This does have touch controls. This is an engine port for the 3DS, DSQuake is an engine port for the DS... Same game different enginesdoes this have touch controls? also, does this work with dsquake?
ok thanks, this is great! just have to get my 11.1.0.35 3ds hacked!This does have touch controls. This is an engine port for the 3DS, DSQuake is an engine port for the DS... Same game different engines
The mod runs, but I haven't tested it thoroughlyok thanks, this is great! just have to get my 11.1.0.35 3ds hacked!
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Has anyone gotten the Half life 0.52 alpha to work on Ctrquake? http://www.moddb.com/mods/half-life-alpha/downloads/half-life-alpha1 Really cool, even on PC. Has singleplayer mode as well (HINT : type " map c1a1 " in console!)
how would i get this mod to work? is it just like the others?The mod runs, but I haven't tested it thoroughly
Sorry I got confused with the other hl mod, I didn't test the one you posted above.how would i get this mod to work? is it just like the others?
ohh ok i have no clue if this will work or not because its the more quake like goldsrc. the gamefiles say a lotSorry I got confused with the other hl mod, I didn't test the one you posted above.
Hey, fantastic work mate, love the port and everything you guys have done for it.
I can't seem to get any of the mods to boot correctly, it just boots the main game and I would like to replay through the expansions and the new dopa expansion on the 3DS.
The xml is set out like so and is in the /3ds folder and boots the game just only the main game not the mod.
I've tried booting from 9.2 and in 11.2 (my current emunand) but still no luck.
<shortcut>
<name>Quake Scourge of Armagon</name>
<executable>/3ds/ctrQuake/ctrQuake.3dsx</executable>
<arg>-game hipnotic</arg>
</shortcut>
Running O3DS 9.2 + 11.2 Luma3DS EMUnand
Any help is appreciated.
Cheers guys!
EDIT:
Before anyone asks, the folders are placed in the ctrQuake folder in /3ds next to the id1 folder and I have the correct pak files taken straight from steam.
Are you using mashers gridlauncher by any chance? If you do, try the homebrew launcher by smea.
Gridlauncher doesn't pass the arguments correctly. Everything else seems fine.
It's stated in the source code of ctrquake that the circlepadpro is not supported since support for it hasn't been added to libctru at the time of the last commit. IDK if it has been added by now.Does this support the circle pad pro? I thought it used to but I may have been mistaken.
The 3dsx version can - the previous page or two in this thread describes the process.Is there any way I can use a wad for this, such as the full version?
I does have a default config, but you can always configure the game to your liking.Hello~!
After little-to-none problems, with answers within this topic I was able to turn the game on.
So far it seems nice, just one thing. Is there some "default" config file for the keys or will I have to set them up manually?
After that I will frag them all in the name of MasterFeizz
iSubaru
Is there a way I can add Quake's ost in it?I does have a default config, but you can always configure the game to your liking.