No, but:Does the switch pro controllers gyro emulate the wiiu gamepads? like could I use the gyro in a switch pro controller to aim in breath of the wild or any other hd zelda game?
Something to look into I guess. Honestly I just just using that to base my decision on whether to get a used wii u controller or a new fancy switch one.No, but:
Maschell did experiment with reading gyro data from DualShock 4 controllers, but it wasn't accurate enough to include in the main release. The source code is here: https://github.com/Maschell/hid_to_vpad/tree/DS4GyroAndTouchtest. I failed to build it, and when a fellow member here built it for me, I only managed to get it to run successfully once. I turned off the console to add the config file for the controller and all times after that it crashes to a black screen on launch.
If you're feeling up to building it from source, I would be interested in having another go. I use my Xbox Elite controller with a Brook Xone adapter, and this includes gyro for Switch and DS4 emulation.
You might need to connect your Pro Controller though the Network Client on a PC and get some sort of utility to make it show up as a DS4.
I would recommend sticking with the Gamepad if the weight isn't uncomfortable for you, especially if you're going to play WWHD or TPHD - having the inventory / map to hand on a second screen is great, and as you have noticed, it seems to be the only way to get gyro aiming (NB the Wii U Pro Controller doesn't have gyro). If I didn't have a controller with back paddles to let me run and jump in BotW without taking my thumb off the right stick, I would probably have played through the game completely on the Gamepad rather than only switching to it for motion-controlled shrine puzzles.Something to look into I guess. Honestly I just just using that to base my decision on whether to get a used wii u controller or a new fancy switch one.
Yeah fair enough. The gamepad just feels so alien lol. For now I'd rather use thumbstick aiming on the wiiu controller, but if there was a way to get controller gyro I'd pick that option every time. I'm sure eventually I'll get used to the gamepad tho.I would recommend sticking with the Gamepad if the weight isn't uncomfortable for you, especially if you're going to play WWHD or TPHD - having the inventory / map to hand on a second screen is great, and as you have noticed, it seems to be the only way to get gyro aiming (NB the Wii U Pro Controller doesn't have gyro). If I didn't have a controller with back paddles to let me run and jump in BotW without taking my thumb off the right stick, I would probably have played through the game completely on the Gamepad rather than only switching to it for motion-controlled shrine puzzles.
I'm trying to use an 8BitDo adapter, the brown one, with a DualShock4 to use for gamepad cause my gamepad's ZR trigger is broken and I can't get into games like Splatoon.
The controller automatically goes into Switch mode and seems to be picked up but only glitches out and sees the left and right sticks moving up-left. Trying to switch modes on the 8BitDo (like Share+Up makes it go to Xinput mode) doesn't change anything and doesn't pick it up anymore.
Tried HID Test and I don't see any of the hex codes. Anyone know what I can do?
(UPDATE) I found out about Tiramisu and updated my CFW to that and got Bloopair working. Guess I don't need help anymore.
Just make one yourselfDoes anyone have a config file for GC controllers with the Z button configured as the Wii U GamePad's R button ?
Don't you just create a new txt file with the game name? I haven't used this in a while but I'm sure i did that with mario kart ds to swap the shoulder buttons, and I'm sure you told me that now i think about it so maybe I'm not understanding lol!@Maschell sorry if this has been asked before over the years. But is it possible to alter the config file for the settings that change the GamePad controls with Hid2Vpad, to only enable the changes to controls when you start a specific Wii U title? I want to change the GamePad controls, but ideally only when I enter one specific game I have installed.
Wasn't me that told you anything like that. Seems feasible what you say is true, but does the game name for the file name need to be the title ID?Don't you just create a new txt file with the game name? I haven't used this in a while but I'm sure i did that with mario kart ds to swap the shoulder buttons, and I'm sure you told me that now i think about it so maybe I'm not understanding lol!
Hmmm.... Dunno who told me then lolWasn't me that told you anything like that. Seems feasible what you say is true, but does the game name for the file name need to be the title ID?
Oh see, that actually is how I have mine setup for Mario 64DS, but the remap of the GamePad controls still take place across the entire System in any title and not just in Mario 64 DS when you load that.Yeah, these are the two I created myself for Mario64DS and Mario Kart ds and they work simply by booting the app and pressing + to apply all patches
AH!! I thought the game name thing was a bit too easy and had no idea that happened as I hadn't went into any other games after playing those titles.. Thanks for the info then and sorry that wasn't the answer!Oh see, that actually is how I have mine setup for Mario 64DS, but the remap of the GamePad controls still take place across the entire System in any title and not just in Mario 64 DS when you load that.