I'm sorry, I'm not a cheat maker.
Just share it, hopefully it'd be useful for others.
I also need some cheats I'm looking for certain games I'm playing on.
This is about 90% true. Even B200 codes are not perfect. They can cause graphical glitches, and they don't always work.
Most likely a multi-address (visual and actual) and/or seg1+pointer game.
As for pointers, do them the old fashioned way. It's actually fairly effective.
Find your code.
Search for the first four digits of the address as a 16-bit value.
Find either the closest address to your value that gets pointed to (search seg0 and seg1 first, just because you'll get fewer results, and they seem to be more stable to work with) and/or look for one that may start at that section of data (if you see a lot of zeroes above your result, you're probably in business), then start hunting and pecking.
Not very difficult.
You don't even need the TempAR tool, honestly. Just remember to seg0/1, where appropriate, because that will f**k you just about every time.
And don't be afraid to use seg0 codes, not just seg1. seg0 does sometimes hide some stuff from us.
Since I have not had a good experience with Seg0 I will deal with it in the future because for many games I can not find useful codes with seg1 or I'm not good enough ,
probably Seg0 could help here.
I will study the whole thing to become more effective without wasting much time.
I have the feeling that the main codes start at Seg0 and are sent to Seg1 to judge everything, you could say Seg1 is only responsible to distribute the codes outside of Seg1.
But I still have to say no matter what we try Vita-Cheat will always kick our asses, even with his two friends Seg0 and Seg1.
At the moment we have already won some rounds but until round 12 we are missing 4 :-)
# Title: Samurai Warriors 4 II
# ID: PCSB00828 / ID: PCSE00737
# Region: EU/USA
# Version: 1.00
# Type: NoNpDrm
# Note: [noaslr.skprx] Plugin
# only for VitaCheat z06 and FW 3.65+ The codes work in the USA and EU version
Lvl codes:
I made these codes to be able to use the lvl up bonus:
_V0 Xp lvl-49 Ready to 50 [unlock all attack moves]
$B200 00000001 00000000
$0200 000508A0 00259856
_V0 Lvl-49 [use alternately with the Xp to get the lvl up bonus]
$B200 00000001 00000000
$0200 000508A4 00000031
------------------------------------------------------- The codes are based on the code created by @tomberyxhttps://gbatemp.net/threads/vitacheat-finalcheat-database.485343/post-10000669, so they use a value above what is legally possible. if you want to modify the values check #code documentation#
------------------------------------------------------- #Code Documentation#
sample:
$B200 00000001 00000000
$0200 0008EE98 0004006F = weapon stars (04) [*00-04], Weapon type (6F) [*00-79]
$0200 0008EE9C 00006363 = weapon lvl (63); *to game official max lvl switch to (32)*
$0100 0008EEA0 00000F78 = weapon element (0F) [**09-0F],weapon atk (78); *to game official max atk switch to (63)*
$0200 0008EEA4 000F0108= weapon attribute type, [***00-0F]
$0200 0008EEA8 10090703= weapon attribute type, [***00-0F]
$0200 0008EEAC 78787878= weapon attribute value; to game official max stats switch to (63)
$0200 0008EEB0 78787878= weapon attribute value; to game official max stats switch to (63)
** 09=Normal 0A=Fire 0B=Lightning 0C=Ice 0D=Wind 0E=Earth 0F=Death
***00=Health 01=Attack 02=Defense 03=Speed 04=Ride 05=Musou+ 06=Spirit+ 07=Range 08=Attack Speed 09=Indirect 10=Luck
------------------------------------------------------- Thanks to @tomberyx who provided the base code of a character that allowed me to understand the structure of the code. and to @NeoGranzon with the B200 code tutorial https://gbatemp.net/threads/how-to-create-b200-codes-manually-with-vitacheat.610496/
Of 56 characters I was only able to find 2 by vitacheat's normal search method does not always indicate the addresses, but with this tutorial I managed to create at least one character to compare confirm my theory of how to create the code without having to search with vitacheat.
how I got to the codes without having to research them all: when we observe the code of the weapon we see that it changes the hex values in progression of 4: 98.9C,A0,A4,A8,AC,B0 ; and when the code finishes you can tell that it uses the 28 hex digits address (4 per line). which is the number needed to change the weapon slot, and to apply this until changing characters it is necessary to subtract the number of max possible weapons in the inventory 20x28= 560 , when decreasing hex 230 [560] from 8EE98,8EE98-230= 8EC68 the code slot 1 of the previous character,then I just repeat the pattern until I find the value of all the characters. if you want to put the weapon in another slot just add +1C to the number of the first slot ex: 8EE98+1C [28] *must be done in all 7 lines [8EE98-8EEB0] of code to work*
Use Vitadeploy then install different os. keep the option of enso ticked and backup your tai folder/s. We are not responsible for any loss if you do not follow instructions as directed from the app's github.
I can see that there is still more to get out of this game. Maybe I'll do that soon. But at the moment I have a few other games in the start, Risk of Rain, Trails Sky 3th ... and a few hard nuts.
2x Speed (very important) Infinite Money (Working on Cybersleuth, I played a little at the start of Hacker's Memory but it didn't seem to be working there.)
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