Tutorial  Updated

Wii on Wii U Virtual Console: Injecting Games

Requirements:
WiiScrubber v1.40;
nfs2iso2nfs v0.5.4; it may require the Wii common Key. You can use wiiscrubber's key.bin renamed to wii_common_key.bin.
A clean rip of your Wii game;
The extracted contents of a Wii VC title for the Wii U (except the .nfs files);
-the 2 below require java to be installed-
jnustool (requires Wii U common key so you'll have to search online - hint: it begins with D7B0. Open the "config" file in notepad and paste the key inside, replacing [COMMONKEY]);
NUSpacker (must be @ihaveamac's version, requires Wii U common key as well)

Current limitations:
It's possible to use the gamepad to emulate ONLY the Classic Controller.
Wii Remote emulation is possible but there's no gyroscope or infrared commands (at least for now).
(Input emulation patches by @FIX94)

The game must be already compatible with the Classic Controller but that isn't a guarantee that it's going to work.
Here's a compatibility list: http://wiki.gbatemp.net/wiki/WiiU_VC_Wii_inject_compatibility_list

Integrity checks are still in place so only clean disc rips work.
The game iso must be pristine: untrimmed, unscrubbed and the partitions signed.
No homebrew, no mods, no wimmfi patched games until sigpatches are implemented.

Patched isos work now! Original idea by @Tock46!

Homebrew works now, even a special version of Nintendont by @FIX94

Trimmed isos still don't work, at least not isos trimmed by WiiScrubber.



HOW TO DO IT


0. Downloading a Wii VC Title
This may be illegal and I'm just telling you so you don't ever do it by mistake OK?
You can use the command line to download games' contents directly if you know the title id and title key.
I heard you can get them on a certain titlekeys site...

Once you have that, this is the command
Code:
java -jar JNUSTool.jar TITLEID TITLEKEY

NmNYbOu.png


Note: You should get a game that contains the latest revision of fw.img (r590), that's the only version supported by @FIX94's patches.
Here's some info you can use to verify that you have a good file:
Size: 1785497 bytes.
CRC32: E2F27E9B
MD5: 3CAF52A9A440EEE4F125A3AD22E305C8
SHA: A5A75EBF3164874830A1D5992495DE510AB3F74E

Now here's a list of some titles that contain the preferred fw.img (verified mostly by @fejich and @markehmus)
DONKEY KONG JUNGLE BEAT [VBXE01]
Kirby's Epic Yarn [VARE01]
Lost in Shadow [VA8E01]
Mario Strikers Charged [VBFE01]
Mario Super Sluggers [VBHE01]
Pandora's Tower [VAPE01]
PIKMIN 2 [VBTE01]
PIKMIN [VBUE01]
Resident Evil 4 Wii Edition [VBDE01]
Resident Evil The Umbrella Chronicles [VBWE01]
Rhythm Heaven Fever [VAKE01]
Sin and Punishment Star Successor [VALE01]
Super Mario Galaxy [VBKJ01]
Super Paper Mario [VBBE01]
The Legend of Zelda Skyward Sword [VANE01]
Trauma Team [VA6E01]
Wario Land Shake It [VBGE01]
WARIO WARE SMOOTH MOVES [VBVE01]





-----------------------------------------------

1. WiiScrubber
First setup WiiScrubber. Remember it needs the Wii common keys so run MakeKeyBin.exe first and do as it says.
Run it and open you iso. Right-click the UPDATE partition and select "Delete partition". Confirm.
uE02Phr.png


Now click on the + box to expand the DATA partition, then expand partition.bin.
Right click tmd.bin, select "Extract" and save it.
Do the same with ticket.bin.
jJPl3Wy.png


Rename the extracted ticket.bin to rvlt.tik
Rename the extracted tmd.bin to rvlt.tmd

Copy/move both files to the "code" folder of the Wii VC title.

Your iso is now ready and you can close WiiScrubber.


2. nfs2iso2nfs
Move your iso to the "content" folder of the Wii VC. Rename the file to "game.iso".
The content folder should contain only game.iso and the "assets" folder. Delete any nfs files that are still present.

Copy nfs2iso2nfs.exe to the content folder and run it. If everything is in place, it will begin the conversion process.
It should take around 15 minutes. Its console window will close when it's finished.
Once it ends you can delete your iso file and nfs2iso2nfs.exe (and wii_common_key.bin if it exists).
The content folder should contain only the nfs files and the "assets" folder.

Optional: You can enable Classic Controller emulation for playing using only the gamepad.
Open meta.xml (it's in the meta folder) in notepad.
Look for the line
Code:
<drc_use type="unsignedInt" length="4">1</drc_use>

replace it with
Code:
<drc_use type="unsignedInt" length="4">65537</drc_use>
and save the file.
Note that this will only work if the game supports the Classic Controller.
If it doesn't either it won't boot or you won't be able to do anything and only the gamepad's power button will work.
Here's a list of such games: https://wiki.gbatemp.net/wiki/List_of_Wii_games_compatible_with_Classic_Controller


3.NUSpacker
The final part, building the installation files.
NUSpacker requires the Wii U common key. You should find it online and then open the file "encryptKeyWith" with
notepad and paste the key inside (hint: it begins with D7B0)

It's also a command line tool so you'll have to write down the commands, or simply create a new text file,
write the command inside, save it and change the extension from .txt to .bat

I recommend copying the Wii VC folder (that contains the other 3 folders, code, content and meta) to nuspacker's folder.
That will make everything easier.

The command works like this (replace with the names of your own folders)
If you folders have spaces in their names, enclose them in quotation marks, like "Just Dance".
Code:
java -jar nuspacker.jar -in GAME_FOLDER -out INSTALATION_FILES_FOLDER

Wiait until it finishes the process.
Now just copy the folder with the installation data to the "install" folder SD card, run a CFW and install it with WUP Installer GX2!

PS: If you make a nonfunctional game, remember to uninstall it before trying again.
If you install a fiunctional game over a broken installation, it will still appear as broken.
 

Attachments

  • WiiScrubber [V-1.40 A-2009].rar
    528.8 KB · Views: 1,377
  • NUSpacker.zip
    59.6 KB · Views: 1,334
  • jnustool.zip
    99.6 KB · Views: 1,420
  • nfs2iso2nfs v0.5.4.zip
    11.3 KB · Views: 869
Last edited by piratesephiroth, , Reason: updated nfs2nfs2iso

fejich

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I wrote 3 bat files to convert games.

1. In this folder, unpack the ISO image of the Wii game
2. In Photoshop we draw logos based on the psd files bootTvTex.psd and iconTex.psd
3. Enter the name of the company that created the game in the publisher.txt file
If there is no file or it is empty, the company name will not be specified
4. Fill in the TitleID.txt file with some kind of identifier chosen by you
If there is no file or it is empty, random TitleID will be generated
5. Run sequentially
1_REBUILD.bat
2_CONVERT.bat
3_Make NUS.bat

As a result, you should get a folder with the name of the game and in it NUS files for installation

I do not translate well into English. Help make a correct translation of phrases from bat files. And remove from the archive all illegal material and describe where to get files legally.

https://mega.nz/#!6UwDxJYT!k2U6NDz_uvNz1x4bseUC9-jS0iUaa8Fh8YhqMjkuV9I

Thanks to all the creators of the wonderful programs that I used!

I will delete the link and file as soon as you say. Write your instruction how to get the working assembly.

There are 3 different known fw.img from games
Donkey Kong Country Returns
The Legend of Zelda Skyward Sword
Xenoblade Chronicles
Good Job!!
 

the_randomizer

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Has anyone tested Super Mario Galaxy 1 or 2 injected inside of Xenoblade Chronicles yet? And if so, we simply tell the batch file not to emulate the classic controller with DRC/gamepad right?
 

Columbo2811

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Last edited by Columbo2811,

victormr21

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Super Mario Galaxy 1 and 2 are not officially allowed to use DRC.
You need to patch meta.xml, and see what happens.
A permanent connect wiimote + nunchuk error message when you start game, they don't support Classic Controller. I will search if someone patched it, I don't think it, you need gyros Everytime but...
 

pedro702

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A permanent connect wiimote + nunchuk error message when you start game, they don't support Classic Controller. I will search if someone patched it, I don't think it, you need gyros Everytime but...
not everytime but you will need them same with the ir pointer to do those magnetic stars and wagling is the mid jump extra tornado move wich is needed for the entire game, so yeah its basicaly impossible lol.

you needed a giro emulated and a working ir pointer.
 

the_randomizer

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not everytime but you will need them same with the ir pointer to do those magnetic stars and wagling is the mid jump extra tornado move wich is needed for the entire game, so yeah its basicaly impossible lol.

you needed a giro emulated and a working ir pointer.

But do the games work, injected, without the gamepad? Can they still work normally with the Wii remote + nunchuck? Or does VC injection not work properly?
 

pedro702

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But do the games work, injected, without the gamepad? Can they still work normally with the Wii remote + nunchuck? Or does VC injection not work properly?
every game can ... you only have to change the meta to drc use from 65537 to 1 or even 0 and you get the actual wii controls, heck even with gamepad drc use enbladed when it asks if you want to use the gamepad you say no and use normal wiimote and nunchucks and CC and whatever.
 

the_randomizer

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every game can ... you only have to change the meta to drc use from 65537 to 1 or even 0 and you get the actual wii controls, heck even with gamepad drc use enbladed when it asks if you want to use the gamepad you say no and use normal wiimote and nunchucks and CC and whatever.

I'm using the automated script here, https://gbatemp.net/threads/release-wiivc-injector-script.483577/ where it asks y/n for the gamepad to emulate the classic controller, I assume selecting "no" will just default the Wiimote nunchuck combo. This method is a lot easier IMHO. But editing that file works too.
 
Last edited by the_randomizer,

pedro702

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ShadowOne333

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not everytime but you will need them same with the ir pointer to do those magnetic stars and wagling is the mid jump extra tornado move wich is needed for the entire game, so yeah its basicaly impossible lol.

you needed a giro emulated and a working ir pointer.
What happened with the guy who supposedly got Wiimote emulation working through Gamepad inputs?
 

pedro702

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What happened with the guy who supposedly got Wiimote emulation working through Gamepad inputs?
im doing some testing with fix94 and we did manage to make emulated wiimote(sadly it doesnt work on nsmb games but does on like pokepark and rythm heaven and maybe more) but the emulated wiimote has no ir or gyro on it so you couldnt play almost any wiimote only game since every game that is wiimote only requires atleast waggling for something, i will release this info when fix94 and i finish the testing. oh and we also managed to swap CC emulation l and r with zl and zr wich is so much better on the gamepad imo.
 

ShadowOne333

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im doing some testing with fix94 and we did manage to make emulated wiimote(sadly it doesnt work on nsmb games but does on like pokepark and rythm heaven and maybe more) but the emulated wiimote has no ir or gyro on it so you couldnt play almost any wiimote only game since every game that is wiimote only requires atleast waggling for something, i will release this info when fix94 and i finish the testing. oh and we also managed to swap CC emulation l and r with zl and zr wich is so much better on the gamepad imo.
Oh that's some interesting stuff.
I didn't know Fix94 was working on it.
Nice to know :)
Hope this paves the way to Nintendont + Gamepad :P

Anyway, best of luck and hope your testing goes well.
 
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pedro702

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Oh that's some interesting stuff.
I didn't know Fix94 was working on it.
Nice to know :)
Hope this paves the way to Nintendont + Gamepad :P

Anyway, best of luck and hope your testing goes well.
never gonna happen since like fix94 said nintendont itself is a ios and the fw img is another ios, so if you managed to make wii vc allow for ios reload, once you realoaded nintendont you would loose everything gamepad related lol.
 

Saiklex

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im doing some testing with fix94 and we did manage to make emulated wiimote(sadly it doesnt work on nsmb games but does on like pokepark and rythm heaven and maybe more) but the emulated wiimote has no ir or gyro on it so you couldnt play almost any wiimote only game since every game that is wiimote only requires atleast waggling for something, i will release this info when fix94 and i finish the testing. oh and we also managed to swap CC emulation l and r with zl and zr wich is so much better on the gamepad imo.

This sounds good! Wondering if you could check out controller stuff with Fire Emblem: Radiant Dawn? The gamepad support "works" but it works as a WiiMote, not a CC.
 
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pedro702

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This sounds good! Wondering if you could check out controller stuff with Fire Emblem: Radiant Dawn? The gamepad support "works" but it works as a WiiMote, not a CC.
that has to do with how each game uses the patches for isntance nsmb doesnt even recognize the wiimote and so on, this is why there was always a huge strugle to make anything homebrew for wii controls becuase each game just does whatever they fell like and nintendo made a "general" hack that doesnt work for manny games becuase of how wii games work, it needs one patch pergame so dont hope on any fix beyons what i just said.
 

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