Games You Wish You Could Unplay

D

Deleted_171835

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Well on Other M, I doubt that Sakamoto intended for the story to be sexist. It's just that he's utter shit at writing stories and was trying to find a way to fit the story around the unlockable item mechanic.

But if there's one game i wish i could unplay, it's Assassin's Creed 1. Seriously, fuck that game and how repetitive it is.
 

TripleSMoon

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I was about to mentioned about Sakamoto's lack of involvement in the Prime series but I doubted I remembered that correctly. :rolleyes:

Other M is basically a failed Fusion; tried to emulate Fusion's story without understanding how Fusion's story worked.
Other M was basically a much more story-heavy reimagining of Metroid Fusion. A bunch of the elements that people hated in Other M were already present in Fusion (extreme linearity, an Adam-obsessed Samus), just nowhere near as prominently.
 

BAHIM Z 360

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My top game I wish I had never played would be Xenosaga, that game was just so good, I loved every thing about it. Then two and three crushed it horribly, 2 was just flat out broken combat wise, and the story was a snooze fest. 3 Was a bit better then 2 but all that was good in 1 still lost.. and it was far to religious for my liking. The plot and story just fell apart and what started as a epic cool scifi game ended in religious crap..

Every time I want to go back and play Xenosaga, 2 and 3 just ruin it for me....
I hear you man...Xenosaga II really messed up everything :(
 

Psionic Roshambo

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The first game I actually bought for the NES... I worked a summer job when I was like 14 and spent part of my first check on.... Ikari Warriors.

The arcade game was just so damned awesome!!!! I thought the NES version would be pretty good, it's not a horrible conversion I guess :( but man paying 50 bucks plus tax for that was not worth it :( They did get it right with Heavy Barrel for the NES (same type of game play with a sci fi twist.)

That game caused me to be much much smarter about what I buy and when to buy, I guess in a weird way it was a good lesson for me.

Edit: Before that game I would just beg my mom to rent games for me and for some reason I didn't pick one of the other 20 awesome games already out for the system.... Did I mention I loved the arcade machine? lol
 
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Deleted User

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zelda oracle of ages and seasons
zelda twilight princess
zelda ocarina of time
trauma center1 and 2
new super mario bros
super princess peach
clock tower
final fantasy 12
final fantasy 7
planet puzzle league
dragon quest ix
FLYFF
mario & luigi partners in time
sonic and the black knight
sonic unleashed ( wii ver. )
guilty gear
canon spike
adventure time (ds)
vampire night (ps2)
gran turismo 4
the king of fighters '94 '95 '96 '97 '98 '99 2000
snk vs capcom 1 and 2
patapon
loco roco
kamen rider all rider generation 2
Dragon quest monsters joker
ultimate ghosts'n globlins
game & watch gallery 4
ghost recon advance warfighter
samurai warriors chronicles
final fantasy tactics
street fighter 3
puyo puyo da
mario kart advance
super mario sunshine
super smash bros brawl
pokemon stadium
pokemon battle revolution
sonic 3
sonic and knuckles
kingdom hearts chain of memories
gta 3 and 4
megaman battle network series
fullmetal alchemist (ps2)
pokemon heartgold
donkey kong land 2
pretty much all western snes and mega drive games i ever played

i could go on and on, but it's better to stop at that

those were mostly games i kept playing expecting it to get better or at least to be fun at some point but in most cases it never did, most end as they started, a massive disappointment and a huge waste of time
 

Boy12

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Snood 2 On Vacation on NDS, and Elf Bowling 1 & 2 for NDS, however, due to the game's poor quality, it was laughable, But the game's pretty obsecure, and i found it while browsing a rom site, so yeah.
 

Tom Bombadildo

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Welp cuz someone decided to pump this almost year old dead thread, I'll add one more game to the list.

Legend of Zelda A Link Between Worlds. I loved LTTP, so when I heard they were making a sequel I was fairly excited. Before I bought it, I started watching a playthrough to sort of...hype myself up while I wait and I was extremely disappointed. It looked so hand-holdy and simple, like Nintendo made the game for 7 year olds. Not only did they pretty much take away half the entire point of dungeons by just giving you all the shit early on, but they also made the enemies/bosses buttfuck easy to kill. I even went so far as to actually buy the game (well, I traded pogymanz for it) and play it myself to make sure it wasn't just the video and still felt the same way. I can't even be assed to finish it either, it gives me no motivation to. And it's not even that the premise of the story or the whole painting thing was bad, it's just too fucking easy.
 

TripleSMoon

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Welp cuz someone decided to pump this almost year old dead thread, I'll add one more game to the list.

Legend of Zelda A Link Between Worlds. I loved LTTP, so when I heard they were making a sequel I was fairly excited. Before I bought it, I started watching a playthrough to sort of...hype myself up while I wait and I was extremely disappointed. It looked so hand-holdy and simple, like Nintendo made the game for 7 year olds. Not only did they pretty much take away half the entire point of dungeons by just giving you all the shit early on, but they also made the enemies/bosses buttfuck easy to kill. I even went so far as to actually buy the game (well, I traded pogymanz for it) and play it myself to make sure it wasn't just the video and still felt the same way. I can't even be assed to finish it either, it gives me no motivation to. And it's not even that the premise of the story or the whole painting thing was bad, it's just too fucking easy.

How far did you play? Because this is the least hand-holdy game in the series I've played since aLttP and maybe the Oracle games.
 

Ryukouki

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Welp cuz someone decided to pump this almost year old dead thread, I'll add one more game to the list.

Legend of Zelda A Link Between Worlds. I loved LTTP, so when I heard they were making a sequel I was fairly excited. Before I bought it, I started watching a playthrough to sort of...hype myself up while I wait and I was extremely disappointed. It looked so hand-holdy and simple, like Nintendo made the game for 7 year olds. Not only did they pretty much take away half the entire point of dungeons by just giving you all the shit early on, but they also made the enemies/bosses buttfuck easy to kill. I even went so far as to actually buy the game (well, I traded pogymanz for it) and play it myself to make sure it wasn't just the video and still felt the same way. I can't even be assed to finish it either, it gives me no motivation to. And it's not even that the premise of the story or the whole painting thing was bad, it's just too fucking easy.


http://gbatemp.net/review/the-legend-of-zelda-a-link-between-worlds.118/

Hey, I had the EXACT same sentiments too!
 

Tom Bombadildo

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How far did you play? Because this is the least hand-holdy game in the series I've played since aLttP and maybe the Oracle games.

I dunno, like 3-4 hours or so.

How is giving you every useful item in the game and allowing you easy access to rupee farming not hand-holdy? They give you everything of worth in the first hour and that's just bullshit. The only challenge I've faced so far is just finding those little...monster baby things, and that's just because I can't be assed to run around looking under every rock to find them. This game is extremely easy, even for a Zelda game.

I know you're a hardcore Zelda fan though, so I'm sure arguing my points won't do anything :) Lol
 

osirisjem

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Paradise Cove (iphone).
The game is fun, but you either have to pay $100 or it will take 3 years to finish the stupid game.
splash-with-audio.jpg
 

Harsky

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On the topic of Link Between Worlds, I finished it after 11 hours and that was me deliberately putting off completing the dungeons and going on a heart hunting quest. It was still an enjoyable experience but I actually played and completed the SNES version a month before I bought this and I can already tell that the SNES version was much tougher and challenging where I kept dying multiple times especially on the final boss.

ALBW on the other hand, I never used a fairy to revive me and the only times I died was me messing about at the beginning. It's not the worst Zelda game but I really wish I didn't pay full price for this.
 

TripleSMoon

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I dunno, like 3-4 hours or so.

How is giving you every useful item in the game and allowing you easy access to rupee farming not hand-holdy? They give you everything of worth in the first hour and that's just bullshit. The only challenge I've faced so far is just finding those little...monster baby things, and that's just because I can't be assed to run around looking under every rock to find them. This game is extremely easy, even for a Zelda game.

I know you're a hardcore Zelda fan though, so I'm sure arguing my points won't do anything :) Lol

Not necessarily. I'm a hardcore Zelda fan, but I'm also incredibly critical of the series' newer entries. I was mainly curious because, I would criticize aLBW for a couple things (such as difficulty, as you mentioned), but not for being hand-holdy. I mean, granted, there are those hint glasses that allow you to pretty much play the whole game without having to figure anything out on your own, but it's completely ignorable.

Anyway, I think the key here is that, no offense, you're misusing the term "hand-holding". Hand-holding is like Fi in Skyward Sword or Navi in OoT, shoving hints in your face and telling you how to do things. But what you're describing just sounds like a complaint of the game being easy, rather than it being hand-holdy. There is a difference.
 

Ryukouki

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Not necessarily. I'm a hardcore Zelda fan, but I'm also incredibly critical of the series' newer entries. I was mainly curious because, I would criticize aLBW for a couple things (such as difficulty, as you mentioned), but not for being hand-holdy. I mean, granted, there are those hint glasses that allow you to pretty much play the whole game without having to figure anything out on your own, but it's completely ignorable.

Anyway, I think the key here is that, no offense, you're misusing the term "hand-holding". Hand-holding is like Fi in Skyward Sword or Navi in OoT, shoving hints in your face and telling you how to do things. But what you're describing just sounds like a complaint of the game being easy, rather than it being hand-holdy. There is a difference.


Personally when I played it it was way too easy and the whole rental thing just did not sit well with me. Do not get me wrong, I loved the different direction they tried taking it, but it just felt poorly executed and for me the rental thing really degraded the experience.
 

calmwaters

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All the Sonic games on the Wii; Captain America; Lego Star Wars III.
Hand-holding is like Fi in Skyward Sword or Navi in OoT, shoving hints in your face and telling you how to do things. But what you're describing just sounds like a complaint of the game being easy, rather than it being hand-holdy. There is a difference.

Please stop talking about Skyward Sword being easy/hand-holdy; I played that piece of shit for six months, even with all the "helpful" hints from Fi that I read. You weren't forced to use them, btw. I've heard people say the hints Fi gave were way too revealing and have always wondered at this. I would read the same hint maybe 5 times and still wouldn't understand it. Hence, I avoided using them as much as possible. It was only when I would start to rage that I would read them, and then, I would rage when I couldn't understand the stupid thing. But I trooped through the game like any gamer would've done and finished it. But, to save myself from further anguish and misery I would have a few weeks later, I didn't complete it in Hero Mode.

Edit: I might add that SS is the only game I've played where I've raged.
 

Tom Bombadildo

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Not necessarily. I'm a hardcore Zelda fan, but I'm also incredibly critical of the series' newer entries. I was mainly curious because, I would criticize aLBW for a couple things (such as difficulty, as you mentioned), but not for being hand-holdy. I mean, granted, there are those hint glasses that allow you to pretty much play the whole game without having to figure anything out on your own, but it's completely ignorable.

Anyway, I think the key here is that, no offense, you're misusing the term "hand-holding". Hand-holding is like Fi in Skyward Sword or Navi in OoT, shoving hints in your face and telling you how to do things. But what you're describing just sounds like a complaint of the game being easy, rather than it being hand-holdy. There is a difference.

I don't think you actually know the full extent of what hand-holding is. A general definition of hand-holding is an unnecessary feature (or lack thereof) that decreases the difficulty of a game in a general sense. This can be constant tutorials throughout a game, "pushes" in the "right direction" (or hints as you mentioned), easy access to quest/important items, nerfed enemies/super strong player character, no penalties for deaths/infinite lives, etc. Not only does giving you all the extras in the beginning of the game detract from the overall difficulty, it also shortens the dungeons which were some of the funner parts of Zelda.

While this whole system lets you do whatever you want in the overworld which is nice, you're left without a feeling of achievement a majority of the time, which is like...sort of the whole point of playing video games, to achieve something. Which is what happened to me, I had no motivation to continue the game because I never
really achieved anything on my own, it was just given to me in some silly way.

I somewhat agree with Ryu, it was a different direction which is good for same-y series like Zelda, but it was too poorly executed to make the game truly fun. Perhaps something that would've helped would be a system where you can only rent a couple items at a time and you unlock more "slots" for items or something while exploring the dungeons.

But then again I guess that's a matter of preference than anything, so meh.
 

Ryukouki

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I don't think you actually know the full extent of what hand-holding is. A general definition of hand-holding is a feature (or lack thereof) that decreases the difficulty of a game in a general sense. This can be constant tutorials throughout a game, "pushes" in the "right direction" (or hints as you mentioned), easy access to quest/important items, nerfed enemies/super strong player character, no penalties for deaths/infinite lives, etc. Not only does giving you all the extras in the beginning of the game detract from the overall difficulty, it also shortens the dungeons which were some of the funner parts of Zelda.

While this whole system lets you do whatever you want in the overworld which is nice, you're left without a feeling of achievement a majority of the time, which is like...sort of the whole point of playing video games, to achieve something. Which is what happened to me, I had no motivation to continue the game because I never
really achieved anything on my own, it was just given to me in some silly way.

I somewhat agree with Ryu, it was a different direction which is good for same-y series like Zelda, but it was too poorly executed to make the game truly fun. Perhaps something that would've helped would be a system where you can only rent a couple items at a time and you unlock more "slots" for items or something while exploring the dungeons.

But then again I guess that's a matter of preference than anything, so meh.


Psst, I made 8000 Rupees in an hour, and bought out the entire shop after beating one dark world dungeon. :D :D
 

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Glacier 2, Wii.



Literally the worst fucking game I have ever played. But holy hell did I laugh to the point I was crying at this horrible excuse for a retail game.


And I thought that was some unreleased N64 game :blink: Not sure what's worse, this game or making the mistake of renting Frantic Flea on the Snes.
 

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