Tutorial  Updated

Wii on Wii U Virtual Console: Injecting Games

Requirements:
WiiScrubber v1.40;
nfs2iso2nfs v0.5.4; it may require the Wii common Key. You can use wiiscrubber's key.bin renamed to wii_common_key.bin.
A clean rip of your Wii game;
The extracted contents of a Wii VC title for the Wii U (except the .nfs files);
-the 2 below require java to be installed-
jnustool (requires Wii U common key so you'll have to search online - hint: it begins with D7B0. Open the "config" file in notepad and paste the key inside, replacing [COMMONKEY]);
NUSpacker (must be @ihaveamac's version, requires Wii U common key as well)

Current limitations:
It's possible to use the gamepad to emulate ONLY the Classic Controller.
Wii Remote emulation is possible but there's no gyroscope or infrared commands (at least for now).
(Input emulation patches by @FIX94)

The game must be already compatible with the Classic Controller but that isn't a guarantee that it's going to work.
Here's a compatibility list: http://wiki.gbatemp.net/wiki/WiiU_VC_Wii_inject_compatibility_list

Integrity checks are still in place so only clean disc rips work.
The game iso must be pristine: untrimmed, unscrubbed and the partitions signed.
No homebrew, no mods, no wimmfi patched games until sigpatches are implemented.

Patched isos work now! Original idea by @Tock46!

Homebrew works now, even a special version of Nintendont by @FIX94

Trimmed isos still don't work, at least not isos trimmed by WiiScrubber.



HOW TO DO IT


0. Downloading a Wii VC Title
This may be illegal and I'm just telling you so you don't ever do it by mistake OK?
You can use the command line to download games' contents directly if you know the title id and title key.
I heard you can get them on a certain titlekeys site...

Once you have that, this is the command
Code:
java -jar JNUSTool.jar TITLEID TITLEKEY

NmNYbOu.png


Note: You should get a game that contains the latest revision of fw.img (r590), that's the only version supported by @FIX94's patches.
Here's some info you can use to verify that you have a good file:
Size: 1785497 bytes.
CRC32: E2F27E9B
MD5: 3CAF52A9A440EEE4F125A3AD22E305C8
SHA: A5A75EBF3164874830A1D5992495DE510AB3F74E

Now here's a list of some titles that contain the preferred fw.img (verified mostly by @fejich and @markehmus)
DONKEY KONG JUNGLE BEAT [VBXE01]
Kirby's Epic Yarn [VARE01]
Lost in Shadow [VA8E01]
Mario Strikers Charged [VBFE01]
Mario Super Sluggers [VBHE01]
Pandora's Tower [VAPE01]
PIKMIN 2 [VBTE01]
PIKMIN [VBUE01]
Resident Evil 4 Wii Edition [VBDE01]
Resident Evil The Umbrella Chronicles [VBWE01]
Rhythm Heaven Fever [VAKE01]
Sin and Punishment Star Successor [VALE01]
Super Mario Galaxy [VBKJ01]
Super Paper Mario [VBBE01]
The Legend of Zelda Skyward Sword [VANE01]
Trauma Team [VA6E01]
Wario Land Shake It [VBGE01]
WARIO WARE SMOOTH MOVES [VBVE01]





-----------------------------------------------

1. WiiScrubber
First setup WiiScrubber. Remember it needs the Wii common keys so run MakeKeyBin.exe first and do as it says.
Run it and open you iso. Right-click the UPDATE partition and select "Delete partition". Confirm.
uE02Phr.png


Now click on the + box to expand the DATA partition, then expand partition.bin.
Right click tmd.bin, select "Extract" and save it.
Do the same with ticket.bin.
jJPl3Wy.png


Rename the extracted ticket.bin to rvlt.tik
Rename the extracted tmd.bin to rvlt.tmd

Copy/move both files to the "code" folder of the Wii VC title.

Your iso is now ready and you can close WiiScrubber.


2. nfs2iso2nfs
Move your iso to the "content" folder of the Wii VC. Rename the file to "game.iso".
The content folder should contain only game.iso and the "assets" folder. Delete any nfs files that are still present.

Copy nfs2iso2nfs.exe to the content folder and run it. If everything is in place, it will begin the conversion process.
It should take around 15 minutes. Its console window will close when it's finished.
Once it ends you can delete your iso file and nfs2iso2nfs.exe (and wii_common_key.bin if it exists).
The content folder should contain only the nfs files and the "assets" folder.

Optional: You can enable Classic Controller emulation for playing using only the gamepad.
Open meta.xml (it's in the meta folder) in notepad.
Look for the line
Code:
<drc_use type="unsignedInt" length="4">1</drc_use>

replace it with
Code:
<drc_use type="unsignedInt" length="4">65537</drc_use>
and save the file.
Note that this will only work if the game supports the Classic Controller.
If it doesn't either it won't boot or you won't be able to do anything and only the gamepad's power button will work.
Here's a list of such games: https://wiki.gbatemp.net/wiki/List_of_Wii_games_compatible_with_Classic_Controller


3.NUSpacker
The final part, building the installation files.
NUSpacker requires the Wii U common key. You should find it online and then open the file "encryptKeyWith" with
notepad and paste the key inside (hint: it begins with D7B0)

It's also a command line tool so you'll have to write down the commands, or simply create a new text file,
write the command inside, save it and change the extension from .txt to .bat

I recommend copying the Wii VC folder (that contains the other 3 folders, code, content and meta) to nuspacker's folder.
That will make everything easier.

The command works like this (replace with the names of your own folders)
If you folders have spaces in their names, enclose them in quotation marks, like "Just Dance".
Code:
java -jar nuspacker.jar -in GAME_FOLDER -out INSTALATION_FILES_FOLDER

Wiait until it finishes the process.
Now just copy the folder with the installation data to the "install" folder SD card, run a CFW and install it with WUP Installer GX2!

PS: If you make a nonfunctional game, remember to uninstall it before trying again.
If you install a fiunctional game over a broken installation, it will still appear as broken.
 

Attachments

  • WiiScrubber [V-1.40 A-2009].rar
    528.8 KB · Views: 1,377
  • NUSpacker.zip
    59.6 KB · Views: 1,334
  • jnustool.zip
    99.6 KB · Views: 1,420
  • nfs2iso2nfs v0.5.4.zip
    11.3 KB · Views: 869
Last edited by piratesephiroth, , Reason: updated nfs2nfs2iso

A Plus Ric

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1. sd:/apps/nintendont/boot.dol
2. right now can only use home button to reset console.
3. that I have no idea as I haven't tested with any other controller.
 
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A Plus Ric

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People having a black screen also. It could be from having retroarch or some other homebrews open before loading it from the vc forwarder. I noticed if i use retroarch. I have to reset console before I load it, or it loads black and i have to hit home button to reboot. So possibly something from some homebrews not clearing (retroarch for sure, the wupinstaller probably too)
 

ploggy

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I want to play a GameCube game with GamePad in Nintendont, what I have to do? Install it as channel, install it on vWii and use a patch for use GamePad, install a custom iso with Nintendont.dol integrated???
@ploggy
Just install the Forwarder channel with wup installer, place the dol (named boot.dol) in sd/apps/nintendont/ and launch the forwarder channel :)
@ploggy

Any plans for multi-controller support in a future update?

That's up to fix94 He made Ninentdont I only injected the forwarder into a VC lol :P
 
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pedro702

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Just install the Forwarder channel with wup installer, place the dol (named boot.dol) in sd/apps/nintendont/ and launch the forwarder channel :)


That's up to fix94 He made Ninentdont I only injected the forwarder into a VC lol :P
you can use multicontrollers on nintendont inject if you patch the fw for allow wiimotes alongside gaempad, gamepad will be player 1, wiimote+cc can be 2,3,4 and wiiu pro can also be 2,3,4 any way you want them to be.
 
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victormr21

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Just install the Forwarder channel with wup installer, place the dol (named boot.dol) in sd/apps/nintendont/ and launch the forwarder channel :)


That's up to fix94 He made Ninentdont I only injected the forwarder into a VC lol :P
Can you link to latest forwarder and Nintendont version? Also, the game would be on SD:/ or in a specific folder?
 

ploggy

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Can you link to latest forwarder and Nintendont version? Also, the game would be on SD:/ or in a specific folder?
This is my latest (and probably last version) It has a nice familiar Boot Sound :P thanks @markehmus


EDIT: I've pulled my links due to the sketchy legality of the files included..
There is a new easier "legal" method of making WiiVC and GCVC..
This tool is a 1 click method of creating installable channels make by @KhaderWelaye
https://drive.google.com/open?id=0B19LmAVgtGvlNk9YdGtVeVkzLWs

GC Games have to be setup like this: SD/Games/(name of game)/game.iso :)
You can always get the latest Nintendont dol from here: https://github.com/FIX94/Nintendont/raw/master/loader/loader.dol
 
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CheatFreak47

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that is unlikely to happen since you either let vc read from nand(which is usb) or hdd, im preety sure if you change nand to usb you will crash the VC interely.
Just because you're pretty sure of something doesn't mean it's not worth the effort of looking into. :V

Most people store their GameCube games on FAT32 drives, not SD cards, and having to repackage a bunch GameCube games into WUP installables, covering the Wii U menu in even more stuff, or buying a gigantic SD card and copying only half of your GameCube games to it isn't exactly convenient.

Basically I'd like to see what FIX94 thinks of it before writing it off.
Playing GameCube games off USB at all was once thought impossible, you surely recall.
 
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pedro702

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Mine just shows the Wii logo and then stays at a black screen, it also shows Nintendo in the top left corner whereas @ploggy shows a Wii U logo? Not sure why
that is a badly packed VC you did something wrong when packing.
Just because you're pretty sure of something doesn't mean it's not worth the effort of looking into. :V

Most people store their GameCube games on FAT32 drives, not SD cards, and having to repackage a bunch GameCube games into WUP installables, covering the Wii U menu in even more stuff, or buying a gigantic SD card and copying only half of your GameCube games to it isn't exactly convenient.

Basically I'd like to see what FIX94 thinks of it before writing it off.
Playing GameCube games off USB at all was once thought impossible, you surely recall.
i was talking to fix this entire time and he even said hid controllers dont work correctly and he cant take controll of usb to nintendont at all.maybe buy an usb to sd adapter and you solve your issue :P
 
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swabbo

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that is a abdly packed VC you did something wrong when packing.

I didn't pack it, I used @ploggy's forwarder and the loader from @FIX94's GitHub using this posts links

use poggy's forwarder https://drive.google.com/open?id=0BzEB8f_rxW-oV3RWVEJ6Z1JMYnc

with https://github.com/FIX94/Nintendont/blob/master/loader/loader.dol?raw=true renamed to to boot.dol in yournintendont folder in your sd card

edit: yeah .. ninja'd ... what he said


... and see what Fix94 says

https://gbatemp.net/threads/nintendont.349258/page-1868#post-7579072


The latest build is 5.455 so make sure you're on that, dont trust external downloaders.
https://github.com/FIX94/Nintendont/blob/master/loader/loader.dol?raw=true
 

N7Kopper

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that is unlikely to happen since you either let vc read from nand(which is usb) or hdd, im preety sure if you change nand to usb you will crash the VC interely.
Just because you're pretty sure of something doesn't mean it's not worth the effort of looking into. :V

Most people store their GameCube games on FAT32 drives, not SD cards, and having to repackage a bunch GameCube games into WUP installables, covering the Wii U menu in even more stuff, or buying a gigantic SD card and copying only half of your GameCube games to it isn't exactly convenient.

Basically I'd like to see what FIX94 thinks of it before writing it off.
Playing GameCube games off USB at all was once thought impossible, you surely recall.
I'll counterargue that it's very much possible to reimplement Nintendont's normal USB handling using a modified Virtual Console IOS. Even without the theoretical "boot normal Wii Menu with GamePad active" - you just need to replace the USB drivers. Although you might need to install your forwarder to the NAND as a result.
 

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