and not sf2.zip?