ROM Hack Continuing Smash Bros. TURBO'D

joyoshi

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Could you add easier dash dancing, remove grab delays and/or allow the dash animation to be cancelled into crouch or downsmash? Imo it makes the game feel even smoother and faster.
 

wuboy

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Could you add easier dash dancing, remove grab delays and/or allow the dash animation to be cancelled into crouch or downsmash? Imo it makes the game feel even smoother and faster.
I certainly can, I've started to work on that yesterday actually, though I'll be on vacation tomorrow so it won't come until around the end of the month
 
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xirtamehtsitahw

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It's been a while since I posted here. Have all-star and classic mode been made playable yet? I'd like to see all the wackiness you're cramming into this new mod, but also have classic and all-star modes available. I might just give this thing yet another go...infinite recoveries sounds VERY intriguing.
 

wuboy

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It's been a while since I posted here. Have all-star and classic mode been made playable yet? I'd like to see all the wackiness you're cramming into this new mod, but also have classic and all-star modes available. I might just give this thing yet another go...infinite recoveries sounds VERY intriguing.
I already said I can't fix the classic mode/all star mode crash. I wanted this to be a multilayer mod, because it's super stupid and silly to see people doing funny stuff.
 

Mattshark

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It's been a while since I posted here. Have all-star and classic mode been made playable yet? I'd like to see all the wackiness you're cramming into this new mod, but also have classic and all-star modes available. I might just give this thing yet another go...infinite recoveries sounds VERY intriguing.
I don't believe all-star and classic are easily fixed... Out of what I've experimented with, just about any animcmd change gives these gamemodes a slight likelihood of crashing, increasing in instability the more characters you hack. This mod, with absolutely everyone hacked, gives these gamemodes a basically 100% crash rate.

In other words, it's either a glitch with the Sm4shCommand program (which only @Sammi Husky can fix, but I don't think its his program's fault) or SaltySD itself, so we can't do anything about it with this mod.
 

xirtamehtsitahw

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oh well...at least the stadium events are playable (as well as smash run) and with everyone having more jumps (at least 4), plus infinite recoveries and all sorts of turbo silliness, I've GOT to give this thing another try! XD

Imagine seeing Mewtwo spamming his teleport all over the place, and being able to swing his tail like he's having a caffeine AND sugar rush in fast-forward...
 

wuboy

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oh well...at least the stadium events are playable (as well as smash run) and with everyone having more jumps (at least 4), plus infinite recoveries and all sorts of turbo silliness, I've GOT to give this thing another try! XD

Imagine seeing Mewtwo spamming his teleport all over the place, and being able to swing his tail like he's having a caffeine AND sugar rush in fast-forward...
That silliness is the reason this mod exists.
Oh, some hit boxes are still super broken, like Lucina in general and Ryu. I will be fixing them when I get back from vacation.
 

xirtamehtsitahw

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I just had an epic 99-stock battle between Mewtwo (me) and Samus. Mewtwo stomped. Hard. Of course, I was only playing against a level-3 Samus. Maybe adding more opponents or upping the difficulty...? I don't want anything too cheap, though (level 9 is just plain...WRONG). I might try level-6 AI next time.

Overall, a really good game, but Little Mac is broken (he gets "stuck" sometimes, and his Giga Mac transformation taunt only works once for some reason).

Maybe you could add where using a recovery move does NOT place you in a special-fall state...? That way, you could continue to jump after using your recovery move (if you have jumps left), or use other special moves or aerial attacks.
 

wuboy

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I just had an epic 99-stock battle between Mewtwo (me) and Samus. Mewtwo stomped. Hard. Of course, I was only playing against a level-3 Samus. Maybe adding more opponents or upping the difficulty...? I don't want anything too cheap, though (level 9 is just plain...WRONG). I might try level-6 AI next time.

Overall, a really good game, but Little Mac is broken (he gets "stuck" sometimes, and his Giga Mac transformation taunt only works once for some reason).

Maybe you could add where using a recovery move does NOT place you in a special-fall state...? That way, you could continue to jump after using your recovery move (if you have jumps left), or use other special moves or aerial attacks.
Not having special fall is not possible yet.
Little Mac's taunt final smash sound work multiple times, not sure what's wrong there.
 

Damon_girl

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Is it possible to use this mod with a friend online? Even if they don't have the mod? I've tried multiple times but the game just desyncs.
 

Halvorsen

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Word: it would be best if this modpack had actual staggered releases. The last time I updated was probably a month ago, so if I play with someone today (not knowing what Smash Turbo'd version they have ) I'd likely desync. It'd be easier to have spread out releases as small edits that are frequently pushed out can break the multiplayer game for people that don't update every week.
That, or name the releases: "Smash Turbo'd 0.8" up to where development is seen to be finished at Turbo'd 1.0.
 
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wuboy

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Word: it would be best if this modpack had actual staggered releases. The last time I updated was probably a month ago, so if I play with someone today (not knowing what Smash Turbo'd version they have ) I'd likely desync. It'd be easier to have spread out releases as small edits that are frequently pushed out can break the multiplayer game for people that don't update every week.
That, or name the releases: "Smash Turbo'd 0.8" up to where development is seen to be finished at Turbo'd 1.0.
I don't really worry about that kind of release schedule, I'm not that organized of a guy. It's also had no updates because of finals and vacation, but I plan to fix that when I get back late July.
As for naming the releases, I have no idea when I'll be finished, so I don't want to go through the trouble.
Idk if it's me, but ROB doesn't seem turbo'd, and sonic doesn't have 4 jumps. May be me accidentally deleting something though.
I need to go back and fix some characters (like R.O.B. and Ryu). Also, I don't think Sonic can have more than 2 jumps. I have no idea why that is, but I will try and find out when I get back.
 

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