First time I hear about that oneDoes this fix the issue with PSX crashing the system when you make it full screen
First time I hear about that oneDoes this fix the issue with PSX crashing the system when you make it full screen
RetroNX Release 0.9.8:
-Nightlies have been merged into Stable:
-Added FontDriver (needs to be enabled for fps display)
-Lots of performance fixes
-Fast forward fix
-Fixed RGUI only build
-Core specific menu support
-Core specific splash support
-Added Themes by community artits
-Added wiki (https://git.m4xw.net/Switch/RetroArch/RetroArch/wikis/home)
-Lots of stuff I forgot
https://m4xw.net/nextcloud/index.php/s/5J5bgfcwZ2CCnwG
I have had a alpha build that got me like 15 fps in majoras, but thats nowhere near playable. :/I got excited for a second when I saw you'd included a splash screen for the n64! lol
Still, that's progress! I tried one you posted previously and it wouldn't run for me and the last a I heard from you, you were getting 5fpsI have had a alpha build that got me like 15 fps in majoras, but thats nowhere near playable. :/
Just scroll back, it's been discussed in the thread ad nauseam. tl;dr it can result in files, folders, or your whole SD card to be deleted or corrupted. I don't really understand the specifics but I do know several people in this thread have said 'I'm using exFat and I've had no problems' only to pop up again later complaining their cards been fucked :')So what issues are people having with exFAT?? Is there a specific reason the README states it's unsupported?
I've had no real issues as of yet....
So what issues are people having with exFAT?? Is there a specific reason the README states it's unsupported?
I've had no real issues as of yet....
Heh it was explained so often that u can pick any page past 100 and go 1-2 pages forth and back and you are sure to have it answeredIt has been explained left and right 200 times already. When will people start to look through 177 pages to find the answer??? Jesus...
Heh it was explained so often that u can pick any page past 100 and go 1-2 pages forth and back and you are sure to have it answered
ERROR CODE: 2168-0002Latest release seems to break 32x CD games on Picodrive, using latest SDfiles and hekate - CTCaer mod v4.0, throws BSOD with error and Switch reboots, anyone else tried this?
Cool, I'll take a look. I mean, mine ran too, it just locked up when loading a rom half the timebtw @SeannyM if fixed your parral64 threaded al branch.
Surprises it even ran, thread orchestration is a bit dirty for testing, but if u feel bored https://git.m4xw.net/Switch/RetroArch/parallel-n64
Thats what u get for using condvars and mutexes before using the initCool, I'll take a look. I mean, mine ran too, it just locked up when loading a rom half the time
it does notWhy does it freeze up when going from docked to handheld or handheld to docked?
Lol, thanks for the advice. I've literally never worked with threads before thatThats what u get for using condvars and mutexes before using the init
Oh I thought this was a common problem. Every time I do it it freezes, say if I went from docked to handheld the image would display on the switches screen but would be frozen and no other button combo i tried would get emulation to start again. I was using an 8bitdo modded snes controller at the time and both it and the switches handheld buttons don't respond. I was playing with the Snes9x core on and the VBA-Next core and i had to press the home key to exit the app and go back in to get it working again.it does not