Poll: what do you think of VR gaming?

Fove-VR-Headset.jpg


Virtual reality seemed like an impossible dream a few years back.
Now that there are several major solutions out there (PS VR, Oculus, HTC, Samsung...) VR gaming is a reality.
Well a virtual reality at least! So as a gamer, how do you feel about VR gaming?

Answer the poll and discuss!
 

pedro702

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i tryed ps vr and i wasnt impressed i mean its nothing to write home about let alone pay 400$ and the games i tyed like 4 or 5 on the store and they were all meh so yeah i dont see a point at all on vr, when it comes bundled in on a console maybe but to buy a vr to play the very few vr games that are always meh its a waste.
 

Abu_Senpai

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I personally am very interested in VR, especially PS VR. But i hope it turns out to be more than just some gimmick. So far i have seen a few titles that are interesting to me and those i intend to pick up when i eventually get PSVR. But the price for a ps vr headset is sky high right now, so i will hold back before i pick one up and try out VR titles.

Eventually down the line, like in the next two decades, i am ever hopeful that we will see fully fledged VR-MMOs and hopefully one that is based around SAO. That is the dream for me.

But yeah overall, i think VR gaming has a long way to go before more people will jump onto it. We definitely need a continuance of VR titles and a decrease in headset prices imo.
 

FAST6191

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i don't really care about VR because i can't use it (for health reasons). it's kinda intimidating actually, since it's something thats growing fast but i can't really experience it
Not wishing to pry but the two big reasons I tend to hear are one eye is bad which is not ideal but can be worked around, and if you are really lucky may even still get you a limited type of 3d if they split one eye in two, and motion sickness which can also be dealt with.

The vast majority on any website have never tried high-end VR, just based on sales numbers alone.

Wandering around the UK then I have noticed quite a few gaming bars and similar things popping up in places big and small. Many of those have a big boy VR setup like in them. To that end I don't know if I can be that cynical and also would encourage those that are curious to seek such a thing out. I still reckon the tech is not there yet though, close but quite justifiably not enough to see developers want to put the time to really figure it all out. Exception of course for the things in a warehouse with a beowulf cluster powering it. The feeling alone of being manipulated to walk around something that is not there and adjust your walking because of an illusion* is something to experience.

*if you have ever seen the walk a straight line blindfolded thing then the related version of that comes up and if you give people a subtle visual off angle your already large warehouse becomes virtually even larger.

The unfashionable nature of the headsets comments though have me curious. As for bulky that would be a bigger indicator they have not been tried -- I have had over ear headphones do worse.
 

Kigiru

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Not interested and never actualy tried. It just does not feel like my style of playing, i'm more old-fashioned gamer.
 

FAST6191

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It just does not feel like my style of playing, i'm more old-fashioned gamer.
Assuming you have been playing since you probably gained the hand-eye coordination to do so (fairly standard around here) and your profile is accurate then you have likely lived through many different eras of it, and if you went a bit cheaper during that and dipped into the even older stuff then even more.

That said maybe one day I will get the hang of these 32 bit 3d graphics.
 
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Nightwish

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So 50+% never tried VR and isn't interested! I think a better poll would've been have you tried an Oculus Rift or HTC Vive VR headset and how did you like it...
Or, you know, we don't have 1000€ for all the needed hardware for first gen tech that is going to be very outdated (and unsupported) every 6 months for a few years. And/or don't care about the applicable games, whether at this point in time or ever.
Not to mention that nothing would get me to use anything Facespy does, but that's one vendor.

I'm sure it's a great experience and all, but like a 1000€ smart phone, it's not a smart thing to buy right now if you don't get to take home a lot more than that each month.

For the record, I really like 3D on the 3DS and motion controls for appropriate games, so I'm not being contrarian, I know it will be great at some point.
 
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xpoverzion

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View attachment 102537

Virtual reality seemed like an impossible dream a few years back.
Now that there are several major solutions out there (PS VR, Oculus, HTC, Samsung...) VR gaming is a reality.
Well a virtual reality at least! So as a gamer, how do you feel about VR gaming?

Answer the poll and discuss!
VR is probably good for porn. Gaming... Not so much.
 
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Tony_93

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It's funny how the majority seems to say

I am interested but I won't buy it until we get the real deal/full games on PS VR

> Then the majority won't buy it.

> Then Sony will drop it because not enough people bought it.

Then these people will say

I knew it wouldn't be a hit, I'm glad I didn't spend a dime on it

The economy doesn't grow if people don't work, people don't work if the economy doesn't grow... Vicious cycle :|
 
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ThoD

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It's funny how the majority seems to say



> Then the majority won't buy it.

> Then Sony will drop it because not enough people bought it.

Then these people will say



The economy doesn't grow if people don't work, people don't work if the economy doesn't grow... Vicious cycle :|
If you want the economy to grow, then convince them to make better stuff that will entice us more to buy them! You can't expect people to be fine with throwing away 500$ for something that is just a gimmick that will just be forgotten in a year or two... It's always been like that, companies should either make better stuff or enhance their already successful ones in a meaningful way.
 

Tony_93

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If you want the economy to grow, then convince them to make better stuff that will entice us more to buy them! You can't expect people to be fine with throwing away 500$ for something that is just a gimmick that will just be forgotten in a year or two... It's always been like that, companies should either make better stuff or enhance their already successful ones in a meaningful way.

It's easy to say that when you are a consumer, but when you are at the other side of the fence spending hundreds of millions of dollars on new technology that you don't know if it's going to sell well (or at all for that matter) it isn't as easy to say "I'm going to make better stuff so people will automatically buy it".

The company simply can't pour all their resources on a single project, hope it doesn't flop and then go bankrupt because it failed, that's not how you run a company...
 

Pleng

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The problem VR will have gaining any kind of mainstream acceptance is the society that it's trying to fit in to. The idea is it's to totally immerse people in games, oblivious to the outside world. But we're living in an age where society have never been less interested in dedicated themselves to a single task. Most people can't even sit through a movie or TV show without looking away at twitterbook on their mobilelaptabphonetops every few minutes. A lot of people who play games casually might be having a chat on WhatsApp in the backgroud... chatting between lives/levels or when they can find a good stop to pause.

So how do you sell the ultimate anti-social machine to today's 'social' crowd?
 

ThoD

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It's easy to say that when you are a consumer, but when you are at the other side of the fence spending hundreds of millions of dollars on new technology that you don't know if it's going to sell well (or at all for that matter) it isn't as easy to say "I'm going to make better stuff so people will automatically buy it".

The company simply can't pour all their resources on a single project, hope it doesn't flop and then go bankrupt because it failed, that's not how you run a company...
My job is electronics engineer and programmer, I literally make devices and machines myself along with their OSs, I may be a consumer in this one case, but I know very well how things are and what I said is what pushes technology and the economy forward, innovation of the good kind! I've made devices and even a couple video games (never released them since I kept them for myself, plus no funding to complete them 100%) and I know that the business world is actually very simple, if you don't innovate and push the limits constantly, then the money will go to the one who does. Sure companies need to plan moves carefully, but high risk high reward decisions are important too. However, hardly any companies ever do that anymore which is why the technology has ended up in such a standstill with the only sort of high risk high reward choice made in the past 2 years was AMD's new hardware overtaking Intel and that's it!
 

Xzi

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The problem VR will have gaining any kind of mainstream acceptance is the society that it's trying to fit in to. The idea is it's to totally immerse people in games, oblivious to the outside world. But we're living in an age where society have never been less interested in dedicated themselves to a single task. Most people can't even sit through a movie or TV show without looking away at twitterbook on their mobilelaptabphonetops every few minutes. A lot of people who play games casually might be having a chat on WhatsApp in the backgroud... chatting between lives/levels or when they can find a good stop to pause.

So how do you sell the ultimate anti-social machine to today's 'social' crowd?
Well, you can still chat/voice chat with people in VR. Or play music in the background. Or play multiplayer VR games. Or pull up a web browser and tweet/facebook or other dumb stuff like that. So I don't think your characterization of VR as being super anti-social is correct. As a matter of fact, having friends in the room while playing and alternating turns is just as enjoyable for all involved as any local multiplayer game I've played. Having avatars in games that move like real people (because they are real people) is a huge boon to socialization in games as well.
 
Last edited by Xzi,

The Real Jdbye

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For the 8K as well as the 5K model the recommended GPU is actually just a GTX 1070.
The technical details would be a little much, but I'll try to explain it as short as possible.

Pimax 8K display resolution: 2x3840x2160 (equals 7680x2160)
Pimax 5K display resolution: 2x2560x1440 (equals 5120x1440)
Actually rendered image resolution for both HMDs due to limitations with Display Port bandwidth: 2x560x1440
The 5K will display those natively and the 8K has an upscaler built in to scale the image to 2x3840x2160 pixels.

Even though it's a bit disappointing to have an upscaled image on the 8K HMD, I'm sure it will look a lot better than on the 5K model due to the higher pixel count (which equals less screen-door effect).


Waiting is a good option here. I'm sure the HMD will hit the market, since the product is already finished and has been shown at expositions within the last months. The company even already made a VR headset that is available on Amazon (the Pimax 4K which sadly does not support lighthouse tracking).
However, I'd also like to see myself, how good or bad the upscaling actually affects the image quality, before I shell out my money for it (even though I'd only pay for the HMD itself, since I can reuse my Vive's tracking solution).

And now for something unrelated: If you got an HTC Vive, you should really play To The Top. That game's awesome.
Oh, so it's not true 8K. That's too bad that it doesn't even have the option for rendering at native res, but it is modular so it could happen in the future I guess.
 

Pleng

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Well, you can still chat/voice chat with people in VR. Or play music in the background. Or play multiplayer VR games. Or pull up a web browser and tweet/facebook or other dumb stuff like that. So I don't think your characterization of VR as being super anti-social is correct. As a matter of fact, having friends in the room while playing and alternating turns is just as enjoyable for all involved as any local multiplayer game I've played. Having avatars in games that move like real people (because they are real people) is a huge boon to socialization in games as well.

I wasn't saying that VR is "anti-social" in the original sense of the phrase. I'm saying that the the facebook generation don't generally want to put on a headset and be separated from their phone. I think it's an uphill struggle for any activity to become mainstream if it completely isolates somebody from their phone for any length of time.
 

The Real Jdbye

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Total agreement that AR will much more impact on the world than VR. Too many times VR makes people nauseous. AR is where it's at for the next few years. VR might catch up, but we need to get rid of the bulk headsets for sure.
VR has more possibilities though. AR has to be based on the real world, but with VR you can be literally anywhere.
Couldn't agree more, it's pants.
The people who think VR is a gimmick clearly haven't tried it. It's an entirely new way to experience games, far far more immersive than just looking at a monitor. It's going to change the way we game forever.
 

Hielkenator2

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What is "VR"really? At the moment it is nothing more than putting a Small on your head like a pair of glasses.
Nothing different than a good tv imho. Ah motion controls...

Buying a vr set now is like buying a small tv build in an akward pait of goggles.

Tried it, it just did not catch me. I can get immersed in a game the normal way fine. Besides the VR games market is nothing to write home about.
 

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