you can't load Wii U Plugin System then load another homebrew app, not sure about stand alone padcon tho.It is by using the Wii U Plugin system (find the thread here) with the padcon plugin.
you can't load Wii U Plugin System then load another homebrew app, not sure about stand alone padcon tho.It is by using the Wii U Plugin system (find the thread here) with the padcon plugin.
you can't load Wii U Plugin System then load another homebrew app, not sure about stand alone padcon tho.
Go to input and change the device?
Do you if this Core would work for WiiU? https://github.com/libretro/libretro-mpvMesen is far too demanding for WiiU, and I don't think devkitpro has C++14 support (IIRC that's what's required to build it)
Do you if this Core would work for WiiU? https://github.com/libretro/libretro-mpv
WiiU has no Media Player to speak of.. This would be really good for WiiU.
No idea, building ffmpeg is difficult
Hi there, and welcome I'm not sure if WiiU uses OpenGL? IIRC the WiiU uses GX2 with apparently shares similarities to OpenGL.. I would be great to have any type of MediaPlayer on WiiU.libretro-mpv dev here. libmpv requires at least OpenGL 2.1 or OpenGL ES 2 support to work. I don't know much about the Wii U, but if it has OpenGL support, then it is possible to use libretro-mpv with it.
I think building ffmpeg is very easy. There are builds for the 3DS even. Why do you think building ffmpeg is difficult?
Hi there, and welcome I'm not sure if WiiU uses OpenGL? IIRC the WiiU uses GX2 with apparently shares similarities to OpenGL.. I would be great to have any type of MediaPlayer on WiiU.
I dunno, hopefully. I know nothing when it comes to Mediaplayers except using them As it stands our only option to use a Mediaplayer on WiiU is to load the OG Wii Mediaplayer WIIMCIf it's similar enough, then either a GX2/OpenGL wrapper could be made, or someone could implement GX2 support to the libmpv Render API. I have little knowledge of either, and also don't have a Wii U to test, so someone else will have to do it unfortunately.
Maybe the internal video player that Retroarch currently has will work? I think it uses a software renderer which may work, but it's pretty slow.
The OP tells you how to create playlists (see 'making lists'), it'll take you a few minutes but it's quite easyI do not have a lot of games and wii u retroarch won't generate playlists,pls help!!!
But it's annoying,i don't want to regenerate my playlist manually every time i add a single game!The OP tells you how to create playlists (see 'making lists'), it'll take you a few minutes but it's quite easy
can anyone compile it and test how is the performance?Looks like the PPSSPP core has been ported to the WiiU!!! It is not up on buildbot but you can compile it yourself
Looks like the PPSSPP core has been ported to the WiiU!!! It is not up on buildbot but you can compile it yourself
Looks like the PPSSPP core has been ported to the WiiU!!! It is not up on buildbot but you can compile it yourself