Sorry for not replying sooner. but also had some free time to try this out more.codezer0 said:Okay, so now that I had some spare time, I decided to go start with patching codes in for the series of Pokemon GBA games - at the very least, Emerald as that was the one version I was closest to 100%'ing the 'dex on (thanks to a glitch using the BP give code at the battle factory).
Anyway, so I DEADBEEF the game in order to look for the memory addresses as instructed, but when I load up the rom in VBA, I find that it just seems stuck at a white screen, without so much as attempting to load the game. While I found the memory addresses with no problem, now I wonder whether I'll be able to patch the necessary codes I'd want so I can go play them as I want to play them. Any help on this matter?
Again, take a normal Pokemon GBA ROM, DEADBEEF it, and load it up in VBA to test. In VBA, the game(s) all just stay frozen on a white screen.
Also, on another note, setting up the rom for FF6 Advance (so I can FINALLY finish the game), and find that my usual settings for GBA FF games (255, no vblank) seems to be causing really bad slowdown in the battle portions. Not sure what this is about, but any suggestions to enabling codes to keep the speed intact are more than welcome.