Yes please
Oh wait I found out. It's in a083, the area model and textures is two files before the overworld models. And you can replace the textures normally in ohana
Yes please
Oh wait I found out. It's in a083, the area model and textures is two files before the overworld models. And you can replace the textures normally in ohana
The Moon Map files are in a/8/0/3, a/8/0/2 it was Pokemon Sun i think and what is in 0/8/5 I don't no sorrySo which file is map models? I`ve scanned this thread and found a few different answers....a/8/0/5 seem to be the most common one, but its 0kb in my moon dump
HELLO I HAVE A QUESTION... HOW CAN I EDIT THE TEXTURES OF MY OWN TRAINER ... I HAVE ALL DESENCRIPTED AND I CAN OPEN THE MODELS WITH OHANA .... I WANT TO PUT TO MY TRAINER THE APPEARANCE (TEXTURE ONLY) OF RED OR BLUE.
HELP MEEE PLEASEEEE WITH A TUTORIAL
No, you have to open them to find out what they are unless someone decides to create a location list.is there a quicker way of viewing .bin files in o3dsrebirth? insead of opening files every time?
i tried some model swaps but made the game crashNo, you have to open them to find out what they are unless someone decides to create a location list.
Model swaps only work in Citra for now. No idea why.i tried some model swaps but made the game crash
so if i wanted to make lillie the trainer i cantModel swaps only work in Citra for now. No idea why.
No, you can't. You can't even do that in Citra (at least no one has the time to try).... The trainer model isn't a whole model it's spliced and separated between other garcs. You would have to take the model of Lillie, splice it in the correct spots, then import those over the trainer models (which as of right now there is no way to import custom models into Gen 7).so if i wanted to make lillie the trainer i cant
i would like to know as wellHas anyone discovered the method to change the texture of the background?
I'm not saying it's impossible, but it's nearly impossible and highly improbable.Does anyone here know if it's possible to replace the player model with a npc? For example replace the protagonist with Giovanni. Just an example. Since the player model seems to be parts I don't think it possible but I would appreciate feedback.
yes and no. the fact is that player models have more bones and expression that a npc doesn't have. You would need to add them, rig them, add expression and import it again, Too tidious.Does anyone here know if it's possible to replace the player model with a npc? For example replace the protagonist with Giovanni. Just an example. Since the player model seems to be parts I don't think it possible but I would appreciate feedback.