I did but the ones I tried didn't do it.Test CanvasWidth along with the hacks.
Do you have a recommended config to try out?
I did but the ones I tried didn't do it.Test CanvasWidth along with the hacks.
@the_randomizer @ploggy have you guys tried this out?[Render]
ClipLeft = 4
ClipTop = 4
ClipRight = 4
ClipBottom = 4
CanvasWidth = 600
It is just a test, last time i played with it there were no widescreen hacks.
@the_randomizer @ploggy have you guys tried this out?
I wasnt home yesterday so I couldn't test it
And I'm really curious as to what it changes in the video output for N64 VC games.
If you guys have a pic that'd be nice
If you could do that, that'd be awesomeI'm glad I still have those dumped VC games lying around, I'll give them a whirl today
If you could do that, that'd be awesome
If you pop up a N64 VC game with those changes, please take a pic to see the differences on screen
Lol yeah it's Loadiine GX2.This is going to sound crazy, but it's been so long since I've loaded VC game dumps, what program was it that we used again? Loadiine GX2 or something? I can't seem to find it
I found some IPS patches here:Where can I find widescreen patches for N64 roms?
I only found some GameShark codes :/
I tried it and I'm sorry to report there was no difference with the Display in DK64 when I copied these new codes into DK64's existing config file@the_randomizer @ploggy have you guys tried this out?
I wasnt home yesterday so I couldn't test it
And I'm really curious as to what it changes in the video output for N64 VC games.
If you guys have a pic that'd be nice
I tried it and I'm sorry to report there was no difference with the Display in DK64 when I copied these new codes into DK64's existing config file
I even tried changing the values.. with no effect to DK64's visuals
Try it with Fzero's vessel.rpxI tried it and I'm sorry to report there was no difference with the Display in DK64 when I copied these new codes into DK64's existing config file
I even tried changing the values.. with no effect to DK64's visuals
I haven't tried it with the F-zero's Vessle.RPX but I did try it with the Bomberman64 VC (which is apparently the newest N64 VC released)Try it with Fzero's vessel.rpx
That is weird, last time i tried that option it was working. It lets you adjust the resolution of the image being painted.I haven't tried it with the F-zero's Vessle.RPX but I did try it with the Bomberman64 VC (which is apparently the newest N64 VC released)
Could you PM me a VC with the changes already applied?That is weird, last time i tried that option it was working. It lets you adjust the resolution of the image being painted.
[Render]Could you PM me a VC with the changes already applied?
[Render]
CopyDepthBuffer = 1
NeedTileSizeCheck = 1
ZClip = 0
bForce720P = 0
CanvasHeight = 200
CanvasWidth = 320
This should output some very pixelated image
Also, check the SVN version, a newer release doesn't always means a newer vessel.
http://wiki.gbatemp.net/wiki/WiiU_VC_N64_inject_compatibility_list\Ini_Template
Still no difference.. I'm not sure I have the official N64 VC or an inject though?@ploggy you have to use FZero's Vessel rpx. That is the latest compiled RPX known from N64 VC.
Make sure you use that one for the new config Pachee wrote (the one with the 600 canvas width)
I am still out of home, but I'll try to test this as well when i can
Mmmm weird.Still no difference.. I'm not sure I have the official N64 VC or an inject though?