clickbait.Mario kart 8 60 fps video is real or fake?
all it is
clickbait.Mario kart 8 60 fps video is real or fake?
its only a matter of time for Exzap to implement the Vulkan API
RetroArch already got Vulkan Support and RPCS3 just started, cant wait to see if Vulkan improves emulation
Somebody ban GayWarlord please?What do you know? Are you a programmer? If they can repro the problem, it can be (didn't say will be every single time) a quick thing to fix.
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Yeah, and Nintendo NX games also... What a clown.
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You can't afford 5 bucks? How much did you spend for your computer? Electricity bills? If you don't have 5 bucks extra / month, maybe you should need to rethink your life... Just saying.
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Like Saint Thomas, only believe what you see on your computer. As for now, this clown is just desperate for subscribers, and is even promoting piracy "Please tell me how it runs on the real hardware". In other words, he is pirating the game since he is using an image of a game he doesn't own obviously. I am surprised moderators didn't ban this video and any reference to it on those forums yet.
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Right, and no one cares... Either about your statement or your crappy videos. Since you are so eager to make videos that no one watches, did you become a Patreon? So you can have the latest of the latest? Or are you so cheap you had to PM people and get it for free? Mr "I think I am a tough guy because I have a genetically enhanced, retarded and violent dog for my thumbnail".
I love this new Patreon thing, so now we can see all those clowns wanting everything faster and support the authors... If they have their money where their mouth is or not.
as stated thousands of times before, Vulkan and DirectX12 will not benefit Cemu in the slightest, this is more CPU bound than anything, as usual with every emulator.
Doesn't necessarily mean it will work for everything else, and you're thinking of Ishiiruka which is unstable on a lot of games.Dx12 in Dolphin is absolute amazing in weak systems.20% or more faster.
Doesn't necessarily mean it will work for everything else, and you're thinking of Ishiiruka which is unstable on a lot of games.
Just because it works on one doesn't mean it will work on another, DX12's main selling point is the Multi-threaded draw-calls, This means it will take the thousands of drawcalls that would be in dolphin, and spread them across the amount of cores you have. If you do not have a lot of draw-calls(DX would be DrawPrimtives, DrawPrimitiveUP, etc) then you'd benefit very little to the point of gaining maybe 1 or 2 fps.
Ah did not see that they added it in lol, ignore the ishiiruka statement then, my point still stands tho, it won't benefit anything if you have barely any draw callsNot only in Ishiiruka, it's in Dolphin Master too.
Ah did not see that they added it in lol, ignore the ishiiruka statement then, my point still stands tho, it won't benefit anything if you have barely any draw calls
You don't seem to understand the point of drawcalls do you.You haven't tried Rpcs3 neither, i think.
yeahYou haven't tried Rpcs3 neither, i think.
Dolphin 5.0 available
its only a matter of time for Exzap to implement the Vulkan API
RetroArch already got Vulkan Support and RPCS3 just started, cant wait to see if Vulkan improves emulation
It's fake.Mario kart 8 60 fps video is real or fake?
How much performance gain actually comes from DX12 vs other improvements? We don't know and unless someone does in-depth profiling it's useless to claim RPCS3 as proof that DX12 yields large performance boosts.You haven't tried Rpcs3 neither, i think.
I looked into Vulkan and decided not to support it for now. I don't care about potential performance gains because those don't matter for CEMU since the current GPU/driver overhead is already very low. I worry more about multi-platform and inter-vendor compatibility. If Vulkan gains broad support on all platforms and from all vendors I will likely switch. But until then I will stick with OpenGL.Did Exzap confirmed Vulkan support? We already have multiple whining about crappy GPUs not working. So far he decided to settle on Ogl 4.0 to support big user base. But don't get me wrong, I would also like to see modern high performance API.
If you expect the release today you are going to be disappointed... Cemu 1.3.2 patreon release was on Sunday and therefore the public release will be one week later, Sunday, Feb 21th.Well, while waiting for the release today or tomorrow(Wednesday in Netherlands),
the gain for vulkan is already starting off big ue4 support and cryengine will support it and even that trash engine unity it's the new opengl and planned dophin support and decaf is going to use it as well same with all other emulators i am using it in ue4 now and it shows huge promise on amd side but sadly nvidia side shows no benefit yetIt's fake.
How much performance gain actually comes from DX12 vs other improvements? We don't know and unless someone does in-depth profiling it's useless to claim RPCS3 as proof that DX12 yields large performance boosts.
I looked into Vulkan and decided not to support it for now. I don't care about potential performance gains because those don't matter for CEMU since the current GPU/driver overhead is already very low. I worry more about multi-platform and inter-vendor compatibility. If Vulkan gains broad support on all platforms and from all vendors I will likely switch. But until then I will stick with OpenGL.
If you expect the release today you are going to be disappointed... Cemu 1.3.2 patreon release was on Sunday and therefore the public release will be one week later, Sunday, Feb 21th.