Seriously, this is a joke.
Https://github.com/wiired24/psx-box/tree/master/ <- 0 lines of codes of an emulator.
You say that the WinPSe developer has broken the GPL license for not sharing his code but then you go and you break the contract and Microsoft terms encouraging others to share a personal and individual developer account in this other post: https: // gbatemp .net / threads / how-to-activate-and-share-dev-mode-on-xbox-one-up-to-3-devices.468161 /
Tell me, if the emulator WinPSe10 is based on PCSXR and you are going to use the same core, how do you best pretend to be "your emulator" if it is a simple front like Bizhawk? That after realizing that psxact is a serious mistake to use it.
Anyway, then what you are going to do better is to make a better interface of the same core that you have used? Well, maybe you can convince the guys of ePSXe to share their code that for some reason are suspicious as if it were the best emulator, when clearly most of its code are codes of other emulators and also with free license. Maybe they will bring it to UWP and the whole debate will end ... maybe not.
Do not misunderstand me Wiired24 I do not want to discredit your work of which I am absolutely sure that you act in good faith and with much enthusiasm, I simply try that you all put your feet on the ground and that when you face a project is done with knowledge of cause. What has really bothered me has been the free attack on the WinPSe developer and the performance of your emulator when I've seen tens that work worse than that and that do not work on a current generation console. Remember that you can always improve it and it works decently like the rest of psx emulators, and that's when you'll realize that you're not accomplishing this project at all, if it's the one day you finish it, at a time in the That the xbox one is still of interest to use and that also works better than WinPSe (which will surely continue to improve). As I said in the previous post, good luck and still no scheduled completion date.