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DropSo

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No, the export commands on the ps3toolchain and the one on the sonic mania github pages.
This fork contains a PlayStation 3 port of the game. To compile it, you need ps3toolchain and the SDL2 port. Once you're done installing them, go to RSDKv5.ps3, export PKG_CONFIG_PATH to /usr/local/ps3dev/portlibs/ppu/lib/pkgconfig/ and run the Makefile. After you're done compiling it, put the game data in a folder called SonicMania on a USB drive?
 

DropSo

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Yes, that's the sonic mania one.
permission denied
Captura desde 2023-01-23 14-16-24.png
 

godreborn

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after @Evilnat 's new cfw is released, I'm going to update, then replace my cfw system with my nonhacked and never been hacked system to play the three tales of games I bought. if sonic mania is ever fixed, I'll want you and a few others to test it. I see the ps2 sdk may be fixed for sm64. I got it to work on hardware using an older version of the sdk, possibly of sm64 as well, but the newest was like sonic mania (only working in a ps2 emulator). I think it works now, but I can't recompile the ps2 toolchain and sdk, because I need a new computer. it's too costly to replace the mobo, and it's not worth it. I'm trying to keep the computer cool with a laptop cooler, which is working, but I don't want to do anything too intensive. what I've compiled recently isn't that intensive as it only takes a few minutes depending on what I'm compiling. the ps2 stuff takes over an hour to compile, possibly longer, just to test if it's fixed.
 

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