NesDS EX!

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minoplis

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I don't understand how people still manages to complain about this new release, with so many improvements, this latest version is great, IMO, I've never been a fan of the EX mode, which I thought was a bit glitchy. Now let's just hope the savestates are working on this new version, because the latest one corrupted the savestate with my progress in Battle Kid (Should've written down those damn passwords)
 

Recorderdude

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minoplis said:
I don't understand how people still manages to complain about this new release, with so many improvements, this latest version is great, IMO, I've never been a fan of the EX mode, which I thought was a bit glitchy. Now let's just hope the savestates are working on this new version, because the latest one corrupted the savestate with my progress in Battle Kid (Should've written down those damn passwords)

For battle kid, look for the "password generator" in the GBATemp Magazine>Gaming News>Battle Kid: Fortress Of Peril thread. It'll get ya back on your feet.
wink.gif


I'm still not sure whether to upgrade to this version yet myself. Does it run noah's ark OK, or does it have that infamous original NESDS bug where noah is crushed by the top of the screen again and again at the start of the levels?
 

gothicall

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Punch Out needs to be fixed yet, Dodge Danpei isn't working now, Karateka works, Ninja Gaiden III working perfectly.... AND PLEAAAAASE, fix the PCM channel.......
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minoplis

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personuser said:
minoplis said:
I don't understand how people still manages to complain about this new release, with so many improvements, this latest version is great, IMO, I've never been a fan of the EX mode, which I thought was a bit glitchy. Now let's just hope the savestates are working on this new version, because the latest one corrupted the savestate with my progress in Battle Kid (Should've written down those damn passwords)

For battle kid, look for the "password generator" in the GBATemp Magazine>Gaming News>Battle Kid: Fortress Of Peril thread. It'll get ya back on your feet.
wink.gif

Actually, this is a only minor gripe, I'm willing to replay it without any problems, the game is that good. But thanks for the tip, anyway
smile.gif
 

twiztidsinz

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Skyline969 said:
Is there any way to get it to default to having A and B on the DS being A and B for the emulator? I hate having to switch every time I start it.Swap Y+B for B+A default
  • Using a Hex Editor:
    Code:
    ::io.sÂÂÂÂÂÂÂÂÂÂ|| Actual button swap
    02 00 11 E3 01 00 80 13 01 04 12 E3 01 00 11 13 01 00 20 12 02 0B 11 E3 02 00 80 13 01 04 12 E3 01 0B 11 13 02 00 80 13 09 00 00 EA 01 00 11 E3 01 00 80 13 01 04 12 E3 01 0B 11 13 01 00 20 12 02 00 11 E3 02 00 80 13 01 04 12 E3 02
    01 00 11 E3 01 00 80 13 01 04 12 E3 01 0B 11 13 01 00 20 12 02 00 11 E3 02 00 80 13 01 04 12 E3 02 0B 11 13 02 00 80 13 09 00 00 EA 02 00 11 E3 01 00 80 13 01 04 12 E3 01 00 11 13 01 00 20 12 02 0B 11 E3 02 00 80 13 01 04 12 E3 01
    
    ::subscreen.cÂÂ || Button display fix v0.22 and EX version
    42 20 A0 13 59 20 A0 03 50 20 C3 15 50 20 C3 05 41 20 A0 13 42
    59 20 A0 13 42 20 A0 03 50 20 C3 15 50 20 C3 05 42 20 A0 13 41
    ::subscreen.cÂÂ :: Button display fix v0.31EX and lower
    42 20 A0 13 59 20 A0 03 40 20 C3 15 40 20 C3 05 41 20 A0 13 42
    59 20 A0 13 42 20 A0 03 40 20 C3 15 40 20 C3 05 42 20 A0 13 41
    ::subscreen.cÂÂ || Button display fix v0.40b and above
    42 20 A0 13 59 20 A0 03 60 20 C3 15 60 20 C3 05 41 20 A0 13 42
    59 20 A0 13 42 20 A0 03 60 20 C3 15 60 20 C3 05 42 20 A0 13 41
    
    ::subscreen.cÂÂ || No noticeable change -- char *btn[]="*";
    59 00 00 00 42
    42 00 00 00 41
  • Compiling from Source:
    Code:
    Swap Y+B for A+B:
    ..\arm9\io.s
    ÂÂÂÂFind the line:ÂÂÂÂÂÂtst r2,#B_A_SWAP
    ÂÂÂÂChangeÂÂÂÂÂÂÂÂÂÂÂÂÂÂ#KEY_
    http://i690.photobucket.com/albums/vv262/t...es/nesDS/io.png (Left is the original Y+B, Right is swapped B+A)
    Code:
    Fix Display to A+B:
    ..\arm9\subscreen.c
    ÂÂÂÂFind the line:ÂÂÂÂÂÂflags=joyflags;
    ÂÂÂÂChangeÂÂÂÂÂÂÂÂÂÂÂÂÂÂ_btn='
    http://i690.photobucket.com/albums/vv262/t...S/subscreen.png (Left is the original Y+B, Right is swapped B+A)

Adding a start in folder
  • Compile from Source only:CODESet Start Folder:
    ..\arm9\romloader.c
    ÂÂÂÂFind the line:ÂÂÂÂÂÂi=FAT_FindFirstFile(nextfile+1);
    ÂÂÂÂAbove it add:ÂÂÂÂÂÂ FAT_chdir("foldername");
Credit to jurassicplayer for showing me all the changes.


Button-swapped versions:
v0.40b: http://www.mediafire.com/?889g8bhv141wi3h
v0.41b: http://www.mediafire.com/?0s6q2nxu826o57x
v0.42b: http://www.mediafire.com/?26844cmdcrd6e3e

Or you can tell me which version of the game you want (like nesDS v0.40b) and I'll make the changes for you.
Edit: Cleared up the details a bit and added images.
 

Skyline969

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twiztidsinz said:
Skyline969 said:
Is there any way to get it to default to having A and B on the DS being A and B for the emulator? I hate having to switch every time I start it.
If you're handy with a hex editor: http://gbatemp.net/t278389-nesds-ex?st=120...p;#entry3473175


Or you can compile your own source and make the following changes:CODESwap Y+B for A+B:
ÂÂÂÂ..\arm9\io.s
ÂÂÂÂFind the line:ÂÂÂÂÂÂtst r2,#B_A_SWAP
ÂÂÂÂChangeÂÂÂÂÂÂÂÂÂÂÂÂÂÂ#KEY_

Fix Display to A+B:
ÂÂÂÂ..\arm9\subscreen.c
ÂÂÂÂFind the line:ÂÂÂÂÂÂflags=joyflags;
ÂÂÂÂChangeÂÂÂÂÂÂÂÂÂÂÂÂÂÂB_btn='
ÂÂÂÂChangeÂÂÂÂÂÂÂÂÂÂÂÂÂÂA_btn='

Or you can tell me which version of the game you want (like nesDS v0.40b) and I'll make the changes for you.
Here's v0.40b with the swap: http://www.mediafire.com/?889g8bhv141wi3h
Well, that's very helpful of you. Thanks. I'll keep that code snippet in mind next time a release comes out. That way, I'll just modify and compile on my own.
 

Recorderdude

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Namco Star Wars works perfectly now!

In EX it would crash right away or (eventually) give a black screen and in the original NESDS it would crash after the "FutureCreator Namco" logo.

Congrats to teh coders, they have unintentionally made a game work that never has before on any NESDS.

Also Noah's Ark still works in the new merged NESDS, so it is the BEST DS NES Emulator right now.
 

N-TG

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Well since I haven't read all the pages, so sorry if this was answered.

Why the touch screen is so messed up? I mean to press the enable button I must search with my stylus in the top area. And I can't even press the screen to go to other menus. I had this problem on all versions of nesDS I ever tried.

I don't know if this will change if I compile it since I didn't (I am not on my own pc so I can't install programs)
 

Skyline969

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N-TG said:
Well since I haven't read all the pages, so sorry if this was answered.

Why the touch screen is so messed up? I mean to press the enable button I must search with my stylus in the top area. And I can't even press the screen to go to other menus. I had this problem on all versions of nesDS I ever tried.

I don't know if this will change if I compile it since I didn't (I am not on my own pc so I can't install programs)
Really? It's messed up for you? That's odd... in all versions of nesDS EX I tried, the touch controls worked perfectly. Perhaps it has something to do with what kind of DS you're using...?
 

jurassicplayer

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The same problem occurs to me (hence the reason why I add the mod version back for every revision...). Someone once said it was because it is an original black DSLite...but meh...either way, I don't have a way to fix it so I just live with my cheap shortcuts (which are actually kind of convenient anyways in my opinion).
http://gbatemp.net/t278389-nesds-ex?view=f...t&p=3463229
 

jurassicplayer

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So I kind of just remembered to upload this...It's 0.40b with the mod stuff again...and since I sort of got something to work on this version that I didn't know how to earlier, I'll just post a list of what the mod does (otherwise I'll forget).
-Savestate (Start+Down)
-Loadstate (Start+Up)
-ROM Menu (Start+Select)
-Toggle Tab Left (Start+Left)
-Toggle Tab Right (Start+Right)
-Scale Screen Smaller (Select+Right w/ touchscreen active)
-Scale Screen Larger (Select+Left w/ touchscreen active)
-Shift Screen Up (Select+Up w/ touchscreen active)
-Shift Screen Down (Select+Down w/ touchscreen active)
-Can load .nes files via plgarg.dat (iMenu/BAG UI), extlink.dat (Moonshell2), loadfile.dat (dscovered I think).

http://www.mediafire.com/?k4213bnk9xt2x8q
 

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jurassicplayer said:
So I kind of just remembered to upload this...It's 0.40b with the mod stuff again

Nice. I held off on the previous modded builds because the "EX" version had an issue with iMenu, on top of being unsure if the "hold A for original mode" would function through an arg command. Now that EX and Org are merged though, and the iMenu problem is gone, I gave it a try and it's pretty handy. I made some icons for Bionic Commando and Mega Man 2, and it's cool to be able to boot them straight from iMenu.
 

nl255

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jurassicplayer said:
So I kind of just remembered to upload this...It's 0.40b with the mod stuff again...and since I sort of got something to work on this version that I didn't know how to earlier, I'll just post a list of what the mod does (otherwise I'll forget).
-Savestate (Start+Down)
-Loadstate (Start+Up)
-ROM Menu (Start+Select)
-Toggle Tab Left (Start+Left)
-Toggle Tab Right (Start+Right)
-Scale Screen Smaller (Select+Right w/ touchscreen active)
-Scale Screen Larger (Select+Left w/ touchscreen active)
-Shift Screen Up (Select+Up w/ touchscreen active)
-Shift Screen Down (Select+Down w/ touchscreen active)
-Can load .nes files via plgarg.dat (iMenu/BAG UI), extlink.dat (Moonshell2), loadfile.dat (dscovered I think).

http://www.mediafire.com/?k4213bnk9xt2x8q

This one works great. No problems with savestates, rewind, or fast forward so far and the screen scaling works perfectly. I do have one request though, could you add a hotkey for saving the SRAM to the next version?
 
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