Yeah it's much easier than you think.
To load a custom esp/esm (almost any will work) open the Skyrim.ini belonging to the Switch game and do this:
Now in those "sTestFile" you can add more esp/esm which then must be put in the "data" folder alongside any other mods. Almost every console release of Skyrim had a limit of only 10 sTestFile, but it could be different here. If not you can simply merge esp if you want more mods.
To load a .BSA TEXTURE REPLACEMENT add a .bsa (with packed textures WHICH are in the Switch texture format) to this line:
To load a .BSA (for a mod, or any other replacements) do this:
To pack a .bsa you must use archive.exe from the Skyrim Special Edition Creation Kit, once all the Switch formats are figured out you can pack the Switch formats into the .bsa to load.
Any evidence to support that?
To load a custom esp/esm (almost any will work) open the Skyrim.ini belonging to the Switch game and do this:
Code:
sTestFile1=Dawnguard.esm
sTestFile2=HearthFires.esm
sTestFile3=Dragonborn.esm
sTestFile4=Hyrule.esm
sTestFile5=mymod.esp
sTestFile6=anothermod.esm
sTestFile7=koolMod.esp
sTestFile8=
sTestFile9=
sTestFile10=
To load a .BSA TEXTURE REPLACEMENT add a .bsa (with packed textures WHICH are in the Switch texture format) to this line:
You put any texture replacement .bsa after the textures so they will load and replace the textures .dds files.sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Voices_en1.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, whateveryouwant.bsa, cooltexturereplacement.bsa
To load a .BSA (for a mod, or any other replacements) do this:
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, Skyrim - Hyrule.bsa, whateveryouwant.bsa, coolmodplacement.bsa
To pack a .bsa you must use archive.exe from the Skyrim Special Edition Creation Kit, once all the Switch formats are figured out you can pack the Switch formats into the .bsa to load.
Music / Sound Effects use .mcadpcm, an adpcm variant.
Switch supports both, normal DDS files and special Switch swizzled DDS textures (header "DFvN" and "HBvN").
Any Special Edition mod, that doesn't use textures or sound files should work 100% on the Switch version.
Any evidence to support that?