Without further ado,
Crysis.
Why? Let's start with the developer,
Crytek... these guys have been the pet project for EA for some time, to basically become their subdivision akin to a tech demo company, much like id was before being acquired by Bethesda... only without any of the actual contributions to the game dev environment at large, or the years of advancing technology to back up such a status. So what we have are a bunch of Germans making an FPS engine, with absolutely
no idea how to make it
fun. And a subversive vegetation fetish that seems pretty out of place. Now, that's not to say that foreign companies can't jump into the industry and do well... take
Croteam, for instance. They made their own engine, but also made a fun game with each new iteration of it.
which is how it should be done.
At release, the biggest thing everyone was talking about with this game was how it would tax systems. Taxing, isn't even the word I'd use. See, taxing a system at release would be okay... if it actually got better when you were able to have a higher scale experience. This is the key component here. The problem with Crytek and Crysis specifically, is that the experience
doesn't really get any better, or any more fluid with new hardware. This isn't a
taxing engine. It's an
unoptimized and
badly written engine. Where do I begin in explaining this?
My system at the time of release was an E6600, 2gigs of RAM and a G80 8800GTS 640. Not top of the line, true, but no slouch either. And at the time, I tried to keep legit and also use the single player demo, as that is the most likely mode I would be playing at, and that was also where I would have my most realistic expectation of how the game was going to be like. At the only combination of settings that allowed me a measurably fluid gameplay (which still wasn't entirely 60 frames/sec), the graphical quality was somehow worse than running Half Life 1 on my last main machine. It wasn't even just lower textures... but it was aliasing out the ass on everything, and the kind of blocky pixelation I had thought we'd grown out of since the original PlayStation console. I was beginning to think something was wrong with my machine... but playing even demos for other games since then showed that this wasn't the case... the problem was with he game, and how it handled things. There were also a number of other problems... such as all the bragging about how you could deform houses, and even seeing footage of cutting down trees with bullets... only to find I wasn't able to do any of that. There was also talk about the "groundbreaking AI"... at the time, it certainly seemed like the AI was just the run of the mill hivemind that was able to spot you from wherever. What I realized much later was going on was at the fault of how the game handled the physics setting. See, with the physics set on high, buildings were fully destructible, and so were the trees. If you toggle this on to medium, the foliage is no longer
visibly cut down... but the AI could still see through it like it was chopped free. So
they could see
me but
I couldn't see them because the trees were still in the way. It's like *expletive* logic fail,
everywhere!
The biggest sin of all with the SP demo content, however, was how ungodly boring it was... there was next to no real combat through the majority of your playthrough time with it. The story is both badly written and tries to take itself way too seriously, and by the time you actually get to see what
might have decked you in mid-air jump, the demo is over. And there's no way to jump ahead and get to any real action.
Oh, and just to rule it out further, I also tried downloading it again as a fresh run when I was able to upgrade my computer to have the specs I'd been trucking along with now... get a load of this. So, while the in-game framerate counter was saying I was doing 90 frames/sec even with everything turned up, the whole thing felt like I was only running at 10. Seriously. I wish I was joking. So instead of getting better... the upgrades made it
worse! And while i understand that the game had received a bunch of patches that were supposed to address this... they never patched the demo to provide a realistic expectation. Sadly, the only thing that looked better for all the extra trouble was the foliage... which all things considered, is pretty low on the list of things I care about looking good in an FPS.
And as an insult to injury... one of my roommates at the time had a spare copy of Far Cry 2, which used the same engine, but had some time to be worked on by Ubisoft, right? Not only did the game run better and could be turned up at much higher settings than Crysis, but even when the in-game FPS counter was showing ~25frames/sec, it was running so fluidly, I could have just been fooled into thinking it was a 60fps game. This really confused me, so I did some more investigation into the matter, and trying to find out why Crysis sucked so hard to play even this much later. I then stumbled across one of their dev blogs, with the timeline around the time they were working on Crysis 1 and then its expansion, Warhead... I was honestly insulted with the amount of
bitching and whining that they were doing, complaining about things like having to
optimize their game when EA requested it of them... and complaining about it for
every single facet of the game! The controls, the framerate, the graphics... everything that EA wanted them to fix, they bitched and moaned and whined and pissed and carried on about it, like if EA was trying to get them to cure cancer with it. All they were asking of them was just very reasonably
make the game not suck for 90% of the hardware out there... was that really so hard?
It seemed it was the devs' opinion that the only people that should be playing their game were those who could afford to spend north of $3000 USD for god-boxes meant to run the game, and
*expletive* everyone else that had a passing interest but a modest machine.
I'll never understand why EA chose to leave these guys alone instead of killing them off like they did:
- Westood Studios (the good C&C games)
- Pandemic ( Destroy All Humans )
- Bioware ( Kotor )
- Clover ( Okami )
But left these cluster-*Expletive* intact to expand and demand the rest of the industry to fix their broken shit.
We already have one tech demo company in the form of
id... that is, we used to. But even id software has actually shared their breakthroughs to help everyone make better games. Crytek seems to have no interest for any of that, and just wants everyone else to fix their broken turds. They are a stain on the industry at large, and ticked me off enough, I
handwrote them a letter saying that not only did I find their software awful, I wouldn't even waste the effort to pirate their broken mess as long as they continue being such a dev-zilla. Needless to say, they've yet to make anything that was even halfway worth a second glance, much less my interest.