Emulation [RELEASE] Cemu - Wii U emulator

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RHY3756547

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DOES ANYONE TESTED MARIO MAKER IN 1.3.2?
(caps cause i asked that 5 times and someone also did)
No obvious change.

upload_2016-2-17_15-1-25.png

Hmm... Pretty sure these trees worked before. There are some logs missing earlier on too. (Mount Wario)
 
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Kristiqn5

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1.3.2 was released to backers on Sunday, so it will be released publicly this Sunday.
so 4-3 days to go :D
Will there be any change from the patreon build and the public build? like public release getting more fixes and implementations ( since Exzap has a week to fix problems (like the memory leak ) that were in Patreon build for the Public build )
 

Exzap

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so 4-3 days to go :D
Will there be any change from the patreon build and the public build? like public release getting more fixes and implementations ( since Exzap has a week to fix problems (like the memory leak ) that were in Patreon build for the Public build )
Yeah there will be additional small bug fixes.
 
D

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I apologize if this that been asked/resolved multiple times, but Mario Kart 8 keeps crashing about 30 seconds after startup. :mellow:
I'm using cemu version 1.3.2, with tri-core turned on (not really any difference there anyway, since single core crashes as well)

Do I have to switch to a certain framebuffer? Do I need to remove/rename some files?

Forgot to mention that I'm loading an rpx and not a wud. Is there a problem there? ^^'
 
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t65xwing

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My observations for 1.3.2

Angry Birds: Star Wars - CHANGES – Gets further, goes to the menu, though the screen is very garbled as shown in the screenshots. Once you load the first level, it crashes.
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NEW: Animal Crossing: Amiibo Festival – No Changes – Infinite loading screen.
NEW: Art Academy: Atelier – No Changes – Crash on load.
Assassin's Creed III – REGRESSION!– No longer gets to the menu. WHAT DID YOU BREAK EXZAP?
Batman: Arkham City – REGRESSION! – No longer shows anything, doesn't go to menu.
Bayonetta – No changes – Crash on load.
Bayonetta 2 – No changes – Shows the logo, crashes on pressing start.
Call of Duty: Ghosts - No changes– Infinite loading screen –
Captain Toad: Treasure Tracker – CHANGES – RPX version works for me since 1.3.1. Get's in-game. Can't keep camera focused on a point after rotating. Music is sometimes static, but sound effects/voices work prefectly afaik. Menu 60 fps. Level 1: 8-11 fps. Framebuffer 15 is almost Wii U graphics colors. Framebuffer 16 are the meshes? Framebuffer 17 is the matrix. Framebuffer 19-28 are lights
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Deus Ex: Human Revolution – No changes – As broken as ever.
NEW: Devil's Third – No changes – Crash on load.
Donkey Kong Country: Tropical Freeze – No Changes – Infinite loading screen after menu
Ducktales Remastered – No changes – Infinite loading screen.
NEW: Epic Mickey 2 – No changes – Infinite loading screen.
Game & Wario – No changes – Crash on load.
Hyrule Warriors - Minor Changes – Boots, and no longer crashes. But stuck on an infinite black screen
Injustice: Gods Among Us – No changes – Crash on load
Kirby and the Rainbow Curse – Minor changes – Now has sound in the menu. Still crashes upon starting new game.
Lego City Undercover – Minor changes – Now shows a police badge after loading is complete. It won't go further than that and the image flickers in and out so fast it's impossible to get a screenshot.
Lego Marvel Superheroes – REGRESSION! – No longer shows anything.
Mario and Sonic at the Olympics 2014 – No changes – Infinite loading screen.
Mario Kart 8 – No changes
Mario Party 10 – No changes – Crash on Load
Mario Tennnis: Ultra Smash – No changes – Crash on Load
Mass Effect 3 – No changes – Crash on Load
Minecraft – Not tested – See my earlier Minecraft post for details. Due to the incrdibly long time to generate a world, and the less than 1 fps after, I'll not be testing Minecraft further until performance optimizations have occured.
Monster Hunter 3 - No changes - Boots, but gets stuck on an infinite black screen
NES Remix – No changes – Gets ingame, works seemingly perfectly except for the lack of music and low performance.
NEW: Project Zero: Maiden of the Black Water – No changes – Crash on load
Sonic All Stars Racing - No changes – Infinite loading screen
Splatoon – Regression? – See screenshot. All those white spots. (Also, how the hell do you rotate the Gamepad sideways? I can only go up and down.)
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Super Mario 3D World – Minor Changes – Overworld at 26 fps up from 10. World 1-1 now at 16-24 fps up from 6-9. Framebuffer 8 shows near Wii U colors. Framebuffer 9 Meshes? Framebuffer 14 Matrix. Framebuffer 24 Reflections/light?
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Super Smash Bros – REGRESSION – Memory leak
Taiko no Tatsujin – REGRESSION – Memory leak
The Wonderful 101 – No changes – Boots into infinite black screenshot
Wii Party U - No changes - Crash on load
Xenoblade Chronicles X – Not tested, will resume once keyboard input is added.
Yoshi's Wooly World – No changes - It boots, gets to an infinite black screen after it's finished loading.
ZombiU – No changes – Crash on load
 

Barrowsx

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My observations for 1.3.2
Minecraft – Not tested – See my earlier Minecraft post for details. Due to the incrdibly long time to generate a world, and the less than 1 fps after, I'll not be testing Minecraft further until performance optimizations have occured.

What region is your version of Minecraft? Mine just instantly crashes.
 

Kakkoii

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Tried 1.3.2... The experimental CPU multi-threading feature absolutely destroys the FPS for me on MK8. Normally the menus are around 20-30FPS, but it drops down to roughly 2-4 FPS on the menu. And on tracks, I went from averaging 15FPS to about 2-4FPS there too... It does look like it might be using an extra thread or two now, but the total CPU utilization has gone down, resulting in much less FPS. I'm using an i7 930.

I'm seeing other people get better results with it on though, which is weird... Hopefully the feature improves!
 
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