Unofficial Bloodborne 60fps patch released to the public



Last October, Lance McDonald had a working version of Bloodborne that ran at 60fps. He planned to release the patch, but wanted to wait a little while in order to give Sony or FromSoftware time to make their own official one for the PlayStation 5’s launch. After a handful of months and zero signs of a 60fps Bloodborne update in the works for the PS4 Pro or PS5, McDonald has made his patch available to the public. His mod, which was released on his Patreon, allows hacked PS4 systems and copies of Bloodborne updated to v1.09 of the game to run at a smooth 60fps, with the option to lower base PS4 resolution output to 1280x720. Gameplay of the patch running can be seen in the YouTube video above, courtesy of Digital Foundry.

I have build a utility that, when applied to a copy of Bloodborne v1.09 (the latest update), will modify the game engine in a way that allows most of the gameplay logic to run at arbitrary update speeds, increases the framerate cap to 60fps, and optionally lowers the rendering resolution to 1280x720.

Please be sure to decrypt your eboot.bin and if needed, "un-sELF" it as well. The file when viewed in a hex editor should start with "ELF" and be exactly 93667641 bytes in size.

:arrow: Source
 

godreborn

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I have a youtube account. I posted a couple videos of how neek works on the virtual wii, but the video is pretty damn bad. that was with my old phone.
 

Saladdogder

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I have a youtube account. I posted a couple videos of how neek works on the virtual wii, but the video is pretty damn bad. that was with my old phone.
Apparently good results can be achieved with a hdmi splitter and a good PC, but I'm still reading guides and trying to learn before I can say anything for certain.
 

godreborn

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might work for someone else, since the ps4 has an option to turn off hdcp in settings. I wish other consoles had that. though, the ps3 has never given me a problem. I only have issues with the pstv, and I think my cable box.
 

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