have some code:
+ tempp ] ();
game[name].id = i;
game.currentEnemies.push(game[name]);
game.clip.attachMovie("enemy" + tempp, name, 10001+i);
//game.clip.attachMovie("enemy1", name, 10001+i);
game[name].clip = game.clip[name];
game[name].xtile = enemies[1];
game[name].ytile = enemies[2];
game[name].width = game.clip[name]._width / 2;
game[name].height = game.clip[name]._height / 2;
game[name].x = (game[name].xtile * game.tileW) + game.tileW/2;
game[name].y = ((game[name].ytile + 1) * game.tileH) - game[name].height;
game[name].clip._x = game[name].x;
game[name].clip._y = game[name].y;
}
//for points/items
game.items = myItems[game.currentMap];
for (var i = 0; i