https://www.reddit.com/r/CemuPiracy/comments/lsauul/v22_enhance_cemus_settings_and_games_profile/
22/02/2021 V22 :
opt : enhance settings and game profile import process
opt : enhance scaling accuracy in V2 graphic packs completion
add : Wii-U files format conversion script (need JNUSTool setup completed)
WUD <-> WUX, WUW,WUD -> WUP, WUX, WUD -> RPX, WUP -> RPX
if targeted format is RPX :
- you can choose to keep the WUP package (for example, add it directly on a SDCard for a future installation on your Wii-U)
- the game is installed automatically and if an active network is found on the next/first run available upadte and DLC will be detected. Use 'Wii-U Games\Update Games.lnk' shortcut to download and install them automatically.
add : import new cache (titleId.bin) if old cache (shaderCacheId.bin) is not found (better than nothing for versions of CEMU earlier than 1.16)
add : use titleId in gamesLibrary.log to track GFX packs completion status. Fix some completion status computation failure for some games
add : FPS CAP packs also when FPS++ is detected (BOTW, only sync monitors refresh rates presets)
add : use a game profile template based on last version of CEMU in LaunchGame and WizardFirstLaunch systematically
fix : remove the _BatchFW_Controller_Profiles folder (now using a template for all games)
fix : remove winmerge and the game profile diff step when importing game's profile (simplify wizard process)
fix : shortcuts to en/disable the progress bar are now always created
Warning : using the progress bar double the launching times
fix : regression on scaling V2 packs instanciated from existant one
13/02/2021 V21-9 :
opt : reduce launching time (33%)
opt : rework the gfx packs handling : considering now the version of CEMU used to define the range of the GFX pack versions to be selected. Older packs are completed when needed.
add : rework the extra slots handler scripts
add : fix and enhance the documentation of GFX packs handling in BatchFw
add : filter on the mods selected using the version of CEMU launched (range of GFX pack versions)
add : secure all rarExe process calls (in other thread to let the operation complete if a KILL signal is sent)
fix : force api = 0 in settings. xml when importing for v < 1.16 from v > 1.16 (Vulkan is not suported)
fix : some issues when launching old version of CEMU with GFX packs V4 and V6 mixed (that is the case in the offcial repository)
fix : Sonic Lost Word FPS cap effect behavior (NOEF) in Wii-U title database
https://github.com/Laf111/CEMU-Batch-Framework
Download
22/02/2021 V22 :
opt : enhance settings and game profile import process
opt : enhance scaling accuracy in V2 graphic packs completion
add : Wii-U files format conversion script (need JNUSTool setup completed)
WUD <-> WUX, WUW,WUD -> WUP, WUX, WUD -> RPX, WUP -> RPX
if targeted format is RPX :
- you can choose to keep the WUP package (for example, add it directly on a SDCard for a future installation on your Wii-U)
- the game is installed automatically and if an active network is found on the next/first run available upadte and DLC will be detected. Use 'Wii-U Games\Update Games.lnk' shortcut to download and install them automatically.
add : import new cache (titleId.bin) if old cache (shaderCacheId.bin) is not found (better than nothing for versions of CEMU earlier than 1.16)
add : use titleId in gamesLibrary.log to track GFX packs completion status. Fix some completion status computation failure for some games
add : FPS CAP packs also when FPS++ is detected (BOTW, only sync monitors refresh rates presets)
add : use a game profile template based on last version of CEMU in LaunchGame and WizardFirstLaunch systematically
fix : remove the _BatchFW_Controller_Profiles folder (now using a template for all games)
fix : remove winmerge and the game profile diff step when importing game's profile (simplify wizard process)
fix : shortcuts to en/disable the progress bar are now always created
Warning : using the progress bar double the launching times
fix : regression on scaling V2 packs instanciated from existant one
13/02/2021 V21-9 :
opt : reduce launching time (33%)
opt : rework the gfx packs handling : considering now the version of CEMU used to define the range of the GFX pack versions to be selected. Older packs are completed when needed.
add : rework the extra slots handler scripts
add : fix and enhance the documentation of GFX packs handling in BatchFw
add : filter on the mods selected using the version of CEMU launched (range of GFX pack versions)
add : secure all rarExe process calls (in other thread to let the operation complete if a KILL signal is sent)
fix : force api = 0 in settings. xml when importing for v < 1.16 from v > 1.16 (Vulkan is not suported)
fix : some issues when launching old version of CEMU with GFX packs V4 and V6 mixed (that is the case in the offcial repository)
fix : Sonic Lost Word FPS cap effect behavior (NOEF) in Wii-U title database
https://github.com/Laf111/CEMU-Batch-Framework
Download