KeyUp event updates the button state, if you don't set them to false the keys will always be pressedJust so everybody knows, the KeyUp event does matter.
Don't remove it. Bad things happen.
Yeah, I fixed that. Kind of. Now buttons never get held down properly, but that's more because I'm lazy and I wanted to see if it'd work at all.KeyUp event updates the button state, if you don't set them to false the keys will always be pressed
You have to bind the controls firstStupid, but how do i shoot?
b | 2
w a c e | v 1 3 6
v x 1 d f | u w 4 5 7
8 2 | z 8
t z h | r x 0
s u y 0 g i | q s y a 9 c
7 9 3 | t b d
q k | n f
p r n j l | m o j e g
6 m n 4 | p i k h
5 | l
Right is better.Which button layout do you guys prefer?
Code:b | 2 w a c e | v 1 3 6 v x 1 d f | u w 4 5 7 8 2 | z 8 t z h | r x 0 s u y 0 g i | q s y a 9 c 7 9 3 | t b d q k | n f p r n j l | m o j e g 6 m n 4 | p i k h 5 | l
I can get every recognizable button(including aux 1-32) on the N3DS comfortably without the use of the touchscreen. 3DS won't have access to all the symbols, but I can probably get all the ones that get used regularly by the console.
Yeah, it looks like it. The left layout is definitely better for roguelikes, but I was wondering if having the number buttons for weapon switching be consistent was as important as move option were. Probably not.Right is better.
I'm trying to compile from source, but I get this error. Someone help, please...
Code:/home/yogsot/3ds/ctrQuake/source/in_ctr.c:25:17: fatal error: 3DS.h: No such file or directory #include <3DS.h> ^
You need to have libctru
I've found a solution. In ".../ctrQuake/source/in_ctr.c" file you have to change "#include <3DS.h>" to "#include <3ds.h>"...I have. I was uptading this like 10 mins ago...
I've found a solution. In ".../ctrQuake/source/in_ctr.c" file you have to change "#include <3DS.h>" to "#include <3ds.h>"...
I was building under Linux. Linux shell is very case sensitive
I was using Ubuntu VM made yesterday to build that. Yesterday I was trying to build under Arch Linux....Don't forget to pull the latest changes
what are the default controls?? I can't change my controls because I don't know how to scroll down in the menu with the keyboard...
Can the game be configured for widescreen? In a screenshot taken on Citra posted yesterday it was fullscreen.
On N3DS it's fullscreen, on O3DS it's 320x240. I forgot to add a toggle for this option but i can give you a .3dsx with fullscreen