Not with currently released buildsIs there a way I can add Quake's ost in it?
Not with currently released buildsIs there a way I can add Quake's ost in it?
hi guys i tried installing quake and installed the cia and put the pak0 and pak1 files in the 3ds/ctrquake folder but when i try to run the game i get this error
cant find gfx/pop.imp
cant find gfx.wad
sys error w_loaderfile:couldnt load
edit i copied the files in id1 folder and the game runs but stops in loading screen now it says cant find touchpadoverlay.bin file
do i also need to copy the 3dsx and smdh files from the zip folder as i am using the cia version and the pak1 files from some other siteJust download the ctrQuake.zip file and extract to your sd card
Wait until I implement it.What do I have to do to start the music?
oh ok didnt know it wasnt implementedWait until I implement it.
You can use the 3dsx version and create a shortcut with the launch parameters, or wait until I release an update with mod support (possibly this weekend)Is there a way to play the mission packs too? Like scourge of armagon and dissulution?
i am hypedYou can use the 3dsx version and create a shortcut with the launch parameters, or wait until I release an update with mod support (possibly this weekend)
I used the same rsf file for DeSmuME, but desmume is dead anyway.This homebrew currently shares the same titleid as the desmune emulator
I used the same rsf file for DeSmuME, but desmume is dead anyway.
I have luma8 and works fine.Could you make this compatible with luma 8.0 w/ rosalina? I run it with hbmenu2.0 and I always get the crash screen (An exception occurred).
Could you make this compatible with luma 8.0 w/ rosalina? I run it with hbmenu2.0 and I always get the crash screen (An exception occurred).
I have luma8 and works fine.
Thank you @Kazuma77 It works perfectly. I was kinda exited about the 3d stereo but then I realized that the slider only applies to the gun and not to the environment. It definitely needs some tweaking but I'm still grateful I can play this masterpiece on my 3ds.
I didn't know about the Spectre3ds. I'm totally fine with this port. As long as it works smoothly as it does, I saw that elhobbs is the one working on the Hexen2 port. At least one of them. I'll play that one after I'm done with all the quake expansions. Keep us posted if you are able to compile Duke3d too. Thank you!Yeah, that's probably why they hadn't put it in a release yet. Still, better than nothing I guess. Spectre3DS has true stereoscopy (and music support, though only at 22 Khz). But I get an error with "Hud.cpp" trying to compile it. I can comment the lines, but then it gives several other errors when it gets to "ViewState.cpp" so I probably will not get the current source working with Rosalina. Hopefully @elhobbs will return to the project eventually, though I think he's working on Hexen for now (which is working great atm I might add). It's pretty good, even without having a menu and having to start the game with the "map start" command (or "map end" if you want to get straight to the point I guess, ). You'll have to use *hax in some form if you want to see Quake in true 3D for now.