Hardware Wii U: The Ultimate (All Generations) Nintendo Console

ShadowOne333

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[Render]
ClipLeft = 4
ClipTop = 4
ClipRight = 4
ClipBottom = 4
CanvasWidth = 600
It is just a test, last time i played with it there were no widescreen hacks.
@the_randomizer @ploggy have you guys tried this out?
I wasnt home yesterday so I couldn't test it :(
And I'm really curious as to what it changes in the video output for N64 VC games.
If you guys have a pic that'd be nice :P
 

the_randomizer

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@the_randomizer @ploggy have you guys tried this out?
I wasnt home yesterday so I couldn't test it :(
And I'm really curious as to what it changes in the video output for N64 VC games.
If you guys have a pic that'd be nice :P

I'm glad I still have those dumped VC games lying around, I'll give them a whirl today :P
 
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the_randomizer

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If you could do that, that'd be awesome :)
If you pop up a N64 VC game with those changes, please take a pic to see the differences on screen :P

This is going to sound crazy, but it's been so long since I've loaded VC game dumps, what program was it that we used again? Loadiine GX2 or something? I can't seem to find it :lol:
 

ShadowOne333

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This is going to sound crazy, but it's been so long since I've loaded VC game dumps, what program was it that we used again? Loadiine GX2 or something? I can't seem to find it :lol:
Lol yeah it's Loadiine GX2.
Games go inside the /wiiu/games/ folder with something like /Super Mario 64 [SM6401] as the name of the folder for each game.
 
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ShadowOne333

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Last edited by ShadowOne333,
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ploggy

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@the_randomizer @ploggy have you guys tried this out?
I wasnt home yesterday so I couldn't test it :(
And I'm really curious as to what it changes in the video output for N64 VC games.
If you guys have a pic that'd be nice :P
I tried it and I'm sorry to report there was no difference with the Display in DK64 when I copied these new codes into DK64's existing config file :(
I even tried changing the values.. with no effect to DK64's visuals :(
 

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I tried it and I'm sorry to report there was no difference with the Display in DK64 when I copied these new codes into DK64's existing config file :(
I even tried changing the values.. with no effect to DK64's visuals :(

Damn you, Nintendo. Screw you and your piss poor emulator :hateit: No wonder people hack your consoles.
 
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I tried it and I'm sorry to report there was no difference with the Display in DK64 when I copied these new codes into DK64's existing config file :(
I even tried changing the values.. with no effect to DK64's visuals :(
Try it with Fzero's vessel.rpx
 

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I haven't tried it with the F-zero's Vessle.RPX but I did try it with the Bomberman64 VC (which is apparently the newest N64 VC released)
That is weird, last time i tried that option it was working. It lets you adjust the resolution of the image being painted.
 
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ploggy

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ShadowOne333

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@ploggy you have to use FZero's Vessel rpx. That is the latest compiled RPX known from N64 VC.

Make sure you use that one for the new config Pachee wrote (the one with the 600 canvas width)
I am still out of home, but I'll try to test this as well when i can
 
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ploggy

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@ploggy you have to use FZero's Vessel rpx. That is the latest compiled RPX known from N64 VC.

Make sure you use that one for the new config Pachee wrote (the one with the 600 canvas width)
I am still out of home, but I'll try to test this as well when i can
Still no difference.. I'm not sure I have the official N64 VC or an inject though?
 

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