BlueStar said:
Completed this today after 60 hours and I loved it - great story, fantastic localisation, awesome monsters, cool equipment.
One thing that bugs me about JRPGs in general though is the total lack of tactics in boss fights. You spend all this time getting all these abilities which you don't need for normal monsters and you can't use in boss fights and it kind of takes the strategy out of bosses in my opinion. At least in DQ debuffs do work on bosses, but in general they're all immune to status ailments (poison, paralysis etc) and any buff or debuffs you use just get cancelled out. Makes it more of just a level/equipment test where you just keep attackign and healing until they die. Tried being clever with the final boss, raising tension, buffing, debuffing etc and got wiped out. Went "Right, fine" and just attacked and healed every turn for a while and it was a piece of cake. I know you could argue that the reason bosses are immune to everything and can cancel your buffs/debuffs is to make them harder, but surely you can incorporate more game elements into boss fights and balance it out in other ways?
Well, I say, there is actually a use for the abilities. like thus:
-Hero: Priest, so I can heal all my teammates, and i have cheer on to raise tensions (and become most important
)
-M.A.: uses tension build, flailing claw, and war cry to power up, unleash power, and try to scare foes
-Thief: uses war cry, bows/boomerangs (really awesome skills, in fact), and can steal so i can have a well rounded and tactical character
-Mage/Sage: uses hammers, magics, and really only bashes foe w/ magics
I defeat bosses by having a good set up of abilities (try to not have team die, but builds up strength to hyper tension so i can go back to offensive and crush foe easily and epical battle- wise)
Also, I have started a new game, since my old game got somewhat boring and stuff. Now my new team consists of Link (trying to find a specific set of equiptment called Estard, which I hope is from a guest), Zelda (or as close to her as possible), Ehlonna (name of elf goddess in DND), and a character I made up named Sergio (was for a story/video game where a young man must venture through an old children's book to be the hero that the story's lacking).