SEGA and Microsoft are teaming up for a "strategic alliance" involving the Azure cloud platform

sega-and-microsoft-logos-with-xbox-series-x-s.jpg

While this kind of partnership isn't as shocking as one with Nintendo might be, SEGA will be forming a "strategic alliance" with its once-competitor Microsoft. The two companies will be teaming up in order for SEGA to explore creating "large-scale, global games" in the future, utilizing Microsoft's Azure cloud technology. This also includes what SEGA refers to as "Super Game". which is a new initiative all about releasing content that focuses on four main tenents: global, online, community, and IP utilization.

We are very pleased to announce today that we are considering a strategic alliance with Microsoft to help develop SEGA's new “Super Game” initiative as well as build a next-generation game development environment. By considering a strategic partnership with Microsoft, we seek to further advance our game development so that our titles can be enjoyed by fans all over the world; in this regard, we aim to build an alliance that utilizes both SEGA's powerful game development capabilities and Microsoft's cutting-edge technology and development environment.

According to a briefing from SEGA that took place in May 2021, one of these "Super Games" will be a key strategy for them, and is set to be released within the next five years. That same presentation also showed that SEGA believes in expanding older intellectual properties, by making reboots, remakes, and remasters of popular franchises.

SEGA has played such an iconic role in the gaming industry and has been a tremendous partner over the years. We look forward to working together as they explore new ways to create unique gaming experiences for the future using Microsoft cloud technologies. Together we will reimagine how games get built, hosted, and operated, with a goal of adding more value to players and SEGA alike.

:arrow: Source
 

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,724
Trophies
2
Age
33
XP
8,714
Country
Portugal
Yep, I've checked the info and you're right. I guess @Chary has some explaining to do! :p1ng:
yup, sega even made a deal to port some games to xbox and make sequels like some xbox exclusives like

Sega GT 2002​

shenmue 2
jet set radio future
crazy taxi 3
panzer dragoon orta


and so on so yeah they made a deal to release games on xbox before xbox was even a thing becuase the dreamcast was dead and buried by the time xbox released, so they were partners since day one, altough they offered sonic games to nintendo for some reason so the 2 exclsuive sonic 3d games were never on any console besides gc and dreamcast.
 

xdarkx

Well-Known Member
Member
Joined
May 9, 2007
Messages
741
Trophies
1
XP
2,760
Country
Canada
Was going to comment on how Sega and Microsoft were competitors makes no sense since Dreamcast was discontinued months (Mar 2001) before the first Xbox was released (Nov 2001), but it looks like someone mentioned that already. I guess I can add to this by saying Sega wasn't doing too well financially speaking during the Dreamcast period.

Also, Microsoft had partnered up with Sega to bring Phantasy Star Online 2 to the western and global market, so I don't think it's surprising they are teaming up again.
 

kevin corms

Well-Known Member
Member
Joined
Feb 21, 2015
Messages
1,015
Trophies
0
Age
40
XP
1,781
Country
Canada
This has to do with development, nothing with cloud gaming or anything like that. This discussion has gone way off the rails. Cloud based dev environments are the norm in software development these days.
 
  • Like
Reactions: osaka35

Xzi

Time to fly, 621
Member
Joined
Dec 26, 2013
Messages
17,761
Trophies
3
Location
The Lands Between
Website
gbatemp.net
XP
8,602
Country
United States
From where I'm sitting, the only "benefits" of cloud-based gaming are taking more ownership out of customers' hands, and being used as a form of airtight DRM. Kinda surprising to see this kind of anti-consumer move coming from Sega, not so surprising to see it from Microsoft with the renewed push for Linux gaming, though.
 

kevin corms

Well-Known Member
Member
Joined
Feb 21, 2015
Messages
1,015
Trophies
0
Age
40
XP
1,781
Country
Canada
From where I'm sitting, the only "benefits" of cloud-based gaming are taking more ownership out of customers' hands, and being used as a form of airtight DRM. Kinda surprising to see this kind of anti-consumer move coming from Sega, not so surprising to see it from Microsoft with the renewed push for Linux gaming, though.
Why does everyone keep talking about cloud based gaming when the partnership is about moving to a cloud based dev environment?
 

Xzi

Time to fly, 621
Member
Joined
Dec 26, 2013
Messages
17,761
Trophies
3
Location
The Lands Between
Website
gbatemp.net
XP
8,602
Country
United States
Why does everyone keep talking about cloud based gaming when the partnership is about moving to a cloud based dev environment?
That's an optimistic take, but I interpret this quote in particular as meaning the games will be both "hosted and operated" on the cloud:
SEGA has played such an iconic role in the gaming industry and has been a tremendous partner over the years. We look forward to working together as they explore new ways to create unique gaming experiences for the future using Microsoft cloud technologies. Together we will reimagine how games get built, hosted, and operated, with a goal of adding more value to players and SEGA alike.
Basically it seems like Microsoft suddenly isn't happy with how much PC gaming market share Valve/Steam have, but instead of making a launcher-storefront that can actually compete, they're taking the lazy route by switching to cloud gaming under the guise of "adding more value" for players. Feels like EGS exclusivity all over again.
 
Last edited by Xzi,

kevin corms

Well-Known Member
Member
Joined
Feb 21, 2015
Messages
1,015
Trophies
0
Age
40
XP
1,781
Country
Canada

Xzi

Time to fly, 621
Member
Joined
Dec 26, 2013
Messages
17,761
Trophies
3
Location
The Lands Between
Website
gbatemp.net
XP
8,602
Country
United States
I don’t think they mean play, “operated” as mentioned here is normally a management type role.
Maybe, but "hosted on the cloud" isn't all that ambiguous. I guess we'll just have to wait and see if it's one of many options (multi-platform) or if they intend to push for cloud exclusivity (as Stadia did with several titles).
 
  • Like
Reactions: DarkCoffe64

kevin corms

Well-Known Member
Member
Joined
Feb 21, 2015
Messages
1,015
Trophies
0
Age
40
XP
1,781
Country
Canada
Maybe, but "hosted on the cloud" isn't all that ambiguous. I guess we'll just have to wait and see if it's one of many options (multi-platform) or if they intend to push for cloud exclusivity (as Stadia did with several titles).
Is their ceo a sales person, or do they actually have a clue? Usually cloud gaming pushes come from sales folks as they love the idea but don’t get how dumb it actually is in practice. A software engineer would understand that when streaming music and/or video the client does the work while the server pushes data. Cloud gaming doesn’t work this way, and when an iPhone can play a game like Fortnite at 60 fps easily I don’t get the point. In 5-10 years even the cheapest android phone will have the power needed to play games at fantastic fidelity. Storing the data online and having the client process it might happen though, we just aren’t there yet.
 

Xzi

Time to fly, 621
Member
Joined
Dec 26, 2013
Messages
17,761
Trophies
3
Location
The Lands Between
Website
gbatemp.net
XP
8,602
Country
United States
Is their ceo a sales person, or do they actually have a clue? Usually cloud gaming pushes come from sales folks as they love the idea but don’t get how dumb it actually is in practice. A software engineer would understand that when streaming music and/or video the client does the work while the server pushes data. Cloud gaming doesn’t work this way, and when an iPhone can play a game like Fortnite at 60 fps easily I don’t get the point. In 5-10 years even the cheapest android phone will have the power needed to play games at fantastic fidelity. Storing the data online and having the client process it might happen though, we just aren’t there yet.
Yeah the two biggest hurdles are still internet infrastructure and pricing. Infrastructure is the bigger problem in countries like the US, so unless Microsoft and Sega are gonna personally install thousands of miles of new fiber optic cables, cloud gaming will always remain suboptimal here. And even in smaller, wealthy European countries where internet is universally fast, customers are going to want cheaper pricing for cloud games given that they provide less value (no single-player, no modding, etc). That of course won't be the case, as Microsoft/Sega will undoubtedly charge the exact same for brand new, cloud-exclusive games ($60 - $70).
 

osaka35

Instructional Designer
Global Moderator
Joined
Nov 20, 2009
Messages
3,748
Trophies
2
Location
Silent Hill
XP
5,988
Country
United States
Why does everyone keep talking about cloud based gaming when the partnership is about moving to a cloud based dev environment?
probably also the fact that this made the news. This sort of thing happens all the time, why put out a press release (i'm assuming)? And it is slightly vague on the particulars. It kind of sounds like this is the beginning of a relationship. Starting with the dev environment, and opening up to the potential for far more. So folks are gonna talk about that since it's what affects gamers, rather than the dev environment which really won't (not directly).

My guess anyway. dev environment doesn't affect me. It's neat, but I am wary as we all know the industry is trying its hardest to force this shift. so let's talk about that, it's the more interesting topic.
 
Last edited by osaka35,
Joined
Mar 30, 2011
Messages
1,288
Trophies
2
Age
31
Location
Arcadia
XP
3,720
Country
Italy
Anyway, if Sega were to be bought up I'd rather it be Nintendo since they're so much better at milking their IPs for all they're worth, and that's something that Sega really, really sucks at right now (aside from Sonic, obviously).
If craptendo were to buy Sega, we would've never had something like Sonic Mania. And kiss goodbye to all the fan projects people make all the time of it.

Why does everyone hate cloud gaming so much?
Many things, primarely being that it would kill off your internet usage/astronomical bills (something like that), gameplay lag (even with godlike connection I bet it wouldn't compare to actually playing from a disc or download or what), and game ownership, you'd basically pay to rent games instead of owning them, so, if whoever one day decided to remove the game you "bought" for any reason, you're fucked. And if there's no real way to save/pirate the files somehow, once it's gone, it'll be prolly forever, preservation be damned.
 
  • Like
Reactions: Dud

Deleted member 546149

Well-Known Member
Member
Joined
Dec 18, 2020
Messages
2,000
Trophies
2
XP
6,972
If craptendo were to buy Sega, we would've never had something like Sonic Mania. And kiss goodbye to all the fan projects people make all the time of it.


Many things, primarely being that it would kill off your internet usage/astronomical bills (something like that), gameplay lag (even with godlike connection I bet it wouldn't compare to actually playing from a disc or download or what), and game ownership, you'd basically pay to rent games instead of owning them, so, if whoever one day decided to remove the game you "bought" for any reason, you're fucked. And if there's no real way to save/pirate the files somehow, once it's gone, it'll be prolly forever, preservation be damned.
Why would the internet companies cost more?
They already limit your speed and throttle you when using too much data
They did it to me
VPN fixes that issue
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    a_username_that_isnt_cool @ a_username_that_isnt_cool: i brung that up because i remembered it randomly and it has become my hyperfixation