But how do I boot ux0 as internal storage?
You start the vita without any USB Drive, without SD2Vita, without a Memory card. Then your Vita will boot with Instacart storage mounted as ux0.
But how do I boot ux0 as internal storage?
No, don't install StorageMgr if you want to use YAMT.So, if ones wants YAMT, he/she has to install StorageMgr beforehand?
R+YAMT is the YAMT that you already have installed.
You start the vita without any USB Drive, without SD2Vita, without a Memory card. Then your Vita will boot with Instacart storage mounted as ux0.
No, don't install StorageMgr if you want to use YAMT.
What's Instacart?
My phone corrected me as a mistake. I meant to type "Internal"
What I don't get is why the youtube video explained how to install StorageMgr weh YAMT is supposedly already installed.
What's the difference between that R+YAMT setting and the other settings and what does "R" mean in that context?
Do you think I should start this process from the start? This is very confusing for me. Maybe I should start by reinstalling HENkaku. Is there a guide I can follow to install YAMT with all the steps required since installing HENkaku?
TheYAMT that comes installed with Vita deploy is the lite version and can't use USB as storage.
R+YAMT is the options you chose. It means "recommended settings + YAMT" but it installs the Lite YAMT - you need the full 4.0 YAMT so you need to go into the apps section of Vita deploy and download the app YAMT.
I think it's easiest to just...
Start the PSTV without any USB storage or sd2vita installed.
Disable Storagemgr.
Install the YAMT.vpk.
Start the YAMT bubble and choose uninstall, press X when it asks.
Start the YAMT bubble and choose install full version.
Set ux0 to USB and choose those 2 USB options I mentioned above.
Reboot.
I should have given you pictures, sorry.
Nobody is doing this because of how Vita deploy is preconfigured and people prefer use the USB for the controller. Also YAMT 4.0 isn't that old yet - people use old guides.
I'm thinking that I'll make a video switching to YAMT with USB as storage.
If so, which setting should I choose, R+YAMT?
What YAMT.vpk, VitaDeploy's YAMT on the App Downloader section?
You don't have to lose time making a video.
What's weird is that there are people saying to use Usbmc when it's even older than StorageMgr and apparently it fixes at least one of these issues.
I choose R+YAMT because I do the same thing on my Vitas and I'm familiar with it. I'm not sure what all is included in the R for recommended settings - part of it is surely setting tai plugins folder to ur0.
Yep, get YAMT from the App Downloader section in VitaDeploy.
USBMC works, but it has no configuration. When installed and activate, it replaces ux0 as memory card and has no option for SD2VITA later.
I make Vita videos. My Vita Hardware-Mod videos here. I usually don't do software Videos though. https://youtube.com/user/anderxale1
speaking of yamt, I just uninstalled the aurora wright version, and I installed the skgleba one on both pstv and vita. painless transfer.
I don't want to start from scratch because I have a lot of PS Vita and PSP games. Maybe it's better if I start from the R+YAMT setting and remove StorageMgr. How can I remove it?
What are those?
To remove StorageMgr completely, you can delete the StorageMgr.skprx plugin in the tai folder, delete the StorageMgr.skprx line in the config, and delete the storage_config file.
The AuroraWright YAMT is an altered YAMT to be extra tiny. It is only for SD2VITA, internal storage, or memory card and is about being VERY fast and no options.
The SKGleba YAMT is the normal one - that user developed YAMT.
You must use regular YAMT 4.0 which is the SKGleba YAMT.Thanks. I think I'll start from there.
So, on my PS TV, I should install the SKGleba one since I use USB and on PS Vita, I should install the AuroraWright one? Which options are those and are they important?
You must use regular YAMT 4.0 which is the SKGleba YAMT.
You don't want the AuroraWright plugin, it doesn't work with USB. The options missing (all options) from the old AuroraWright plugin would make it impossible for you to use USB.
The SKGleba one is available for download in the VitaDeploy (app downloads area). Also available in EasyVPK (a homebrew store), also available here:
https://github.com/SKGleba/yamt-vita/releases/tag/v4.0
on PS Vita, I should install the AuroraWright one? Which options are those and are they important?
Gotcha. You can but you may already have a newer YAMT installed from R+YAMT.That's why I asked if I could install that version (AuroraWright) on my PS Vita since I use SD2Vita on it.
For the Vita, you just use the already installed YAMT from the VitaDeploy installation for your Vita (the R+YAMT).
Do you already have SD2VITA installed on the Vita as ux0? Or is this a new installation? My advice would be different to set up a new MicroSD vs coming from SD2Vita already set up.
Gotcha. You can but you may already have a newer YAMT installed from R+YAMT.
Since you already have SD2VITA installed:That's why I asked if I could install that version (AuroraWright) on my PS Vita since I use SD2Vita on it.