Hacking Atmosphere-NX - Custom Firmware in development by SciresM

D

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It will mostly bring an open source kernel to the table.

Also, coldboothax isn't happening unless someone finds a system save bug, which hasn't happened.
Hm, any chance we could find an entry point like with the Wii and Twilight Princess?
 

Metalman

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Am on a 1.0.0 console and am having trouble updating my emummc from 1.0.0 to the latest. When I try to do it online Atmosphere gets stuck and have to hard reboot the console as soon as I enter the wifi password, same thing when trying to do it through the photo album.
Seems like Atmosphere hates 1.0.0 consoles.
Any ideas?
 

ZachyCatGames

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Am on a 1.0.0 console and am having trouble updating my emummc from 1.0.0 to the latest. When I try to do it online Atmosphere gets stuck and have to hard reboot the console as soon as I enter the wifi password, same thing when trying to do it through the photo album.
Seems like Atmosphere hates 1.0.0 consoles.
Any ideas?
1.0.0 is just kinda weird in general :P
I'll DM you.
 

Lacius

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Is hbl.nsp no longer supported in AMS as an installable ?

Asking as i've tried installing it using a couple of different installers but it keeps erroring out each time.
If you're trying to put the Homebrew Launcher on your home menu, you need to install a forwarder instead.
 
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alba93

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good new
a new release is coming soon

## 0.10.2 changelog

+ hbl configuration was made more flexible.
+ Up to eight specific program ids can now be specified to have their own override keys.
+ This allows designating both the album applet and a specific game as hbl by default as desired.
+ Configuration targeting a specific program is now mutually exclusive with override-any-app for that program.
+ This fixes unintuitive behavior when override key differed for an application specific program.
+ Loader's external content fileystem support was fixed (thanks @misson20000!).
+ KernelLdr was reimplemented.
+ This is the first step towards developing mesosphere, Atmosphere's planned reimplementation of the Switch's Kernel.
+ The typical user won't notice anything different, as there are no extensions, but a lot of groundwork was laid for future development.
+ Improvements were made to the way Atmosphere's buildsystem detects source code files.
+ This significantly reduces compilation time (saving >30 seconds) on the machine that builds official releases.
+ Certain device code was cleaned up and made more correct in fusee/sept/exosphere (thanks @hexkyz!).
+ A number of changes were made to the way fs.mitm builds images when providing a layeredfs romfs.
+ Some games (Resident Evil 6, Football Manager 2020 Touch, possibly others) have enormous numbers of files.
+ Attempting to create a layeredfs mod for these games actually caused fs.mitm to run out of memory, causing a fatal error.
+ The code that creates these images was changed to be significantly more memory efficient.
+ However, these changes also cause a significant slowdown in the romfs building code (~2-5x).
+ This introduced a noticeable stutter when launching a game, because the UI thread would block on the romfs creation.
+ To solve this, fs.mitm now lazily initializes the image in a background thread.
+ This fixes stutter issues, however some games may be slightly slower (~1-2s in the worst cases) to transition from the "loading" GIF to gameplay now.
+ Please note: the slowdown is not noticeable in the common case where games don't have tons of files (typical is ~0.1-0.2 seconds).
+ Once the image has been built, there is no further speed penalty at runtime -- only when the game is launched.
+ A number of other bugs were fixed, including:
+ Several minor logic inversions that could have caused fatal errors when modding games.
+ Atmosphere's new-ipc code did not handle "automatic" recvlist buffers correctly, so some non-libnx homebrew could crash.
+ fs.mitm now correctly mitms sdb, which makes redirection of certain system data archives work again.
+ In 0.10.0/0.10.1, changing the system font/language did not work correctly due to this.
+ A bug was fixed in process cleanup that caused the system to hang on < 5.0.0.
+ The temporary hid-mitm added in Atmosphere 0.9.0 was disabled by default.
+ Please ensure your homebrew is updated.
+ For now, users may re-enable this mitm by use of a custom setting (`atmosphere!enable_deprecated_hid_mitm`) to ease the transition process some.
+ Please note: support for this setting may be removed to save memory in a future atmosphere release.
+ General system stability improvements to enhance the user's experience.
## 0.10.2
 

almmiron

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how to use the "atmosphere!enable_deprecated_hid_mitm" on the custom settings?

Like this?

; Disable uploading error reports to Nintendo
[eupld]
upload_enabled = u8!0x0

; Control whether RO should ease its validation of NROs.
; (note: this is normally not necessary, and ips patches can be used.)
[ro]
ease_nro_restriction = u8!0x0

; Atmosphere custom settings
[atmosphere]
; Reboot from fatal automatically after some number of milliseconds.
; If field is not present or 0, fatal will wait indefinitely for user input.
fatal_auto_reboot_interval = u64!0x0

; Make the power menu's "reboot" button reboot to payload.
; Set to "normal" for normal reboot, "rcm" for rcm reboot.
power_menu_reboot_function = str!payload

; Controls whether dmnt cheats should be toggled on or off by
; default. 1 = toggled on by default, 0 = toggled off by default.
dmnt_cheats_enabled_by_default = u8!0x0

; Controls whether dmnt should always save cheat toggle state
; for restoration on new game launch. 1 = always save toggles,
; 0 = only save toggles if toggle file exists.
dmnt_always_save_cheat_toggles = u8!0x0

; Enable writing to BIS partitions for HBL.
; This is probably undesirable for normal usage.
enable_hbl_bis_write = u8!0x0

; Enable reading the CAL0 partition for HBL.
; This is probably undesirable for normal usage.
enable_hbl_cal_read = u8!0x0

; Controls whether fs.mitm should redirect save files
; to directories on the sd card.
; 0 = Do not redirect, 1 = Redirect.
; NOTE: EXPERIMENTAL
; If you do not know what you are doing, do not touch this yet.
fsmitm_redirect_saves_to_sd = u8!0x0

[hbloader]
; Controls the size of the homebrew heap when running as applet.
; If set to zero, all available applet memory is used as heap.
; The default is zero.
applet_heap_size = u64!0x0

; Controls the amount of memory to reserve when running as applet
; for usage by other applets. This setting has no effect if
; applet_heap_size is non-zero. The default is 0x8600000.
applet_heap_reservation_size = u64!0x8600000

atmosphere!enable_deprecated_hid_mitm
 

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