Slyakin said:
PeregrinFig said:
I have to say I'm pretty disappointed that they're trying something new with the battle system, although it might still end up being ok. My favorite part of the DQ series as a whole was the way they didn't try to reinvent it every time, they kept most of the mechanics the same in each sequel, especially the battle system. I thought Square Enix had Final Fantasy to experiment with alternative battle systems. Like I said, it might still be alright, but DQ is one series where I REALLY wish they wouldn't try to fix what isn't broken.
So you want a stale market where nothing changes? That sounds really bad.
DQ9 made the right change in making it more actiony, as well as taking out random encounters. This game doesn't seem to be doing anything wrong, besides trying something different.
DQ's major thing was that they kept it largely the same, and that was a big part of its appeal to a huge chunk of its fanbase. I'm not saying all games should never change, but part of the reason DQ has been consistently great is that they don't mess with the formula. To be honest I didn't care for the attempt to make DQIX's battles more actiony, although my stance on removal of random encounters is completely neutral, I don't care either way about them.
I can't be the only one that generally dislikes action-RPGs and prefers entirely turn-based combat.