Okay, now that's just scary...Cloud has Instant Limit Break!
...I Love It!
Okay, now that's just scary...Cloud has Instant Limit Break!
Do you have a PNG of the title screen by chance? Of so can you PM it to me?Hey, if you want me to update the title screen I did for the mod, feel free to ask!
I don't have it anymore, but you can get it by opening the title screen file with SmashTex.Do you have a PNG of the title screen by chance? Of so can you PM it to me?
I certainly can, I've started to work on that yesterday actually, though I'll be on vacation tomorrow so it won't come until around the end of the monthCould you add easier dash dancing, remove grab delays and/or allow the dash animation to be cancelled into crouch or downsmash? Imo it makes the game feel even smoother and faster.
I already said I can't fix the classic mode/all star mode crash. I wanted this to be a multilayer mod, because it's super stupid and silly to see people doing funny stuff.It's been a while since I posted here. Have all-star and classic mode been made playable yet? I'd like to see all the wackiness you're cramming into this new mod, but also have classic and all-star modes available. I might just give this thing yet another go...infinite recoveries sounds VERY intriguing.
I don't believe all-star and classic are easily fixed... Out of what I've experimented with, just about any animcmd change gives these gamemodes a slight likelihood of crashing, increasing in instability the more characters you hack. This mod, with absolutely everyone hacked, gives these gamemodes a basically 100% crash rate.It's been a while since I posted here. Have all-star and classic mode been made playable yet? I'd like to see all the wackiness you're cramming into this new mod, but also have classic and all-star modes available. I might just give this thing yet another go...infinite recoveries sounds VERY intriguing.
That silliness is the reason this mod exists.oh well...at least the stadium events are playable (as well as smash run) and with everyone having more jumps (at least 4), plus infinite recoveries and all sorts of turbo silliness, I've GOT to give this thing another try! XD
Imagine seeing Mewtwo spamming his teleport all over the place, and being able to swing his tail like he's having a caffeine AND sugar rush in fast-forward...
Not having special fall is not possible yet.I just had an epic 99-stock battle between Mewtwo (me) and Samus. Mewtwo stomped. Hard. Of course, I was only playing against a level-3 Samus. Maybe adding more opponents or upping the difficulty...? I don't want anything too cheap, though (level 9 is just plain...WRONG). I might try level-6 AI next time.
Overall, a really good game, but Little Mac is broken (he gets "stuck" sometimes, and his Giga Mac transformation taunt only works once for some reason).
Maybe you could add where using a recovery move does NOT place you in a special-fall state...? That way, you could continue to jump after using your recovery move (if you have jumps left), or use other special moves or aerial attacks.
No, it is not possible. The game files are different, so the servers will desyncIs it possible to use this mod with a friend online? Even if they don't have the mod? I've tried multiple times but the game just desyncs.
They also have to have the mod for it to work.Is it possible to use this mod with a friend online? Even if they don't have the mod? I've tried multiple times but the game just desyncs.
I don't really worry about that kind of release schedule, I'm not that organized of a guy. It's also had no updates because of finals and vacation, but I plan to fix that when I get back late July.Word: it would be best if this modpack had actual staggered releases. The last time I updated was probably a month ago, so if I play with someone today (not knowing what Smash Turbo'd version they have ) I'd likely desync. It'd be easier to have spread out releases as small edits that are frequently pushed out can break the multiplayer game for people that don't update every week.
That, or name the releases: "Smash Turbo'd 0.8" up to where development is seen to be finished at Turbo'd 1.0.
I need to go back and fix some characters (like R.O.B. and Ryu). Also, I don't think Sonic can have more than 2 jumps. I have no idea why that is, but I will try and find out when I get back.Idk if it's me, but ROB doesn't seem turbo'd, and sonic doesn't have 4 jumps. May be me accidentally deleting something though.